-->
Mercenaries (Not Mercs) cRPG Alike mod (prepatch)
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Strategus Update - Over 50 Changes Coming!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
General Discussion
»
Mercenaries (Not Mercs) cRPG Alike mod (prepatch)
Print
Pages: [
1
]
Author
Topic: Mercenaries (Not Mercs) cRPG Alike mod (prepatch) (Read 914 times)
0 Members and 1 Guest are viewing this topic.
JOPOTINTTI
Noble
Renown: 11
Infamy: 14
Mercenaries (Not Mercs) cRPG Alike mod (prepatch)
«
on:
April 15, 2011, 03:30:55 pm »
0
Mod i found a while ago , almost just like prepatch crpg , very new mod . Too bad there is only 1 russian server , tho EUs still do have pretty good ping there
http://forums.taleworlds.com/index.php?topic=164484.0
Logged
Espu
The good
Count
Renown: 261
Infamy: 33
IRC nick: Espu
Re: Mercenaries (Not Mercs) cRPG Alike mod (prepatch)
«
Reply #1 on:
April 15, 2011, 03:35:39 pm »
0
http://forum.c-rpg.net/index.php/topic,3614.0.html
Logged
Print
Pages: [
1
]
cRPG
»
cRPG
»
General Discussion
»
Mercenaries (Not Mercs) cRPG Alike mod (prepatch)
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 914 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 1, iCurBoardChildLevel: 0, sCurBoardName: "General Discussion", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 1, iTopicId: 4008, sSessionId: "3a80b477e7a11a16f09837294eaadff0", sSessionVar: "f03018ef4", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "f03018ef4", sSessionId: "3a80b477e7a11a16f09837294eaadff0", iBoard: 1, iTopic: 4008, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->