Too bad I discovered this that lately...
My two cents:
The upkeep system indeed was an improvement, and it did even better than I expected, but nonetheless it has many many flaws, and what you're now doing is a botch job (online translator). And once one issue is solved, there will be another one, which will require another individual solution, and so on and so on, until there will be no gameplay concept left any more. Before changing to the upkeep system it wouldn't have hurt to check if there would have been better solutions out there. And there definitely WERE better solution, I presented
one months ago. And i don't see a single point where upkeep was superior to my suggestion. The problem with the crossbows could be solved with my system by only tweaking a small little stat (the item value), you didn't even have to remove a slot from the players who want to use a particular weapon. If someone wants to additionaly use a dagger or a club I don't see how this would make him OP in any way. So if he wants to, he can do so. With upkeep system he doesn't have that freedom.
This is already everything I have to say about the matter. I don't play cRPG any more, but I would like to see its "comeback" for me, as I had (too
) many hours of fun with it. And honestly, 2 slot items? Your making it more shitty, not better. To me this sounds like a really clumsy attempt to balance out a system which is already failed. Just think of the cavalry, of throwing, of archery, of the complete unimportance of your personal performance, upkeep causes problems over problems.