Author Topic: Strategus Round 4 - Starting Sunday, 16:00 CET  (Read 54793 times)

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Offline kinngrimm

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #285 on: September 19, 2012, 02:09:12 pm »
0
Voting seems to have worked well. The faction thing is just a minor issue. About 40 fiefs were randomly assigned because they didn't have a single vote :D
love the new distribution system

It was released Sunday morning into the wild.  Unfortunately, it was immediately captured by changeloggers who turned it into changepaper.
:lol:

What is it (ticks) ?
every minute(i believe or even a shorter cycle?), the server updates every order he got by user actions and therefor changes on the map f.e. are shown.

So how exactly do you move from EU to NA and vice versa? just go to the edge of the map?
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Offline dodnet

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #286 on: September 19, 2012, 03:02:57 pm »
0
So how exactly do you move from EU to NA and vice versa? just go to the edge of the map?

Just select a fief on the NA map and say "enter" (or "attack"  :mrgreen:)
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline kinngrimm

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #287 on: September 20, 2012, 02:34:34 am »
0
Just select a fief on the NA map and say "enter" (or "attack"  :mrgreen:)
well that wasn't doable till i just now found on the top right a link called "viewing EU", when clicked then you switch to NA. There then is a link "viewing NA". I would exchange the names though as when you click on "viewing EU" you would expect you then afterwards would see EU map and vice versa.

The color of the link to switch between both sides needs to be brighter to increase the contrast with the black background. It took me since reset to find that. Not because i didn't look for but it is just though to spot without contrast in colors(Text/Background).
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Offline Tears of Destiny

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #288 on: November 03, 2012, 05:51:38 am »
+1
Those responsible must be punished?

Look at this:
http://forum.meleegaming.com/announcements/strategus-round-4-starting-sunday-1200-cet/
We are not worse than others. It's not fair, you just destroyed faction with his magic wand, work of people [With Many CD Keys] for a long long time.


Easy to top-score when you have help from your alter-egos daughters, sisters, brothers, wives, mothers, students, and dogs  :wink:
I think some factions soiled the meaning or significance of those top scores a bit.
« Last Edit: November 03, 2012, 05:56:15 am by Tears of Destiny »
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Offline Kafein

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #289 on: November 03, 2012, 12:28:49 pm »
+3
Not banning all the cheaters is no reason for not banning some of them first.

Offline Haboe

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #290 on: November 03, 2012, 12:35:21 pm »
+16
Strategus round 4, starting yesterday.
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Offline Latvian

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #291 on: November 03, 2012, 01:33:38 pm »
+1
Strategus round 4, starting yesterday.
realy well said
people are like potatoes, they come in different shapes and sizes and they all are beautifull
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Offline Tuetensuppe

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #292 on: November 03, 2012, 05:08:32 pm »
+4
Strategus round 4, starting yesterday.

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how it was in the past


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how it hopefully will be in the future


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Offline IR_Kuoin

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #293 on: November 05, 2012, 09:37:09 am »
0
I believe farming troops in the same castle since day 1 is a legit and game-winning tactic.
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Offline Dach

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #294 on: December 17, 2012, 11:59:05 am »
0
FIEF POINTS SYSTEM
- Villages start with 200 Points to spend and gain 1 per day there after
- Castles start with 100 points and gain 5 per day there after
- Towns start with 0 points and gain 7 per day there after
- You can respec your points at any time but it will cost you 50% of your current points and takes 4 days to come into effect
- All Items start at -2
-2 -> -1 = 1 point
-1 -> 0 = 1 point
0 -> +1 = 8 points
+1 -> +2 = 16 points
+2 -> +3 = 32 points
- Equipment discounts apply to individual items, go up in multiples of 5% and cost 1,1,2,3,5,8,13,21,34,55 points per level
- Changing the tax rate of a fief by 1% in either direction costs 5 upgrade points.
- Goods prices start at 15 gold and cost 1,1,2,3,5,8,13,21,34,55 per change in either direction from 15.
- Default fief transactions per day is 200 at a goods price of 15.  These arrive hourly and each transaction can be used to buy or sell 1 good. . At 5 gold per good transactions are increased to 400 per day.  At 25 gold per good transactions are reduced to 100 per day.  This scales linearly in between the values mentioned.  Transactions can be increased by 2 for every 1 PP spent

Fixed  :)
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Offline Haboe

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #295 on: December 17, 2012, 08:16:47 pm »
+7
I assume all big factions made one of these themselves, but for the smaller factions PP costs might be a bit of a hassle still.

So let me share my info for the beginners in strat:

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Correct me if there are mistakes there, ut it should all be correct
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Offline Butan

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #296 on: December 18, 2012, 12:29:32 am »
+1
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thx haboe

instant saved  :P
« Last Edit: December 18, 2012, 01:38:16 pm by Butan »

Offline Idzo

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #297 on: March 07, 2013, 07:05:18 pm »
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thx haboe

instant saved  :P

Yeah. Haboe is always supporting small factions  :wink:
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Offline Butan

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #298 on: March 07, 2013, 07:28:09 pm »
+2
I'm not small I'm just comparably not bigger than some :rolleyes: