Author Topic: The cav problem, Induced by GK  (Read 9007 times)

0 Members and 1 Guest are viewing this topic.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: The cav problem, Induced by GK
« Reply #120 on: September 10, 2012, 05:32:39 pm »
0
Simple solution would be class balance. Put GK on one team and all the other cav on the other team, split up GK if necessary. Maybe you'd think it's unfair that GK doesn't get to play together, but it's not like they teamplay anyway. They are on average a bunch of killhungry hyena's, but then with 50 maneuver, the scum of the earth, evident from the amount of them at the enemy spawn within 30 seconds.

dont let a few dip moves generalize your opinion of gk.  if they dont have a veteran organizing them for massive teamplay,  at least a few of their experienced guys do work together.
they do more so than most clans tbh.   you maybe dont see it cause you dont hover around on a horse,  that does give me a great overview of whats going on.
____________________________________________________________________________________________________________________

and now pls move away from gk. 

thread might as well be closed,  there`s a consensus on implementing class balance next to banner balance.
what more is there to say?
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline BattalGazi

  • Earl
  • ******
  • Renown: 346
  • Infamy: 115
  • cRPG Player
  • Count the feathers on my Deli Cap!
    • View Profile
  • Faction: Great Khans (GK)
  • Game nicks: GK_BattalGazi
  • IRC nick: BattalGazi
Re: The cav problem, Induced by GK
« Reply #121 on: September 10, 2012, 05:34:31 pm »
-1
battalgazi your acting more and more like an arrogant prick, seems like all this horseloving has gone up your ass

you comment is full of hypocrisy. I come up with a thread : there is an issue worse then having a clan stack on one side : we have a clan stacked on one side with all one class with it!

and what do i get like answers? your buttbuddies coming up with copy paste poem off internet and half witty remarks.youself came up with some useless post. So seriously before asking a serious talk, think twice

People don't like getting gang raped by cav, it's not fun and unfair. And when we say so, you act as moronic pricks just giving you an even worse image of youself and your clan

(yea now I'm pissed) I feel you bashibazouks!

Chill out dude, maybe your intention was to focus on class balance problem, which might be righteous, but it attracted all GK-haters to this topic. This is what me and my clan mates are making fun of. If you have put the problem in other ways, you would not be also targeted in our comments.

You started the rage, you have the right to be pissed off.

Offline Lorenzo_of_Iberia

  • Baron
  • ****
  • Renown: 130
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Peloponnesian League
  • Game nicks: Lorenzo_of_Numidia , PL_Hoplitai_Lorenzo
Re: The cav problem, Induced by GK
« Reply #122 on: September 10, 2012, 05:38:29 pm »
0
(yea now I'm pissed)

Don't be mean to Battal :( And that poem that we posted was a reference most would get. I believe it was from Tenacious D's 'Tribute'.

I do agree that class balance would be nice. No team should have all the cavalry, because we GKs want to kill cavalry too. But neither should one clan be told they cant play together because they play a class which feeds off the lack of common sense in the community.

- We know its difficult to get the public to play as a team.
- We know that by swarming a server we will dominate through being able to pick battles easily over the battlefield because the publics spread themselves so thin.
- We know that being killed by cavalry is infuriating. And I understand that as the victim you don't understand that your death was planned, executed and celebrated all in an organised fashion. We can't make formations like foot soldiers (if you can call them formations), instead we use our speed and communication to just wipe out each rambo until all that is left is a 1/3 of the enemy team. We identify and pick our fights. That is cavalry.

I tried hard with a hoplite group to make teamwork on a public server and it did happen. But you really have to shout it out to people. If you can get more than half your team to stick with you for a round, there is a good chance the entire team (or 95%) will stick with you the next round. If you want this GK swarm to have issues : do your part for teamwork, try and lead, stick with the team, listen to others. Dont do what is normal behaviour and just mindlessly wander around...


Your local Jav Cav

Looking for like Minded Hoplites? Look no further - http://forum.c-rpg.net/index.php/topic,22631.0.html

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: The cav problem, Induced by GK
« Reply #123 on: September 10, 2012, 05:47:21 pm »
0
- We know that being killed by cavalry is infuriating. And I understand that as the victim you don't understand that your death was planned, executed and celebrated all in an organised fashion. We can't make formations like foot soldiers (if you can call them formations), instead we use our speed and communication to just wipe out each rambo until all that is left is a 1/3 of the enemy team. We identify and pick our fights. That is cavalry.

Don't be arrogant, lots of clans organize and use tactics your teamwork is not special. Massed cav tactics are most effective because cav is overpowered, being mounted is a huge powere enhancer to a character and has basically zero downside to counter all the positives.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: The cav problem, Induced by GK
« Reply #124 on: September 10, 2012, 05:53:34 pm »
+1
Can you fucksticks stop arguing about teamwork and how GK sucks, or how cool they are?

This isn't a GK problem, this isn't a teamwork problem, this isn't a problem with people not using the right equipment, this isn't a problem with cavalry, this is a team balance problem.

Stay the fuck on topic please (if you want any possibility of getting this problem resolved).
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Lorenzo_of_Iberia

  • Baron
  • ****
  • Renown: 130
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Peloponnesian League
  • Game nicks: Lorenzo_of_Numidia , PL_Hoplitai_Lorenzo
Re: The cav problem, Induced by GK
« Reply #125 on: September 10, 2012, 05:54:30 pm »
-1
Don't be arrogant, lots of clans organize and use tactics your teamwork is not special. Massed cav tactics are most effective because cav is overpowered, being mounted is a huge powere enhancer to a character and has basically zero downside to counter all the positives.

