Author Topic: Shields  (Read 1053 times)

0 Members and 2 Guests are viewing this topic.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Shields
« on: August 28, 2012, 03:43:58 am »
-8
I have never used shields on my main other than for arrow catching.

I have however used them on a variety of alts ranging from 5 shield skill to 8

 The reason being they are so slow. I can block more quickly with a poleaxe, glaive, LHKM or even a bamboo spear than I can with these useless things. 1H weapons are fine they really are, they outclass most 2h and polearm only proving inadequate against the heaviest weapons due to their low weight. They have better reach than they should statistically have and do awesome damage (this is down to my experience and the experience of my peers it may not be fact). Their only disadvantage is their auto block   "advantage". It is for me a disadvantage 50% of the time.

Generally increase shield speed.

Generally decrease shield weight.


This is of course just personal opinion dont flame me because for 90% of you out there I am a better player,  the 10-15% that are my equal or superior you probably understand the plight of the shield user especially board shield and Huskarl users.

Also no "loomed" stats/anecdotes to be listed on my threads please.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline SoA_Sir_ODHarry

  • Baron
  • ****
  • Renown: 134
  • Infamy: 37
  • cRPG Player
    • View Profile
  • Game nicks: ODharry
Re: Shields
« Reply #1 on: August 28, 2012, 04:08:30 am »
0
nab 1h is superior becuz they should be used with shields

hole point of ur thread oO?
Crob: i'm in duel tryin to not be shit
Crob: now i'm running round eu2 with a dagger

               JOIN The Horde NAO
       http://steamcommunity.com/groups/F-POC

Offline Strider

  • Baron
  • ****
  • Renown: 110
  • Infamy: 114
  • cRPG Player
    • View Profile
Re: Shields
« Reply #2 on: August 28, 2012, 04:44:30 am »
+1
As I've heard. I think the devs are working on sheilds now. Balancing their stats, not to mention SHEILD BASH!  :D

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Shields
« Reply #3 on: August 28, 2012, 11:07:09 am »
+1
^Thanks.

1H is actually better in melee without the shields kicking/blocking and attack speed. It definitely needed a fix.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Shields
« Reply #4 on: August 28, 2012, 12:53:36 pm »
0
^Thanks.

1H is actually better in melee without the shields kicking/blocking and attack speed. It definitely needed a fix.
True.

Only time I prefer fighting with a shield is when I am outnumbered in melee or up against 1-2 ranged (more and it's better to dodge and shields are heavy). Otherwise it's better to not have a shield.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Shields
« Reply #5 on: August 28, 2012, 01:39:18 pm »
+2
ur totaly wrong man.
1h weapons are much weaker then 2h and polearms,and they should be like that because of shield autoblock.
You are using wrong shields,you should buy elite cav shield and never have problems with blocking speed.
There is not any trick out there that can increase that much speed that my reinforced elite cav shield can't block. I bolck every hit,if i die it is only mine fault.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Shields
« Reply #6 on: August 28, 2012, 03:31:21 pm »
+1
Seeing shielders with unbreakable shields dancing through masses of enemies and getting no hit... yes, shields really need a buff  :rolleyes: /irony
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Shields
« Reply #7 on: August 28, 2012, 04:23:54 pm »
0
AFAIK a shield with 100 speed will block the same manual blocking. So try using the elite cav shield or knightly heater shield. Also, just to note, it seems like the weapons you picked that you say block faster were slow weapons. But every weapon blocks the same, it doesn't matter how much wpf in the weapon you have or how fast/slow the weapon speed is.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2564
  • Infamy: 2767
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Shields
« Reply #8 on: August 28, 2012, 04:34:50 pm »
0
That's looms and high skill level fault, you should blame shields for that.

With elite cav shield and 4 shield skill, my shield can barely survive 6 arrows from high level/loomed archers like Blackbow. I'm not talking about low shield skill or cheap shields. Elite cav is among the best shields and 4 shield skill isn't bad at all.

