Now that the map is in circulation, it is time to start considering if/what changes are needed. Any feedback is useful!
Planned changes so far for v1.1:
- Tweaked spawnpoints, especially for defenders (more on outer walls at round start)
- New sally door with less "HP" as the side-backdoor. The backdoor in the back will remain the same I think.
- Possibly new barriers around the inner walls (forgot how long the crpg siege ladders are when I designed the map).