Author Topic: WPF in throwing  (Read 710 times)

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Offline Tony007rammstein

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WPF in throwing
« on: September 12, 2012, 04:43:21 pm »
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Hey! I have tryed many different builds as thrower and understood that 140 wpf (without any penalties) is maximum u need for best aim, but i still have a quetion: if I make about 160 - 170 wpf in throwing - on what will it make influence?

P.S. Sorry for my english

Offline Zerran

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Re: WPF in throwing
« Reply #1 on: September 12, 2012, 04:48:54 pm »
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afaik it will continue to get more accurate the more you put in, the problem is that the number of points need to go up to 160+ isn't worth it; as opposed to, for example, putting it into a melee proficiency so you aren't screwed if someone reaches you.
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Offline Tony007rammstein

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Re: WPF in throwing
« Reply #2 on: September 12, 2012, 06:05:07 pm »
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sounds cool, throwing sniper is OP class (IMHO)

Offline HUtH

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Re: WPF in throwing
« Reply #3 on: September 12, 2012, 07:10:27 pm »
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does wpf also increase dmg of throwing weapons(like melee weapons)?
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Offline Tony007rammstein

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Re: WPF in throwing
« Reply #4 on: September 12, 2012, 09:19:57 pm »
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I suppose Yes

Offline Froto_the_Loc

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Re: WPF in throwing
« Reply #5 on: September 12, 2012, 10:08:18 pm »
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I did a build like that, with high throwing wpf.

The aim doesn't get much smaller, because throwing is "naturally inaccurate". Any pitching/passing sports game anyone?

The throwing speed doesn't seem to increase either.
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Offline TurmoilTom

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Re: WPF in throwing
« Reply #6 on: September 12, 2012, 10:10:06 pm »
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The lack of sniper throwers is all part of the game's realism. It properly shows how no one could possibly be as accurate or as fast a thrower as Peyton Manning and his laser-guided rocket arm.