cRPG KingdomsA persistent system to track results of rounds in battle/siege and apply that to a point system which rewards a given "Kingdom" of players each "campaign".Please read the whole thing, vote in the poll, and if you like it +1 this or if you don't like it or have suggestions - post why.
WHAT IT IS:This idea is based around having an added level of persistence, strategy, and teamwork added to the everyday gameplay of cRPG players. It’s goal would be to take the normal gameplay of the public servers (specifically battle and siege) and add to them a persistent incentive and periodic rewards based on the cumulative results of the rounds -
without changing anything mechanically about the current gameplay of those servers.HOW IT WOULD WORK:Each cRPG player joins one of 3 Kingdoms. If a player is in a clan, their clan’s allegiance decides which Kingdom they are in.
NOTES ON BALANCING THISSomehow the numbers of each Kingdom would have to be balanced to some degree, perhaps this is done by not allowing you to join a Kingdom that is larger by some amount than the other 2 for instance, this aspect needs suggestions. In addition, large clans should count for not only the sum of the members they bring in, but also the fact that they are a unit - so perhaps if a 50 member clan joins a Kingdom it counts for like 75-100 players essentially. Again, suggestions on balancing this are welcome - but since this would be implemented officially through the website, the balancing would happen there, mechanically.
Battle and siege servers resume as they currently do now, but the results of each round are logged by the website. Each round a player wins, he awards his Kingdom 1 point. If a clan has 5 members on during that round and wins, they award their Kingdom 5 points (1 per player, so players in clans or not in clans rewards their kingdom equally).
** This would not mechanically change Battle or Siege servers at all ** That is important to understand. Players would not be balanced by their Kingdom, balance would occur just as it does now on the servers. The only difference would be an overall persistent incentive for players to win rounds for their Kingdom (reward explained below) rather than just for an often very temporary modifier.
WHAT IT DOES :As mentioned, this does
NOT change the mechanics of the regular server gameplay at all (balance, gameplay, etc) - the Battle and Siege servers would continue on as they do now, 24/7, random maps, random teams (balanced by current balance system). The only difference is that the results of wiinning a round awards 1 point to your Kingdom (1 point per player).
THE REWARD : The results of points overall per Kingdom would be tracked on the website. In addition, each player and clan could have its contribution of points listed on their ladder page.
A “campaign” could last, lets say 3 months, and at the end of that campaign the Kingdom with the highest points is rewarded, and the points system resets.
The reward could be anything and is still up for suggestions.
Here are some thoughts:
- One time reward of gold and/or xp
- Some other one time reward (Titles?)
- Slight increase in gold and/or xp gain for the duration of the next campaign (until the next campaign ends)
- Some other reward for the duration of the next campaign (Titles?)Each player of the winning Kingdom (in a clan or not) would receive this reward.
The indirect result of this would be that players had an additional and more persistent incentive to coordinate and win rounds (aside from multiplier).THE RESULT :The result of this should be that average players of cRPG can be a part of something bigger than the in/out of each round of each map, and that the servers as a whole have something larger and more persistent that drives players.
Some might say Strategus is this. Strategus in my mind is at an entirely different level than what is being proposed here, and is more suited for those in big clans or the very devoted to the game overall, and for much of the average player base (even many of those IN big clans) Strategus is not of much significance to them. In addition, Strategus revolves around scheduled battles led by a particular clan, and is completely separate from the public server play (aside from some gold/xp transfer)
- whereas cRPG Kingdoms would be simply a result from currently happening public server play which adds a more persistent interest level for average players of the mod. In cRPG Kingdoms, everyone could be REQUIRED to join a Kingdom on the website, since there is no change to gameplay or negative impact from doing so. If it is not required, even a voluntary joining of a Kingdom for the possibility of rewards would most likely involve a lot more average players, whereas Strategus tends to be played actively by mostly a smaller group of very invested players.
So overall, the result would be a majority (or all) of the players, especially the average playerbase, would (through a persistent Kingdom points and reward system) gain more incentive to strive toward winning rounds on public battle and siege servers.
Notes...
- Not sure about if these campaigns should be split between NA and EU or not.
- Probably other stuff I think of...
- Malverx (clanmate) helped spark this idea