Author Topic: Smokebombs  (Read 3392 times)

0 Members and 1 Guest are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1000
  • Infamy: 135
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Smokebombs
« Reply #15 on: August 27, 2012, 01:09:33 pm »
+3
It's a shame it can't be loomed :(

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Smokebombs
« Reply #16 on: August 27, 2012, 01:54:30 pm »
+9
It's a shame it can't be loomed :(

Yeah:
+1 = hand grenade
+2 = splinter grenade
+3 = holy hand grenade
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Elmuri

  • Marshall
  • ********
  • Renown: 817
  • Infamy: 91
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Elmuri and co
Re: Smokebombs
« Reply #17 on: August 27, 2012, 02:44:14 pm »
+1
Of course it is. A weapon is a weapon. Just hope you have at least 10 pt.
I just wanted to make sure because I have asked from a couple of admins and some have told its allowed, some have said its not :?

Offline HUtH

  • Baron
  • ****
  • Renown: 94
  • Infamy: 28
  • cRPG Player
    • View Profile
Re: Smokebombs
« Reply #18 on: August 27, 2012, 02:54:39 pm »
+6
Yeah:
+1 = hand grenade
+2 = splinter grenade
+3 = holy hand grenade of Antioch
fixed that for you :P
visitors can't see pics , please register or login
Sorry
for
my
terrible
English

Offline Tore

  • Item Manager
  • *
  • Renown: 882
  • Infamy: 329
  • cRPG Player
    • View Profile
Re: Smokebombs
« Reply #19 on: August 27, 2012, 02:59:52 pm »
0
the smoke should get bigger by each loom :D

Offline Elmuri

  • Marshall
  • ********
  • Renown: 817
  • Infamy: 91
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Elmuri and co
Re: Smokebombs
« Reply #20 on: August 27, 2012, 03:02:58 pm »
+4
the smoke should get bigger by each loom :D
And loomed bombs should bypass the disabled particle systems option, so it would work for everyone

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Smokebombs
« Reply #21 on: August 27, 2012, 06:15:29 pm »
0
everything can do damage (Even a thrown siege shield or ladder has been proven to do 1 damage back when the FF feature was first implemented)


When I read that I though about how cool would it be if we could throw all weapons and even shields to enemies :mrgreen:

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Smokebombs
« Reply #22 on: August 27, 2012, 06:20:57 pm »
+1

When I read that I though about how cool would it be if we could throw all weapons and even shields to enemies :mrgreen:
Why would you want to throw weapons and shields to the enemy?

I can understand throwing AT them though....

(click to show/hide)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Smokebombs
« Reply #23 on: August 27, 2012, 06:23:10 pm »
+4
Why would you want to throw weapons and shields to the enemy?

Same reason why after seeing the best enemy lancer being dehorsed, you ride your horse near the player and dismount then run away.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Smokebombs
« Reply #24 on: August 27, 2012, 07:33:54 pm »
+1
Same reason why after seeing the best enemy lancer being dehorsed, you ride your horse near the player and dismount then run away.
You are a tactical mastermind!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Smokebombs
« Reply #25 on: August 27, 2012, 08:00:10 pm »
+3
Same reason why after seeing the best enemy lancer being dehorsed, you ride your horse near the player and dismount then run away.

I guess you were right with considering him to be the best lancer when he immediately couches you in the back as a thanks.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Smokebombs
« Reply #26 on: August 27, 2012, 08:21:14 pm »
0
Why would you want to throw weapons and shields to the enemy?

I can understand throwing AT them though....

(click to show/hide)

I see wat you did thar!

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Smokebombs
« Reply #27 on: August 27, 2012, 09:16:59 pm »
+3
I guess you were right with considering him to be the best lancer when he immediately couches you in the back as a thanks.

You have to help a bro out with more then just a horse, sometimes you have to pad his epic K/D Ratio you know.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Smokebombs
« Reply #28 on: August 27, 2012, 09:21:05 pm »
+1
Same reason why after seeing the best enemy lancer being dehorsed, you ride your horse near the player and dismount then run away.

And that is why you never see Roh without a horse.

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: Smokebombs
« Reply #29 on: August 27, 2012, 10:43:09 pm »
+1
the smoke should get bigger by each loom :D

Torch should get bigger fire with each loom.