Run&gun archery is the main reason why most people call archery my old friendgy. I havent heard many people calling archers my old friends in Native, simply cause they acctually are archers and need lots of love and support from teammates.
I disagree, in Native they are actually extremely competent by themselves, as my arrows go exactly where I want them to, headshots require all skill and zero luck, arrows hit noticeably hard especially as the average opponent has crappy armor, and if they get close I don't have to run away I can actually melee due to real PS and WPF.
The reason why no one insults archers in native is because
they don't have to run away as they can melee very very well despite actually being real archers, unlike c-RPG where if you hybrid there is basically only one viable way to go archer (Like Tenne did with his build) and even then you are piss-poor compared to your native equivalent. It has little to do with needing support from teammates.
Again, I used to actually have a melee archer, but due to multiple particular soft and hard nerfs (For example; the slot system which fixed some issues in this game but caused others) it simply is not worthwhile in my opinion as it is too much of a cripple build unless you basically choose the "one" hybrid option which is still rubbish compared to just going pure melee or pure archer. Hybrids are understandably less powerful then a pure class for a specific set of skills, but they have the advantage of being able to change roles in mid-battle, but this mod punishes archers too much for being hybrids hence why they for the most part just "run."
If this mod can incorporate the native melee/armor abilities that the native archers have (JUST the melee/armor abilities, NOT the laser-guided
bullets arrows) then you will see a real drop in runners. Archery as it stands does not need to be nerfed again, archers will still run as long as it is suicide to melee, instead the melee for archers needs to be a real option without a bullshit 0ATHL build or some other such rubbish, and viable armor needs to be available.
Slow down archers slightly, reduce effectiveness versus the 50+ armors, increase accuracy slightly to reduce luck and promote skill, reduce damage output mainly against heavily armored opponents and slightly against mid-line opponents(worth repeating) and keep light armored targets vulnerable, make head armor much more significant against range, make crossbow wpf curve more noticeable to get rid of the 1wpf shotgunners, make shields forcefields actually work against range instead of being "Oh there are exactly 8 shields worth a damn against range" and last but not least give melee/armor buffs to archers.
How I would do it:
If possible make it where the wpf curve for bows is easier then normal (raises WPF faster per point) then normal BUT caps faster (starts sucking up points much much faster then melee, so raises WPF much slower then normal per point) around 140 and maxes near to 170 making additional points extremely impractical to go higher then that, making it even more attractive for the extra points to be spent on something else (melee). Increase bow weight and ammunition weight by a smidge, allow slightly better armor to be worn, and voila you already are
allowing archers to melee better then before while encouraging melee and discouraging kiting AND leaving the range ability the hell alone.
Hell, I'll type that out but better detailed in a suggestion thread later.
EDIT: Fixed a lot of stupid typos.