Of course, similar thing happens with that same shield, loomed and 10 shield skill like kinngrimm has. It takes 10 GLA hits to break Masterpiece Elite Cav Shield with 10 shield skill.

That is why I've opened similar thread a month ago, trying to find best solution for this problem.

If you ask me, best thing would be to buff shield skill from 8% to 12% damage reduction but also to change the way you increase shield skill. One shield skill per 6 agi and many things will be fixed.

There will be more people with shields, because they will be able to put 2-3 points in shield and have excellent shield. Kinngrimm will have to spent just 5 points in shield but he'll also have 20% less damage reduction (now 80%, after 60%). It's not loss for him neither, because he can put 5 points into IF or WM.

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Shields
« Reply #9 on: August 28, 2012, 04:56:05 pm »
-1
I don't get it why you ppl must destroy everything. He is having 10 shield skill,so what?
So because of one man,you want to destroy whole class?
Why you need to dictate what build should ppl use?

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Shields
« Reply #10 on: August 28, 2012, 05:00:33 pm »
-2
Seeing shielders with unbreakable shields dancing through masses of enemies and getting no hit... yes, shields really need a buff  :rolleyes: /irony
It is counted as skill,i can't do that and i am gen 12. :D
Ether way,there is not that much good shielders in eu1.
Bojrn,Bjord,kingrimm,Toutensouppe,Ave imperor,shodan shieldbraker,debitre guys are pretty good shielders,rest of shielders are not so skilled and smart.

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Shields
« Reply #11 on: August 28, 2012, 05:40:06 pm »
0
Being able to backpedal faster then a shielder can move forward with shield up is one issue.

Another one is that the trade off is supposed to be range / damage for a speed / omniblock (talking about attacking here) but because of the animations 1h swing speed is nearly the same as 2h and polearm despite the "speed" difference on the items.

Lastly 1h overhead swing is just horrible.

My only gripe with shield is backpedalers with really long weapons just dance spamming. Pikes also do this when a shield up close is SUPPOSED to be very bad for them, they just run away and spin stab still.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Shields
« Reply #12 on: August 28, 2012, 05:53:09 pm »
+2
I'm fine with shield mechanics.

I would just like to see more shield diversity. There should be different shields for different purposes. Currently there's really only "best" shields and terrible shields.

For example, what if the average shield was given more durability, but was made weaker against shield breakers?

Or if some shields were made incredibly resistant to even shield breakers, but were so slow you'd get a severe beatdown in a 1v1.

Taking one shield over another should be a gameplay choice to meet a specific purpose. Right now you're best off getting a round shield with decent durability and speed.

It would also encourage more diversity in weapon choice. "Support" shield breakers would be more handy when going against a mob of shielders. It would also reduce the effectiveness of great swords vs shields, which would require them to bring a backup weapon or to rely more on teammates.

I don't think that last point will be very popular though, as 2-handers will cry if their sword isn't the best at everything in every situation.
visitors can't see pics , please register or login

Offline Toodles

  • Knight
  • ***
  • Renown: 76
  • Infamy: 4
  • cRPG Player
  • DON'T CHASE CAV
    • View Profile
  • Game nicks: Merc_Bjorn
Re: Shields
« Reply #13 on: August 28, 2012, 06:04:25 pm »
0
It's all pretty well balanced to me.

High agility for duel proficiency, high strength for brawl proficiency. Fast, light and weak shields for duel proficiency; slow, heavy and durable shields for brawl proficiency. Different items and skills suiting different playstyles. Sure it annoys the hell out of me when an agility two-hander starts spamming and dancing around me but this is the path I chose - staying power & endurance at the expense of speed.

:)

Bjorn

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Shields
« Reply #14 on: September 04, 2012, 01:51:08 am »
+1
^you know it doesn't work like that. Shields are awful and anyone who thinks 1h arent good on their own is shit at this game.

Anyway shields should be a genuine alternative not a last ditch option for people who cannot block. I agree with freeing up skill points for shield users good idea.

What is the point of a cav shield if it gets eaten by the heavier weapons and arrows that you bought the shield to protect you from you fools!
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.