Its not arrogant. As you said, lots of clans use tactics, so why shouldn't we? All I am saying is we use tactics. I'm not gonna go into the mass cav OP thing for the 100th time, your opinion. Just pointing out that its unfair to say we dont have tactics, just because we are on horse... you erm horse... mounted... rider... Cav-ist :(
Your local Jav Cav

Looking for like Minded Hoplites? Look no further - http://forum.c-rpg.net/index.php/topic,22631.0.html

Offline Lorenzo_of_Iberia

  • Baron
  • ****
  • Renown: 130
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Peloponnesian League
  • Game nicks: Lorenzo_of_Numidia , PL_Hoplitai_Lorenzo
Re: The cav problem, Induced by GK
« Reply #126 on: September 10, 2012, 05:55:19 pm »
-1
Can you fucksticks stop arguing about teamwork and how GK sucks, or how cool they are?

This isn't a GK problem, this isn't a teamwork problem, this isn't a problem with people not using the right equipment, this isn't a problem with cavalry, this is a team balance problem.

Stay the fuck on topic please (if you want any possibility of getting this problem resolved).

But its fun :P And also this is essentially a GK hater thread atm and we just love constructive criticism in our little clan  :rolleyes:
Your local Jav Cav

Looking for like Minded Hoplites? Look no further - http://forum.c-rpg.net/index.php/topic,22631.0.html

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: The cav problem, Induced by GK
« Reply #127 on: September 10, 2012, 05:58:38 pm »
0
We can't make formations like foot soldiers (if you can call them formations)

You can't make formations on foot either, because everyone runs at a different speed...
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Lorenzo_of_Iberia

  • Baron
  • ****
  • Renown: 130
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Peloponnesian League
  • Game nicks: Lorenzo_of_Numidia , PL_Hoplitai_Lorenzo
Re: The cav problem, Induced by GK
« Reply #128 on: September 10, 2012, 06:00:21 pm »
-1
You can't make formations on foot either, because everyone runs at a different speed...

Agreed. The best thing we've done as PL is get a shield wall to advance in a line with short pushes - semi works but cant say its fluid :P
Your local Jav Cav

Looking for like Minded Hoplites? Look no further - http://forum.c-rpg.net/index.php/topic,22631.0.html

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: The cav problem, Induced by GK
« Reply #129 on: September 10, 2012, 06:00:27 pm »
0
now This problem is worsened By GK. Unlike all other clans that accept all classes, GK, accepts ONLY cav

GK are more of like lice, they make it filthy and annoying... but are in no way actually dangerous or deadly in any way shape or form.

EDIT---

I should say I have actually never experienced this many GK's on one server though... But I see how it can and will be boring as fuck for the enemy team.

Offline Lactose_the_intolerant

  • Earl
  • ******
  • Renown: 460
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Byzantium the intolerant, lactose_the_...
    • View Profile
Re: The cav problem, Induced by GK
« Reply #130 on: September 10, 2012, 06:02:34 pm »
+1
Chill out dude, maybe your intention was to focus on class balance problem, which might be righteous, but it attracted all GK-haters to this topic. This is what me and my clan mates are making fun of. If you have put the problem in other ways, you would not be also targeted in our comments.

You started the rage, you have the right to be pissed off.

sigh...the fact that you compare my thread(that seems to be a : I say loudly, what everyone thinks quietly), that is really pointing out a problem with slight influence of desesparation, to just some basic gk hate post is just....why do i even bother...

You wish i hated GK, I know you thrive on that, I wont give you that pleasure, stop getting high on your own farts.

anyway back on topic...

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: The cav problem, Induced by GK
« Reply #131 on: September 10, 2012, 06:04:22 pm »
0
O this thread  :rolleyes:

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: The cav problem, Induced by GK
« Reply #132 on: September 10, 2012, 06:04:58 pm »
0
So no? People are going to keep arguing with GK and they will keep defending themselves, all the while the white elephant in the room is pointing and laughing hysterically?

Can you just lock this this shit, and put a team balance thread up in the suggestions forum (which has probably been done 20 times before). 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: The cav problem, Induced by GK
« Reply #133 on: September 10, 2012, 06:07:27 pm »
0
Can you fucksticks stop arguing about teamwork and how GK sucks, or how cool they are?

This isn't a GK problem, this isn't a teamwork problem, this isn't a problem with people not using the right equipment, this isn't a problem with cavalry, this is a team balance problem.

Stay the fuck on topic please (if you want any possibility of getting this problem resolved).

You are right there, it's a teamwork problem for a good part, but teamwork alone can't solve it. The game mode is the biggest problem.

Because even if one team holds formation, stays behind the shielders and the pikemen, the cavalry and archers will circle around them, and they will keep on losing players. The problem is the goal of killing the enemy team. If one team is holding formation (which means it consists mainly of infantry), then the other team, which could consist mainly of archers and cavalry, could still keep on attacking. They would be less effective, and perhaps they would take a few casualties, too, but if they are cautious they will still be able to fight to some extend, while the enemy "testudo" will only be able to react, wait and try to dodge. And as soon as the flag pops up, they would have to move there, which means a) they hold formation and come too late, or b) they break up formation and get horribly slaughtered.

As all classes are different in the way they are killing or can get killed, it is incredibly stupid to make killing the ultimative goal and expect everything to be balanced. Change battle mode into conquest mode, and see how archers and cavalry get demoted to mere support roles, instead of the initial source of momentum for a team.  :rolleyes:
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: The cav problem, Induced by GK
« Reply #134 on: September 10, 2012, 06:09:49 pm »
+1
Just nerf cav already. It's simply no fun.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.