Author Topic: The Art of Finesse [1 Handed No Shield] Under construction]  (Read 2721 times)

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Offline Phew

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #15 on: October 23, 2012, 06:38:08 pm »
+1
1h animations are pretty awesome.

1h and polearm are in the same boat. They each get one awesome animation (left swing for 1h, right swing for pole), but every other attack direction has a major malus that offsets the benefits of that attack direction. For instance for 1h:

Left Swing: Fast, hits head, and won't glance, but no reach bonus.
Right swing: Reach bonus, but huge delay and will glance during the first ~40% of the animation
Thrust: Reach bonus, but will glance during the first and last 20% of the animation. Wonky hitbox way off to the right of the actual animation.
Overhead: Nothing special (good or bad)

Compare that to 2h:

Left swing: Reach bonus, won't glance
Right swing: Reach bonus, won't glance
Thrust: Massive reach bonus, but glances during first ~10% of animation (feel free to correct this one, I'm not sure of the 2h thrust "sweet spot")
Overhead: Reach bonus

So maybe subjectively some people will say "1h animations are good", but objectively, they just have more drawbacks than 2h animations do.

Offline Teeth

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #16 on: October 23, 2012, 08:06:01 pm »
+1
The 1h rightswing is a great animation. Especially as a 1h without shield, you have to rely on that range, which is very deceptive. You can play the range game with 120 reach greatswords if you learn how to use it. It is not all that slow. So you have one superfast animation for short range, which basically has no equal as far as speed goes. And you have one long range animation which gives you nice versatility overall. Nice thing about the overhead is that it kinda looks like a leftswing, feinting those two can confuse a lot of opponents. The overhead is also very fast if you hit the head, easy to aim and longer than you would think, actually my favourite attack until the turn speed nerf. It still works fine.

Agreed on the 1h stab, it cannot be trusted. It can insta-stab like crazy and has basically zero recovery time. So once you get a hit in you can keep spamming it.

2h thrust is amazing these days though, so no class has animations that compare to the 2h. The thrust glances during no part of the animation when turned right. It does good damage from start to finish. You can swipe the 2h into an opponent at the ass end of its animation and it will still hit. This is a major imbalance imo and if the thrust will glance at the start of the animation like it used to, animation balance is fine. Drawback for the 2h overhead is that it's harder to aim because it swings slightly out of the center of the screen, unlike the polearm one which is really easy to aim.

Offline Phew

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #17 on: October 23, 2012, 08:42:18 pm »
0
Are the delays for all attack animations compiled in one place? I remember seeing Paul post a few of them, but I'd be curious to see the full list. If I remember correctly, 1h left swing is something like 150ms faster than 1h right swing.

Offline Lannistark

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #18 on: October 23, 2012, 08:54:24 pm »
0
The whole point of being 1h is that it requires more skill, more intuition if you like than other builds. Thus making it more self-satisfying whenever you kill an experienced enemy with a 1h no shield. You have to watch out for the outreach, 2h stab (if fight against those), kicks, and overall fighting in a way you are not comfortable with, as your opponent is forcing you to adopt a new tactic in order to be able to face him.

In other words, 1h no shield teaches you how to really play the game. Several things in your mind while you play, watch out for his outreach, his kicks, spam etc, and at the same time remain concentrated on the game. It overall improves awareness, footwork, and the ability to adopt new tactics depending on the opponent your are facing.

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Offline Duckzern

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #19 on: October 23, 2012, 09:23:32 pm »
+1
Pretty much this:

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Offline Teeth

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #20 on: October 23, 2012, 09:45:38 pm »
0
Ah there it is thanks. If you think there is something useful in there Duke, it's free of copyright.

Offline Turboflex

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Re: The Art of Finesse [1 Handed No Shield] Under construction]
« Reply #21 on: October 23, 2012, 10:17:19 pm »
0
The whole point of being 1h is that it requires more skill, more intuition if you like than other builds. Thus making it more self-satisfying whenever you kill an experienced enemy with a 1h no shield. You have to watch out for the outreach, 2h stab (if fight against those), kicks, and overall fighting in a way you are not comfortable with, as your opponent is forcing you to adopt a new tactic in order to be able to face him.

In other words, 1h no shield teaches you how to really play the game. Several things in your mind while you play, watch out for his outreach, his kicks, spam etc, and at the same time remain concentrated on the game. It overall improves awareness, footwork, and the ability to adopt new tactics depending on the opponent your are facing.

That's why I like doing it on duel server even tho I mostly get my ass kicked. It's great practice but very very hard to win against skilled players.