Mind you this idea is
very raw and needs a lot more work.
The point of this idea is reworking the current reward system of Strategus - the gold bank. It does not actually focus on changing the gameplay mechanics of Strategus, but rather focuses on the rewards (loompoints) one can get for actively participating in Strategus. The whole idea is to motivate factions to wage war and be more active instead of turtling up on their land with their pals.
The purpose of this suggestion is to make small and medium size factions be worth it and to discourage players from forming large alliances.Strategus PointsThe strategus gold bank is gone. It is replaced by
Strategus Points (SP), that every player earns for himself by taking a share of
Faction Points (FP) that your faction earns (solo player is a 1 man faction in this case).
There's a variety of ways to earn Faction Points:
- waging battles - most valuable
- taking over/defending a fief - mid value
- holding a fief - low value
- mercing in a battle - lowest
At the point when a faction earns Faction Points, they are immediately divided by the number of members currently in the faction and the value is rewarded to every member of the faction. These are called Strategus Points (SP). So, after a faction gains FP, every member gets:
SP = FP / # of members in the factionAt the end of a Strategus round the Strategus Points every player earned would be taken into consideration and much like it is currently with the bank, players with enough SP would be awarded loom point(s). Top players with the most Strategus Points would also get a title.
Winning battlesWinning a battle gives you Strategus points.
FP from a battle = (Equipment value * win multi * honor multi * 0.1)Equipment Value = (team1 total eq cost + team2 total eq cost) / 2Win Multi = 0.5 if lost, 1 if winHonor multiThe point of honor multi is to prevent farming a lot of FP/SP from battles where you overgear and outnumber your enemy. It's basically gear cost and troop difference.
Honor Multi = (EnemyValue/YourValue)
Enemy Value = EnemyGearCost * EnemyTroops
Your Value = YourGearCost * YourTroops( “,” - thousand mark, “.” - decimal mark)
Example: Enemy has 1000 troops with 100,000 worth gear. You have 800 troops with 60,000 worth gear. You win.
Equipment Value = (100,000 + 60,000)/2 = 80,000
Honor Multi = ((1000*100,000)/(800*60,000)) = 2.083
Win Multi = 1Faction Points = 80,000 * 1 * 2.083 * 0.1= 16,664You have 30 members in the faction:
SP per player = 33,328/30 = 555 (rounded down)Taking over / defending a fiefFaction points = production points spent in a fief * xX could be a constant, need more info on how many production points are actually spent in a fief. General idea is that taking over a fief would give less Faction Points than winning a battle, since you already win a battle when taking it over.
Holding a fiefA set amount of faction points gained per day, for example:
Faction points per day = production points spent in a fiefMore developed fiefs will grant you more Faction Points per day.
Mercing in a battleEvery player that was a mercenary in a battle gets Strat points at a value of:
((1/(number of people in winning faction * 5))*win multi) of Faction points the winning faction gained from this fightIf we take our example, a winning merc in our case would get:
16,664/(30*5)*1 = 111 Strategus Points.And a losing one would get:
16,664/(30*5)*0.5 = 55.5 Strategus Points.Possible problems- Trading wins/fiefs or wars between friendlies in an attempt to gain a lot of Faction Points in an against the odds battle. Would have to be admined?
- Unbalanced formulas, I'm actually not that good at math
- Unsure at how this will play in longer term and bigger factions/alliances, it should not be worth being a carebear
Now then, please comment, criticize and suggest. As I said, all this needs a lot of work, so any input is of much help.
If you found any possible abuse of this system, also post that so we can think of a way to prevent it.