Author Topic: Mechwarrior Online  (Read 6471 times)

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Offline Dexxtaa

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Re: Mechwarrior Online
« Reply #15 on: September 20, 2012, 10:03:27 pm »
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Gravoth, different weapons have different optimum ranges, with damage dropoff beyond the optimal range, and minimal to no damage when too close for the weapon to discharge effectively.

Also, you have to take heat into account and make sure you're not constantly firing everything, leading to your self destruction.

I was playing in the trial fatties again after the most recent wipe, and I blew my leg off because I overheated  xD
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Offline Leesin

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Re: Mechwarrior Online
« Reply #16 on: September 21, 2012, 12:07:12 am »
+1
Maybe that is just me, just got started on this, also just found out how to bind different weapons n stuff..

You can set a weapon group to volley fire too by pushing backspace on the highlighted number group you wish to do so, it's good to do this with missiles because it will fire the first weapon in that group, then the next and so on til it cycles back round to the first weapon, missiles really shake your cockpit around so can really mess up an enemies vision by hitting him with a constant hail of missiles rather than all at once.

Saying that I also have a Raven with 4x Medium Pulse lasers, I have volley fire set to use for when I am circling a big mech (otherwise I just use Alpha Strike to fire all at once, like in hit and run attacks or when chasing an enemy mech ), one pulse laser fires after another and 4 lasers is just enough that the firing never stops until I need to cooldown, it really makes some guys panic when they are under a constant hail of fire rather than just being hit by all weapons at once, shakes their mech up good.

Offline Dexxtaa

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Re: Mechwarrior Online
« Reply #17 on: September 21, 2012, 09:25:53 pm »
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You can set a weapon group to volley fire too by pushing backspace on the highlighted number group you wish to do so, it's good to do this with missiles because it will fire the first weapon in that group, then the next and so on til it cycles back round to the first weapon, missiles really shake your cockpit around so can really mess up an enemies vision by hitting him with a constant hail of missiles rather than all at once.

Saying that I also have a Raven with 4x Medium Pulse lasers, I have volley fire set to use for when I am circling a big mech (otherwise I just use Alpha Strike to fire all at once, like in hit and run attacks or when chasing an enemy mech ), one pulse laser fires after another and 4 lasers is just enough that the firing never stops until I need to cooldown, it really makes some guys panic when they are under a constant hail of fire rather than just being hit by all weapons at once, shakes their mech up good.

Gonna try that. I didn't know about volley fire.
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Offline Flawless

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Re: Mechwarrior Online
« Reply #18 on: October 04, 2012, 05:42:11 pm »
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Free Skye!

Im in the Mwo Beta. Been stomping pugs ever since. Im in a Steiner affiliated guild, The Skye Rangers. We have a strong member base and have a strong separatist feel to the group. Come join us in killing some snakes!

Offline [ptx]

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Re: Mechwarrior Online
« Reply #19 on: October 15, 2012, 07:23:49 am »
+1
A bit late, but here is a mail they sent out:

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Offline Boss_Awesome

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Re: Mechwarrior Online
« Reply #20 on: October 30, 2012, 05:59:05 pm »
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Open Beta is live now so no more resets of gear, mechs, or xp.

Offline Chagan_Arslan

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Re: Mechwarrior Online
« Reply #21 on: November 03, 2012, 02:40:18 pm »
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getting CB for the catapult ;p

Offline Chagan_Arslan

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Re: Mechwarrior Online
« Reply #22 on: November 10, 2012, 02:43:34 pm »
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damn so only NA crpg guys plays this ? what gives ? ;p

Offline Sawbone

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Re: Mechwarrior Online
« Reply #23 on: November 12, 2012, 10:34:59 pm »
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Fun game, will be a real spectacle when they add a destructible environment, bring back knockdowns, etc

The grind for your first Mech is a total bummer though, hope they change that (but it did work as intended in the end... paid 15 bucks to get my Catapult asap ;) - but some players might quit before they reach the Mech Lab, which is 50% of the game imho).

Offline bredeus

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Re: Mechwarrior Online
« Reply #24 on: December 19, 2012, 07:43:09 pm »
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Hi  guys are you still playing Mechwarrior? Me and Bobby need some serious teammates :)

Offline GreasySausageSandwhich

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Re: Mechwarrior Online
« Reply #25 on: December 20, 2012, 07:31:36 pm »
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I just started playing not too long ago, and boy does it feel the aching metallic hole in my center torso heart hardpoint.

Been running a semi brawler/sniper Atlas RS-7 and a 2xER Large Laser 2xLarge Laser dragon for a mobile laser sniper.

Once I build up the Cbills to get the new Stalker 5S, that will be my close/mid range brawler and I can really start tweaking a PPC platform on the Atlas.


Sawbone:  They just added a cadet bonus in the new patch that will get you about 8million Cbills in the cadet bonus alone (doesn't count other match bonuses) in your first 25 matches.  That should be enough to afford just about anything.  If you've already played 25 matches, you'll get 7.9mil your first match on coming back.  It is the tits.

Also REPAIR/REARM BILL IS GONE.


Offline bredeus

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Re: Mechwarrior Online
« Reply #26 on: December 25, 2012, 06:46:38 pm »
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Cadet Bonus was a nice thing, i bought two more version of my favourite Catapult, want to chect the Elite skill for my PPC Catapult

Offline Chagan_Arslan

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Re: Mechwarrior Online
« Reply #27 on: December 27, 2012, 07:43:33 pm »
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cadet bonus is nice, speeds up the horror of playing in trial mechs ;]

light mechs ftw

Offline zagibu

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Re: Mechwarrior Online
« Reply #28 on: September 11, 2013, 10:34:28 pm »
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Mechs are so much better than tanks or planes.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Radament

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Re: Mechwarrior Online
« Reply #29 on: September 12, 2013, 12:15:51 am »
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