Author Topic: I think this is solution to archery balancing  (Read 1407 times)

0 Members and 2 Guests are viewing this topic.

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
I think this is solution to archery balancing
« on: August 22, 2012, 04:17:51 pm »
-2
1) Lower armor weight penalty to speed for higher weight armors .  Your current speed/turn speed  makes "strafing"  ineffective vs range weps . Additionally u are being stuned/stopped by arrow , and he can do 180 turn in a bit of a second shooting u while running.  I would keep all that but armor penalty has to go away to stop this . Its not a matter of skill - i am able to doge most of the arrows ,
but for how long can u doge? Not long enough cause he is going to run away  again and start  kitting u till he finally land those 2-3 hits.

armor speed penalty also is a reason why people dont wear heavy armor. Im quite new player to crpg , but it so obvious balancing issue when u log into battle u cant  be blind  to it.


PS: Try taking roof archers down ;D good luck even with shield.

ps2: do not lower dmg , dmg is ok , speed is the issue

2) Lower archer speed when he has his bow unsheathed - radically

[edited] 3) Unloomed bows/arrows do a bit too low dmg  to armor and loomed a bit too high  (if we're talkiing about solving archery its worth mentioning)

-Shub
« Last Edit: August 23, 2012, 02:17:47 am by Shub »

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: I think this is solution to archery balancing
« Reply #1 on: August 22, 2012, 04:20:31 pm »
+1
armor speed penalty also is a reason why people dont wear heavy armor.

For the record, NA's average armor is in the 60s, and 50 is considered light.

Some days I envy EU players and their servers...

Then again, heavy armor is supposed to be a bit rare, is it not? It would be boring and a bit unbalanced if it was expected for every melee character to wear heavy armor.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: I think this is solution to archery balancing
« Reply #2 on: August 22, 2012, 04:29:13 pm »
0
upkeep is balancing heavy armor factor / so is headshot dmg -  pretty balanced to me.

well i had ping over 90 on battle EU which is quite bad...(anyone know ping addresses for all offical EU servers? I wanna do a trace route.

Im quite confident of what i propose in 1 and 2 would solve the problem without creating another. Especially 2

ofcourse 1 could be done in many ways - we have speed with holded wep, speed with blocking wep , speed acceleration, speed after time (sprint)  Its a matter of testing. That would also help dueling mechanic i think where 1h high speeders have too much of an advantage.
« Last Edit: August 22, 2012, 04:37:39 pm by Shub »

Offline Lactating Vegetables

  • Count
  • *****
  • Renown: 280
  • Infamy: 60
  • cRPG Player
  • Pew Pew
    • View Profile
  • Faction: Quincy
  • Game nicks: Aurora/ Lactating Vegetables/ Aurora_Borealis/ Hirovard
Re: I think this is solution to archery balancing
« Reply #3 on: August 22, 2012, 05:14:52 pm »
-2
The game is fine, LEAVE ARCHERS ALONE!  :evil:


If you have a problem TAKE A SHEILD.

Also if you want to catch them get a shield and high ath, light armour and block their shots then stop blocking and continue running, you will catch them.

Aurora makes me grab a shield every game!

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: I think this is solution to archery balancing
« Reply #4 on: August 22, 2012, 05:20:06 pm »
0
taking shield wouldn't solve anything . since changing from shield to  wep and then do a hit  takes too long to reach running kitting archer.

Offline Lactating Vegetables

  • Count
  • *****
  • Renown: 280
  • Infamy: 60
  • cRPG Player
  • Pew Pew
    • View Profile
  • Faction: Quincy
  • Game nicks: Aurora/ Lactating Vegetables/ Aurora_Borealis/ Hirovard
Re: I think this is solution to archery balancing
« Reply #5 on: August 22, 2012, 05:20:54 pm »
+1
What you dont get is that they don't have infinate ammo

Aurora makes me grab a shield every game!

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: I think this is solution to archery balancing
« Reply #6 on: August 22, 2012, 05:29:42 pm »
0
So u suggest to balance archery kitting by not fighting them? interesting
 Maybe we will throw them a sausage and they will shot it till the end of ammo or mechanical bunny to lure fire.

Balancing anything by number of arrows is terrible. Things have to be balanced from start.

I would also ADD a class balancing to TEAMS - same amount of archer,s cavs , rest.

Offline Lactating Vegetables

  • Count
  • *****
  • Renown: 280
  • Infamy: 60
  • cRPG Player
  • Pew Pew
    • View Profile
  • Faction: Quincy
  • Game nicks: Aurora/ Lactating Vegetables/ Aurora_Borealis/ Hirovard
Re: I think this is solution to archery balancing
« Reply #7 on: August 22, 2012, 05:36:00 pm »
0
Thats how the archers want to play, Fine leave them to it.

Would you also penalise a Horse xbowman because it takes him a long time to reaload and he is fast?

Aurora makes me grab a shield every game!

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: I think this is solution to archery balancing
« Reply #8 on: August 22, 2012, 05:38:10 pm »
0
All this suggestion is going to do is lead to more kite and less fight
Pock gobblers

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: I think this is solution to archery balancing
« Reply #9 on: August 22, 2012, 06:00:02 pm »
0
more kitting? so u say this will do opposite then intended? Explain. i dont see logic there.

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: I think this is solution to archery balancing
« Reply #10 on: August 22, 2012, 06:10:46 pm »
0
Lowering weight penalty for heavier armor would increase the speed of infantry, causing them to close on the archers sooner. When they get close enough, the archers will just start running. Seeing as how alot of archers have the same if not more ath then infantry, they will be able to run away still, but not as fast.

Maybe if this was coupled with a longer period to reach full speed, then it would fit its intended purpose better.


Edit: oh ya,forgot about the second part. Sheathing the bow does not take long. With ur suggestion, archers may not be able to take pop shots, but can still run long enough to get enough range between his chaser to unsheath, take a shot, sheath again, and run away.
« Last Edit: August 22, 2012, 06:21:10 pm by Havoco »
Pock gobblers

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: I think this is solution to archery balancing
« Reply #11 on: August 23, 2012, 01:54:34 am »
0
IT will be enough to reach them and hit ,
if speed with a bow out will be reduced a lot.

Actually differences between 6 and 9 athle  aint that much in speed , its more acceleration  then speed that is different ( check mechanic tests)
 So they could run away maybe but not do kitting.
That is armor that lowers speed so drastically .
« Last Edit: August 23, 2012, 07:00:47 pm by Shub »

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: I think this is solution to archery balancing
« Reply #12 on: August 23, 2012, 02:13:52 am »
-1
If you have a problem TAKE A SHEILD.

Every time I see this same stupid and retarded argument, I die a bit inside. Safe be it to say, I'm a walking ghoul.

Get a fucking brain, shields barely make a difference in case you haven't noticed. Unsuspecting shielders still get shot, wearing a shield makes you slow and therefore easier to hit. For example, I've seen some dedicated Counter Strike players run up to a shielder with his bow drawn like some ballet dancer, then jerkingly fast straddle to either left or right - before the shielder can react, his area of cover has been undermined by the sheer amount of athletics most of these CS kids sport.

What am I expecting from NA player, anyway..
When you stare into the abyss, the abyss stares back.

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: I think this is solution to archery balancing
« Reply #13 on: August 23, 2012, 02:21:06 am »
0
So basically u agree , but u gave (-) to OP post.  Clever.
BTT: Archers should be able to run away obviously - they sheat wep and run np Even if they can still shoot u they will shoot u from far   . The real problem is they dont run away! he he . They can do perfectly well in very close combat using only RANGE .
« Last Edit: August 23, 2012, 02:24:30 am by Shub »

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: I think this is solution to archery balancing
« Reply #14 on: August 23, 2012, 02:23:28 am »
-1
I minused because you said nothing new, just repeating what others have said/are saying in other threads.
When you stare into the abyss, the abyss stares back.