Author Topic: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode  (Read 4049 times)

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Offline TurmoilTom

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #30 on: November 09, 2012, 10:56:14 pm »
+2
Guess what? I'm bumping this.

Bitches.

Offline Visconti

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #31 on: November 09, 2012, 11:04:43 pm »
0

+1, best thing that could happen to cRPG atm.
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Offline Smoothrich

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #32 on: November 10, 2012, 07:38:49 am »
+5
we need more lobbying/bribery/threats/torture to get someone to work on a conquest mode, to unite the cRPG community once again in a non outdated shit counter-strike clone mode with objectives and teamwork for all classes.  someone fly me to austria and i will hook chadz's nipples up to a car battery until the mode is made.
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Offline OpenPalm

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #33 on: November 10, 2012, 08:40:22 am »
0
+1 awesome
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Offline MURDERTRON

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #34 on: November 11, 2012, 12:54:03 am »
+1
Would be nice to see an interesting mode other than Battle.  However, if you did Domination style flags, you'd be giving an advantage to ranged.  Once a flag is captured, they would just camp it.  Cavalry is awful while still and an easy target.  Meanwhile, anyone without a shield will be near useless for capturing flags.  Pikes would also keep a game of keep away on the flags, it would be rough.

What about a team death match mode?  You could have tickets and each death is penalized with a spawn timer more heavily than the round itself.  That way you can still have dynamic spawns, where you have to spawn within a certain proximity to friendlies and outside of a certain proximity to enemies.
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Offline Smoothrich

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #35 on: November 11, 2012, 01:43:01 am »
+4
Would be nice to see an interesting mode other than Battle.  However, if you did Domination style flags, you'd be giving an advantage to ranged.  Once a flag is captured, they would just camp it.  Cavalry is awful while still and an easy target.  Meanwhile, anyone without a shield will be near useless for capturing flags.  Pikes would also keep a game of keep away on the flags, it would be rough.


this is what literally strat battle (mostly village sieges) is and people figure out what to do pretty easily.   loose formations, juking, tight shield wall with 2handers/poles behind them, flanking, pincers, etc.  its really fun and its what ranged and infantry should be used for.  instead on battle archers camp on top of a hill with no recourse and if anyone gets close they die in 1-3 arrows and sit out the rest of the round.

what you are saying would be flaws is the entire point of the mode and would be awesome.  ranged actually have places they should be defending together?  infantry have to survive a charge into territory but then can hold it, instead of being kited across the rest of the map to kill the archer?  cav aren't OP gods of every portion of the map at all times, that might even.. have to dismount?  sounds great 2 me
« Last Edit: November 11, 2012, 05:58:52 pm by Smoothrich »
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Offline Robert

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #36 on: November 11, 2012, 12:45:41 pm »
+1
yes

Offline Riddaren

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #37 on: November 11, 2012, 05:35:39 pm »
0
This has been suggested many times before.
If it was tehnically possible I believe it would have been implemented already.

Offline Sarpton

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #38 on: November 11, 2012, 07:12:15 pm »
+4
Would be super nice if chadz or CMP could pop in and say if it's possible or not.  Or some sort of feed back. 
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Offline Riddaren

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #39 on: November 12, 2012, 06:15:47 pm »
+1
Would be super nice if chadz or CMP could pop in and say if it's possible or not.  Or some sort of feed back.

Indeed (bump).

Offline Wrangham

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #40 on: November 13, 2012, 04:14:08 am »
0
Why not just make Master of the Field trigger 60 seconds into each round? It seems like it would be a very simple change that would turn battle into a conquest mode.

Anyways OP has a great idea if it can be implemented. Would +1 if I could.

Offline Malaclypse

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #41 on: November 13, 2012, 04:22:27 am »
0
You think you're pretty smart with your dago mustache and your greasy hair.

Offline SoA_Sir_ODHarry

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #42 on: November 14, 2012, 04:24:30 am »
+1
i vote for make an petittion for conquest mode

whos with me?
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Offline Sarpton

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #43 on: November 18, 2012, 11:47:45 am »
0
Bump also

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Offline Smoothrich

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Re: Conquest Gametype: Combine Strategus Siege and Battle into 1 Bad Assed Mode
« Reply #44 on: November 21, 2012, 12:53:29 pm »
+1
I remember chadz was talking about adding a commander to Strat battles that would be a mobile spawn point.  That would be perfect for Conquest!  Could actually use the battalion system, and whoever is marked as the flag carrier (without the obnoxious flag on them) could be a mobile spawn point, rewarding groups of agi players flanking far away flags or something like that.
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