Poll

Double stacks?

Yeah! ammunition should be like delicious oreos!
18 (62.1%)
No/unnecessary/gives too much power
11 (37.9%)

Total Members Voted: 29

Author Topic: double stacks of throwing weapons/arrows/bolts  (Read 2411 times)

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Offline OssumPawesome

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double stacks of throwing weapons/arrows/bolts
« on: September 26, 2012, 06:30:54 am »
+7
Hello - simple suggestion - add double stacks of throwing weapons/arrows/bolts to the shop.  Ex a double stack of heavy throwing axes would be identical in stats to heavy throwing axes except it would have 6 axes for 2 slots.  This way ranged can take advantage of 0 slot items.

You could also do triple stacks, but I dunno if that is necessary.  What do you guys think?

Offline Tears of Destiny

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #1 on: September 26, 2012, 06:37:47 am »
+1
Hello - simple suggestion - add double stacks of throwing weapons/arrows/bolts to the shop.  Ex a double stack of heavy throwing axes would be identical in stats to heavy throwing axes except it would have 6 axes for 2 slots.  This way ranged can take advantage of 0 slot items.

You could also do triple stacks, but I dunno if that is necessary.  What do you guys think?

Wut?

I don't see how this changes anything... You mean so range can equip two 0 slot items?
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Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #2 on: September 26, 2012, 07:51:24 am »
0
I mean that all items that can stack right now (ammunition for ranged) take up 1 item slot, but they also take up 1 of your 4 places to equip an item.  Basically if you want to make use of a 0 item slot weapon - you have to have at least one thing that is 2 slot.  You can't fit 4 1 slot items and a 0 slot item into your inventory because there are only 4 places to equip an item. 

This is why an arbalest(2 slot weapon) user can max out his slots while using a 0 slot hammer (arb, 2 x steel bolts, hammer), and a light xbow(1 slot weapon) user cannot (can't fit light xbow, 3 x steel bolts, hammer).  I think it would be cool to put two item slots of ammunition into one equipment place.   This way our light xbow user can max out item slots and use a 0 slot weapon (light xbow, double stack steel bolts, steel bolts, hammer).

Do you see what I mean?

Offline Ptolemy

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #3 on: September 26, 2012, 08:32:20 am »
+1
You mean so range can equip two 0 slot items?

This.

Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #4 on: September 26, 2012, 09:33:58 am »
0
Also yes ranged could equip 2 0 slot items - but I think this is fine.  Basically all 2hers/polearmers/ranged with 2 slot weapons have the ability to use 0 slot items while maxing inventory space.  People like dedicated throwers and archers with 1 slot bows basically find no worth in 0 slot weapons as if they are going to take off an ammunition for a melee - might as well use a 1 slot.  I don't really see these 4x1 slot weapon users as using anything much better that needs this nerf.

Really I just want a hammer on my dedicated thrower in addition to 4 stacks of throwing weapons, and I don't think that would make him super op.

perhaps a limit of one double stack per person is in order?  So that you don't have 2 double stacks of javelines, 0 slot hammer, 0 slot shield?  I dunno.

Just a thought.

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #5 on: September 26, 2012, 09:52:40 am »
0
Wut?

I don't see how this changes anything... You mean so range can equip two 0 slot items?


He means he want trowers to be able to have this for example:

Javelins-javelins-double stack of javelins- 0slot wep.
Result, 12 javelins and a 0slot (or 1slot) wep

As of now you have to do javelins-javelins-javelins- 0 slot wep.
Result 9 javelins and a 0 slot wep
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Offline MayPeX

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #6 on: September 26, 2012, 09:59:26 am »
0
Nah, I like the way it is at this current time.

Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #7 on: September 26, 2012, 10:55:59 am »
0
He means he want trowers to be able to have this for example:

Javelins-javelins-double stack of javelins- 0slot wep.
Result, 12 javelins and a 0slot (or 1slot) wep

As of now you have to do javelins-javelins-javelins- 0 slot wep.
Result 9 javelins and a 0 slot wep

this is correct except for:
Result, 12 javelins and a 0slot (or 1slot) wep

The (or 1 slot) is not a possible outcome under what I'm proposing.  I still want the 12 javelins to take up all 4 item slots, but to leave an equipment place open for a 0 slot weapon.
This will be accomplished by making the double stack both double the quantity of javelins and the slots (6 javelins for 2 slots)
so - double stack of javelins (6 jav 2 slots), javs (3 jav 1 slot), javs(3 jav 1 slot), hammer (0 slot)
for a total of 4 item slots AND 4 equip places.   So 12 javs and a 0 slot weapon will be possible where it currently is not.

this hammer could not be a 1 slot weapon instead as all 4 item slots are already taken up - the above rearranging of stacks of javs just leaves the character with one equip place left unfilled by javs for a 0 slot item.
fuck i wish there was a better term for the little boxes you assign weapons to.
« Last Edit: September 26, 2012, 11:00:52 am by OssumPawesome »

Offline Ptolemy

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #8 on: September 26, 2012, 10:58:41 am »
0
How would you deal with all the people who have loomed single stack throwing weapons? Would be making them effectively a heck of a lot less worth having.

Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #9 on: September 26, 2012, 11:11:11 am »
0
How would you deal with all the people who have loomed single stack throwing weapons? Would be making them effectively a heck of a lot less worth having.

I agree that this will make purchasing and owning throwing weapons a tiny bit more complicated, but single throw stacks would still be plenty valuable for players who want to only throw or use throwing and melee weapons which use slots (aka almost all melee weapons).  I mean there are only a handful of 0 slot weapons in the game, and its not like allowing access to them is some incredibly useful thing to do.

Plus as long as a build has any 2 slot item in it already they have access to 0 slot items.

An additional aside - the potential for allowing someone to have 2 0 slot weapons could be discussed, but I'm not sure it does that much harm or is even likely to occur if this is implemented correctly.  Basically the player would either have 2 0 slot melee weapons (redundant and useless) or a 0 slot weapon and that 0 slot buckler.  this could be handy, but that buckler is expensive in shield points to use for a reason.  I dunno - I think limiting each player to 1 double stack of ammunition really doesn't allow for this possibility where it didn't already exist.

What this mainly, and i'd say pretty much exclusively, accomplishes is giving the possibility of a single 0 slot item to those with 4 1 slot items (which include some sort of stackable ammunition).  I think many archers, throwers, lighter xbowers would welcome this without gaining much more power than they already have.

Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #10 on: September 28, 2012, 04:47:27 am »
0
bamp.

Offline Froto_the_Loc

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #11 on: September 28, 2012, 04:55:13 am »
+1
I like it.
Course, you'd pay double upkeep on the doubled item, correct?
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Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #12 on: September 28, 2012, 05:32:14 am »
0
I like it.
Course, you'd pay double upkeep on the doubled item, correct?

im not oposed to it.  However - do you pay the same upkeep for one stack as for two stacks of throwing weapons for example?
I'm not sure you do.  I know you never pay two upkeeps for the same type of weapon at once, but do you pay upkeep twice as often?

but if these were implemented with the same or higher upkeep i'd be happy and utilize em.

Offline Phew

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #13 on: September 28, 2012, 02:48:24 pm »
+5
Good idea. Or, 0-slot weapons could have a special "slot" that is separate from the 4 main slots.

Offline Piok

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #14 on: September 28, 2012, 03:07:20 pm »
-6
So instead of kitting my old friends we will have kitting throwers. No thanks :mrgreen: