Author Topic: WPF and Damage  (Read 3643 times)

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Offline Shub

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Re: WPF and Damage
« Reply #15 on: August 23, 2012, 10:37:36 am »
0
tatar bow has smaller aim reticle then horn bow for the same amount of eWPF . tested

Offline Aderyn

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Re: WPF and Damage
« Reply #16 on: August 23, 2012, 11:23:07 am »
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long bow is pretty alright if you have the time to stand still for a second, very accurate. (the mw ones at least)

Unfortunly you usually dont have that time since cav and crossbowmen are chasing/shooting you.
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Offline Cyclopsided

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Re: WPF and Damage
« Reply #17 on: August 23, 2012, 03:29:31 pm »
+2
tatar bow has smaller aim reticle then horn bow for the same amount of eWPF . tested
ofc it does.
The tatar bow does less damage for it's accuracy value, so it is more accurate.
This is also why the longbow is the least accurate bow even though it's accuracy score is the highest. It has more base damage.
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Offline Phew

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Re: WPF and Damage
« Reply #18 on: August 23, 2012, 05:40:50 pm »
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Many builds generally have the choice between:

3 more strength and 1 more Power Strike
-or-
7 Weapon Master

The former yields about 9% more damage and 3 more HP, the latter generally yields about 6% more damage, about 3 weapon speed, and reduced repair frequency of your weapon.

Seems pretty balanced to me. I always max out weapon master myself, because the military hammer needs all the help it can get in the speed department.

Offline Cup1d

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Re: WPF and Damage
« Reply #19 on: August 23, 2012, 05:56:01 pm »
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It occurs to me that I didn't include the strength/5 bonus to damage. However, this bonus is simply added to the raw damage prior to calculating armor reduction, so it should be very tiny compared to the base damage of the weapon multiplied by all the modifiers.

This can be quite valuable addition for low base damage weapons with good armor piercing ability. Like Bec, or picks, or maces.

long bow is pretty alright if you have the time to stand still for a second, very accurate. (the mw ones at least)
Unfortunly you usually dont have that time since cav and crossbowmen are chasing/shooting you.


Longbow is alright after 170 wpf. In other words you need 32-33 level build to be accurate, and 34 level build to be also mobile.

Offline Aderyn

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Re: WPF and Damage
« Reply #20 on: August 23, 2012, 07:56:11 pm »
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Longbow is alright after 170 wpf. In other words you need 32-33 level build to be accurate, and 34 level build to be also mobile.

lvl 30 18/21 gives you 165 wpf, that should be enough to be effective :|
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Offline Tydeus

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Re: WPF and Damage
« Reply #21 on: August 23, 2012, 10:15:01 pm »
+2
I beleive that PS reduced the chance of glancing and the damage that glanced attacks do.

This is opposed to wpf's advantage in higher weapon speed.


So you have to be more precise with agility builds but it is easier to be precise. Extreme ath builds can put out really high dps due to speed bonuses but they dont work as reliably as you would think you have to be moving forward to get the most from them not by just spinning.
Myth, entirely. Glances and bounces are based on the final damage for the swing. PS indirectly affects the chance of glancing by multiplying your weapon damage by 8% per level and thus increasing the amount of damage you will most likely be dealing to opponents. If because of your opponents armor, you do 0 damage, you bounce. 1-2 damage, you glance without interrupting your opponent. 3-8(?) damage, you get the glance sound, but it still interrupts your opponent. (Not 100% on all of these numbers, but that's basically how they work).

To maximize a speed bonus you have to be moving with your opponent. So for horizontal swings, you don't want to be moving forward, you want to be moving left or right depending upon the swing direction you use. Furthermore, your opponents movement also plays into your speed bonus. Moving into someones swing always increasing the speed bonus of that hit. It's not a matter of simply moving forward or backpedaling.
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Offline Rhaelys

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Re: WPF and Damage
« Reply #22 on: August 24, 2012, 05:22:28 am »
+6
What I got from Saul's hard work:

Strength builds are still super good, and even better if you can spare extra points into WM (After maxing Power Strike, Ironflesh, and Athletics).
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Offline dontgothere

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Re: WPF and Damage
« Reply #23 on: October 28, 2012, 12:00:41 am »
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hey i kinda dont understand the math of this, sorry :(
can someone help me figure something out?

what's the difference in damage between 11 powerTHROW + 144 wpf VS 8 powerTHROW + 166 wpf?

Offline OpenPalm

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Re: WPF and Damage
« Reply #24 on: October 28, 2012, 12:22:15 am »
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Bow in fifth because it's that much worse than the rest
no sixth place or seventh place
Short bow in 8th, jesus god it's bad.

Bow is awesome if you're a hybrid archer/infantry.  Nice for getting that last shot in that you wouldn't have gotten with other bows before you switch to your melee and finish them off.

Also, the short bow is in 8th unless Jaich is using it... then it's #1.  :P
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Offline dreadnok

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Re: WPF and Damage
« Reply #25 on: October 28, 2012, 04:54:47 am »
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The speed bonuses while moving around fast are deadly compared to being slow and swinging. Agi katanas are scary even with a lower ps
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Offline themethatuknow

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Re: WPF and Damage
« Reply #26 on: November 09, 2012, 01:48:41 am »
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"Also, the short bow is in 8th unless Jaich is using it... then it's #1.  :P"


haha :D Short bow is 8th in effectiveness, but only 7th in classiness, and finally 1st in cuteness if plate armor is worn. :wink: