well i wanted too make an own Thread for this but ill just post it here...
Since im bored i share my Strat Ideas with u

included a bunch of Ideas from other Threads
There is a relativ simpel Way too make Strat much less stare and take some Power of the Carbear Blocks.
My Concept would be too create 4 different main Types of Factions/Players:
-Conqueres
-Traders/Blacksmiths=Looms
-Bandits/Headhunters
-Mercenaries
the different Roles they play r obvisously....
The Trick is too give each Faction Type small Benefits and Drawbacks so that they cant be succesfull without another 1.
Also all the Factions would represent different Types of Playstyles and through that attract more Peopel too play Strat.
For Exampel if some Factions want too conquer all Land they can get between their Fingers they can do it but they should have huge Drawbacks at their Supplys.
So they need the Support of some Traderfactions too equate their Drawbacks of trading. Like just the Traderfactions r abel too use Caravans ,can create Looms and overall get better Prices than the other Factions.
Since the Conquerers own all the Land they should got the Coin of Taxes too pay them.
http://forum.meleegaming.com/suggestions-corner/add-donkey's-and-caravans-to-strat/also their Members r not good at making Profit since they are Soldiers and not Traders so they better at fighting Battels ,patroulling the Lands and recruiting new Comerades. This Factions can maintain Armys at less cost because thats what they made for....
So when this Faction need extra Coin too get all the good stuff who they gonna ask for Support first? Traders and Bandits.
Well since Caravans need Protection too avoid being raided on their Way ,and since the Faction/s which they evantually cooperate with ,need all their Forces too hold or conquer Land,
they need Mercenaries which protect them.
Becuz Traders want too make Money and they r so focused at it they no good at managing forces, thats why recruiting and maintain an Army is very expensiv and takes Ages,that makes Mercenaries very attractive,for them.
MERCENARIES,....mercenaries r EVERYWHERE since the Goal of this Guys is too fight good Battelz for good Coin im sure many cRPGlers would choose too be 1.
Their Benefit in Strategus could be that they carry their own Equipment too the Battel which is extra excellent.
That could be Weps and/or Armours that loomabel above +3 or more IF in Battels... whatsever give them a Bonus in Battels that is balanceabel.
So Mercenaries just play Strat like they play cRPG anyway. Probably they should gotta Goal at regular cRPG like getting Gold and Looms at the end of an Strat Round or during it.
Anyway the more experienced and well eqiuped a Merc is the more he costs so there r always Jobs for them too be done fits too the priceclass that is needed.
The Drawback for them is that they need too be relativ close too the Battelspots too participate and so fulfill their Contract and they r also not abel too attack other Targets by themselv...
I think building up a well renowned and well equipped Mercforce in Strat is a quite nice Goal

Back too our Caravan:
The Trader/guild hired some Mercs afford a littel Guard and packed the Goods.Since we got the new S&D System their aimed Route is probably a quite long way for maximum Profit.
Thats why Bandits got enuff Time too plan a Raid of the Caravan.Their Factions Benfit is the Speedbonus and a Bonus at what they raid.
They also can hire Mercs and also can get hired themselv by Factions who want the Caravan too be raided.
They got a Drawback on maintaining an greater Army so they got too plan very well or rely on some Mercs. Drawback means they abel too maintain an army(=transporting Goods) for an relative short amount of Time so they gotta be scared of Patrouls or Headhunters.
Otherwise the Upeekp gonna ruin their Profit they also cant conquer Fiefs.
I thought bout it and it would be reasonabel too me that just Members of the Bandit Faction r abel too start Raids.
So Raidmode could stay without being so exploitabel for Fief Conquerers.
Also a basic Diplomatic System must be implemented That would add ALOT too strat....
Through this Contracts can be made among the 4 different Factiontype Players.
Another nice new mechanic could be Buildings that can be added too the Fiefs..
For exampel Trader Guilds could build Blacksmiths/Stalls too produce Looms,Bandits can create Bases and Blackmarkets,Mercenaries Headquarters and Conquerers Barracks and something too raise Taxes u gotta pay when u visit their Fiefs.( for exampel..)
However the Basic of my Concept is the splitted Action possibilitys through different Faction Types.
So every Player has the Possibility to be an active part of Strat.
greetz OD