Level 30 (4 420 577 xp)
Strength: 24
Agility: 15
Skills to attributes: 8
Ironflesh: 6
Power Strike: 8
Shield: 4
Athletics: 5
Two Handed: 114
Strength: 21
Agility: 15
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 5
Athletics: 5
Weapon Master: 5
Two Handed: 148
2 good builds for melee (yes str heavy, I'm NA
) right above without much loss to melee capabilities. The 2nd build can have the WM or IF moved around if you prefer to riding or throwing. Whatever you prefer. Its pretty easy to make a good melee build with shield in it.
For melee, although those with unsheathable weapons it can't be done, its not that hard to bring a shield as backup.
Again they do not have to but the option is there and its pretty easy to make a good build with some points in shield. And the ones I did were with 4 and 5 shield. You can go less if you want more points elsewhere like IF, riding, etc.
This doesn't mean melee must have shields but the option to have one is pretty easily done for melee.
However the same is true for archers.
Level 30 (4 420 577 xp)
Strength: 18
Agility: 21
Skills to attributes: 8
Power Strike: 5
Athletics: 5
Power Draw: 6
Weapon Master: 7
Archery: 165
A few less points in ath and you still have the ranged capabilities and some decent PS. The issue with this is that this build is for rus bow and when one takes 2 quivers with the rus... there are no available slots for a melee weapon which is why they have 0 slot weapons. And therein is where the issue lies. The slot issue.
I suppose the argument could be made that if melee gives up points to be able to have a shield to survive ranged, ranged can give up some arrows to be able to have a decent melee backup. This doesn't hold as much water as one might think though since melee can still do what they do best with little handicap once they bring that shield along. Archers giving up half their arrows is quite the disadvantage for archers.
If we could make a decent 0 slot weapon, this might be fixed but I don't think people will go for that. That's why I would support archery wpf having somewhat the same curve as melee so archers can shoot just as well with 120 wpf as they would at 165 which would encourage some archers to put wpf in melee. And they would have a steeper wpf curve so it eats more points after 130 or so, like it does when trying to go from 160 to 170.
Along with more arrows in a quiver or something that would encourage rus/longbow users to take a melee weapon. Or just make the rus/longbow 1 slot which would solve the issue right away. You'd still have kiting archers but with the ability to bring a good melee weapon instead of a hammer, a lot more archers would fight in melee rather than kiting.