Author Topic: Anti Valor system.  (Read 1558 times)

0 Members and 1 Guest are viewing this topic.

Offline Greziz

  • Baron
  • ****
  • Renown: 112
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Game nicks: Kerin__Grahm_BRD, Linden_BRD, secretary of BRD
Anti Valor system.
« on: October 02, 2012, 08:57:52 am »
+15
I believe a nice way to cut down on team wounding would be to introduce a negative multiplyer valor system for the player on each team that does the most teamwound damage each round. You could call it the treason system as only treason swilling dogs kill and maim their friends in the hunt for a kill!

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Anti Valor system.
« Reply #1 on: October 02, 2012, 09:06:26 am »
0
not sure about this.
Being an archer, it's happened to me sometimes that a guy who jumps in front of you, maybe willingly, maybe not, and you accidentally hit him, then on the next second while you type sorry a cav backstabs you, that round while being not bad, just unlucky, you would lose multi.
Plus, it gives griefers another way to annoy and grief

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: Anti Valor system.
« Reply #2 on: October 02, 2012, 10:23:32 am »
0
awesome idea imo. the best one so far to prevent teamhitting.

aye sometimes you can be just unlucky, but overall the biggest teamhitters will be those the most punished ones.

devs make it happen! ^^
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Anti Valor system.
« Reply #3 on: October 02, 2012, 12:56:01 pm »
0
Oh nooo... I would get constant -5x  :cry:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Anti Valor system.
« Reply #4 on: October 02, 2012, 02:43:15 pm »
0
Oh nooo... I would get constant -5x  :cry:
Maybe that will teach you to play properly? :P

Anyway, +1 to OP.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Anti Valor system.
« Reply #5 on: October 02, 2012, 05:07:49 pm »
0
Maybe that will teach you to play properly? :P

I'm too old to learn  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Anti Valor system.
« Reply #6 on: October 02, 2012, 09:13:10 pm »
-1
alot easier system already exists...its called AUTO-REPORTING ANY TEAMHIT. 5 teamhits and you are booted and lose multi.  If it happens again in the next hour, should temp ban you for an hour.  Systems like these already in place and used for years in Halflife mods like CS & DoD.....and they have 100x bigger player base.

Offline Latvian

  • King
  • **********
  • Renown: 1494
  • Infamy: 379
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
    • View Profile
  • Faction: one and only DESERTERS
  • Game nicks: u know its me when you see me
Re: Anti Valor system.
« Reply #7 on: October 02, 2012, 09:41:41 pm »
0
I believe a nice way to cut down on team wounding would be to introduce a negative multiplyer valor system for the player on each team that does the most teamwound damage each round. You could call it the treason system as only treason swilling dogs kill and maim their friends in the hunt for a kill!
leave my valour alone i like it the way it is, and i also like to punch my clanmates
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Ubereem

  • Count
  • *****
  • Renown: 197
  • Infamy: 115
  • cRPG Player
    • View Profile
Re: Anti Valor system.
« Reply #8 on: October 07, 2012, 06:42:29 am »
0
Il like this idea.
Jackson And No Bank

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Anti Valor system.
« Reply #9 on: October 07, 2012, 06:52:36 am »
+2
alot easier system already exists...its called AUTO-REPORTING ANY TEAMHIT. 5 teamhits and you are booted and lose multi.  If it happens again in the next hour, should temp ban you for an hour.  Systems like these already in place and used for years in Halflife mods like CS & DoD.....and they have 100x bigger player base.

That is called being a bitch, actually.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Anti Valor system.
« Reply #10 on: October 07, 2012, 07:11:32 am »
0
That is called being a bitch, actually.

Yeah. I mean, I teamhit sometimes, and I feel bad about it because I'm usually pretty careful. Even though I feel like I probably should hit M sometimes (since I'm low HP build, teamhits are even more devastating), if it's not intentional I feel like doing so would make me a fucking asshole jerk.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Anti Valor system.
« Reply #11 on: October 07, 2012, 08:36:22 am »
0
Yeah, implement this brand new way of abusing and griefing.

nah, bad idea. The system is fine as it is. When i am preparing overhead and some retard runs behind me at the moment i release, why should i lose multi? No, thanks.

Offline Lennu

  • Marshall
  • ********
  • Renown: 774
  • Infamy: 94
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Lennu
  • IRC nick: Lennu_
Re: Anti Valor system.
« Reply #12 on: October 07, 2012, 09:09:29 am »
+2
Well, the valor system is based on the amount of score you've got during the round. And if you teamwound you'll lose some points.... so isn't it in there already?

Offline Angellore

  • Count
  • *****
  • Renown: 275
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Anti Valor system.
« Reply #13 on: October 07, 2012, 10:19:21 am »
0
The thing needs to be tweaked is running speed in cRPG, especially side running speed. I don't team hit much, but when one person can run faster than my swing goes, it's pretty normal I have to hit teammates from time to time with it.
Implementing another negative effect for team hits will only increase amount of annoying AGI builded chars (8-10 ATH and light armor), who seems to have fun seeing enemies hitting each other, after running around them like trained monkey. They already has huge advantage by spamming side attacks, often with light speed katanas, they don't need to be able to run around you with this kind of speed. That's the main thing which need to be looked at, no matter if you are talking about realism or game balance, this kind of running speed is just bad for everything.
You already loses points for team hits (therefore you can miss valour if you team hit too much). So why adding more penalties, if you can just fix main reason of team hits?

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Anti Valor system.
« Reply #14 on: October 07, 2012, 03:05:12 pm »
0
Well, the valor system is based on the amount of score you've got during the round. And if you teamwound you'll lose some points.... so isn't it in there already?

Exactly. The scores are already implemented.
The only thing that needs to be done is giving -1x multi to the one who got the highest negative score.

But I don't think it will make any difference really.
So the question is if it's worth it to add.