Author Topic: Ideas to buff infantry  (Read 4566 times)

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Offline Bobthehero

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Re: Ideas to buff infantry
« Reply #30 on: August 25, 2012, 09:57:45 pm »
0
No. This skill must make possible to wear armor, nothing more. Bonus from armor itself is huge enough to justify skillpoints sink. 95% of our «heroes» is useless without their full armor loompacks.

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Offline owens

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Re: Ideas to buff infantry
« Reply #31 on: August 26, 2012, 08:53:19 am »
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What if we just increased everyones running speed and buffed armour values on mid tier and heavy armour.
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Offline JennaHaze

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Re: Ideas to buff infantry
« Reply #32 on: August 26, 2012, 09:06:44 am »
+2
buff lolstab

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Re: Ideas to buff infantry
« Reply #33 on: August 26, 2012, 10:47:02 am »
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^think about your statement.



Anyway i think that the classes are not super unbalanced except that shields could do with a weight reduction or speed increase. I find them much slower than manual blocking and obscuring to my vision. I don't think shield users should be punished for using the big heavy board shields as they were a staple in warfare and should be the ultimate anti-ranged solution.

I think that the only people without shields should be anti cav and\or very well armoured.
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Offline korppis

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Re: Ideas to buff infantry
« Reply #34 on: August 26, 2012, 12:29:03 pm »
-3
IMHO best way to buff infantry is to rework the maps. Majority of the maps are just too open, and there's no way to flank the archers without being seen and shot miles away. Ie city maps offer much better opportunities to all kind of infantry (unless they're sad one-street oval race maps), compared to the popular hilly open fields.

Offline Grumpy_Nic

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Re: Ideas to buff infantry
« Reply #35 on: August 29, 2012, 11:34:29 am »
+4
Why did this thread fall down to 2nd page. This is not acceptable. Add Objectives to maps so infantry can do what Joker said: Hold territory.
Do it. Now. Infantry has to have a reason for being infantry other than upkeep.

Offline JennaHaze

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Re: Ideas to buff infantry
« Reply #36 on: August 29, 2012, 01:26:10 pm »
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make upkeep 1 gold for infantry!

Offline Tristan_of_Erzoth

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Re: Ideas to buff infantry
« Reply #37 on: August 29, 2012, 01:43:58 pm »
+1
In my opinion, the armor system could use an insane overhaul. I own the "best" armor in the game, and I find myself wearing chainmail, because I take the same amount of damage wearing that as I do with the full plate armor. I used to use a shield, but I stopped, since the way 2hd can just beast mode the poor shielder, so I'd also support a buff on shields. I completely agree with everyone who said to make heavy armor give way more armor, but be way heavier. If I'm wearing plates of steel, it SHOULD be able to stop an arrow or two. And most weapons SHOULD bounce off, except for like picks and mauls, weapons designed to smash through armor. Although, I'd also support an increase in cost to said heavy armors, to make them harder to get(if you just sell 1 loom point, you're practically set up with enough money forever). I have always, and always mostly will play an infantry, and I'd love for there to be some balance. Now as for battle objectives, I like this idea, and I think it would be awesome(maybe even have like a king of the hill game mode), but I feel as if the game would still mostly end with one side killing off the other side in a mad rush of a spawn, but hey, its worth a shot. The commander system I dont see working, but it would be cool if it did. Just my two cents.
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Offline CrazyCracka420

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Re: Ideas to buff infantry
« Reply #38 on: August 29, 2012, 05:57:44 pm »
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IMHO best way to buff infantry is to rework the maps. Majority of the maps are just too open, and there's no way to flank the archers without being seen and shot miles away. Ie city maps offer much better opportunities to all kind of infantry (unless they're sad one-street oval race maps), compared to the popular hilly open fields.

The open maps are the only maps where infantry uses tactics and teamwork, the only maps where they are fighting relatively close together.  The majority of maps have man-made structures in them already.  Only a few maps are actually open fields, out of the whole rotation.
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Offline beniliusbob

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Re: Ideas to buff infantry
« Reply #39 on: August 30, 2012, 09:02:52 pm »
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Buff... infantry?

Lol wut?

Offline Joker86

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Re: Ideas to buff infantry
« Reply #40 on: August 30, 2012, 09:28:31 pm »
+1
Buff... infantry?

Lol wut?

To buff means to make something stronger/better.

Infantry is the comprehending term for fighters which fight on foot. In the context of cRPG infantry means all fighters who fight on foot and only in melee. Fighters using bows are called archers, using other ranged weapons like crossbows or throwing weapons are called ranged fighters or missile troops, although they are often also put under the term of archers, and last but not least fighters riding on horses are called cavalry.
Joker makes a very good point.
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Offline Eugen

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Re: Ideas to buff infantry
« Reply #41 on: August 30, 2012, 11:12:46 pm »
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Bump.

Battle needs some change. And infantry on battle servers need some goal. Teamplay would be the solution... but yeah... not half the people want to sit infornt of a micro on teamspeak (me included) . so this wont work easy.

If the flag (battalion flag) would give some areabonus to the group ... like +10 armor, or slow health gain, or something like that, maybe it would get more popular again.

Balancing is not my thing. For me it seems fine as it is - but hell ... if infantry doesnt work together its near useless.

I'd add as proposal to make some smaller battleservers again, with some of the old maps (two towers, canyonlabyrinth, woods-ropebriges and river style, etc).
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