But its being abused constantly. Whether its a 500 man army in the fief with 2000 population, attackers just attack with 3000 troops but only raid and win the gear and then win the real fight because they avoided having the 2000 population having real gear and there is no risk whatsoever to them. Its being abused not only by your faction, but also every other faction like yours that can't win stand-up fights so they resort to glitch abuse.
I dont agree this is bad. 2000 pop would mean a city/castle, or a heavily converted army>population to avoid upkeep. If you hold a city/castle, you should protect it with an anrmy. If they raid, they lock themselves down for 24hrs, hence, as i said be4, leaving the defenders time to reinforce. If def fails at this, then thats their problem, not the people raiding.
Raiding is introduced to give small timers a chance to rip off large clans that dont pay attention last strat. this is good. That large factions are also using this feature is being smart, not exploiting
However Kesh, i can agree that it should be a limited time, like half, but nothing that adds
too much more disadvantage for attackers.