Poll

Should free wpf points be removed an be placed in the wm gain.

Yes.
No.

Author Topic: Its time.  (Read 6968 times)

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Offline Vkvkvk

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Re: Its time.
« Reply #60 on: August 23, 2012, 07:36:43 pm »
+1
I loled every day reading suggestions like in this thread.

Making STAMINA, lots of things will come in write place:

- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)


From a realistic point of view, someone strong would imply bigger muscles. Bigger muscles implies more oxygen having to be carried over to all the muscles even when resting, effectively making strong people have much less stamina than smaller and agile people that are focused on flexibility rather than raw strength and muscle size.

Offline Lech

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Re: Its time.
« Reply #61 on: August 23, 2012, 08:09:16 pm »
0

From a realistic point of view, someone strong would imply bigger muscles. Bigger muscles implies more oxygen having to be carried over to all the muscles even when resting, effectively making strong people have much less stamina than smaller and agile people that are focused on flexibility rather than raw strength and muscle size.

Fact that someone is stronger does not mean he hit harder. Bigger muscles are required to lift stuff, but they aren't that important for swinging weapons. For this you need correct muscle memory or something.

Offline Bjord

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Re: Its time.
« Reply #62 on: August 23, 2012, 08:14:07 pm »
+1
Technique, in other words, Lech.
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Offline CrazyCracka420

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Re: Its time.
« Reply #63 on: August 23, 2012, 08:34:03 pm »
0
Correct.  Just look at baseball for example.  You do need some muscle to be able to properly throw a baseball, but some of the fastest pitchers weren't throwing hard because they were super buff, it was because they had the best technique (of being able to transfer the momentum/energy of your body parts moving in unison to the ball). 
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Offline Vkvkvk

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Re: Its time.
« Reply #64 on: August 24, 2012, 03:22:21 am »
0
Fact that someone is stronger does not mean he hit harder. Bigger muscles are required to lift stuff, but they aren't that important for swinging weapons. For this you need correct muscle memory or something.

He was talking about strength though, not sheer technique.

Offline Tzar

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Re: Its time.
« Reply #65 on: August 24, 2012, 10:29:58 pm »
+2
Realism aside i think we can all agree that its stupid.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Elindor

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Re: Its time.
« Reply #66 on: August 24, 2012, 10:48:36 pm »
+2
Realism aside i think we can all agree that its stupid.

This.

Watching the last 2 pages of this thread unfold was....painful lol.
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Offline Dooz

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Re: Its time.
« Reply #67 on: August 24, 2012, 11:21:48 pm »
0
I'd rather see a much higher penalty for having under 100 effective wpf to achieve these goals instead of lowering the amount of wpf we currently get as that'd really hurt hybrid type builds utilizing more than one weapon effectively. So you'd really have to tailor your armor set for the amount of wpf you have otherwise you'd have the huge hits to speed and damage and whatnot, same would hold true for people with 0 points in weaponmaster as they'd only be left with 111 wpf in any given weapon, which unless you're wearing pretty light armor your effective wpf would drop below 100.

For example, with 5wm I'm able to have 119 and 118 wpf for 2h and polearm respectively, which with the medium armor I wear allows for over 100 effective wpf with those values, but if I were to wear just a little heavier I'd be below that mark. If the free points were taken away, you might need 6wm or even more to compensate, which would either be impossible depending on the type of build, or really hamper other areas so much it wouldn't be worth it. That would take a lot of options away, almost forcing a single weapon build for everyone.

So again, the same goal of slowing down no or low weaponmaster builds can be achieved by focusing more on the discrepancy between under and over 100 effective wpf, instead of reducing wm points on the whole. At least I hope so. Or all my "final build" options are out the window.  :lol:
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Offline Tzar

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Re: Its time.
« Reply #68 on: August 26, 2012, 11:14:17 pm »
0
ITS TIME :!: :!: :!: :!: :!: :!:

INJUSTICE :!: :!: :!:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Lichen

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Re: Its time.
« Reply #69 on: August 26, 2012, 11:44:01 pm »
0
I'd rather see a much higher penalty for having under 100 effective wpf to achieve these goals instead of lowering the amount of wpf we currently get as that'd really hurt hybrid type builds utilizing more than one weapon effectively.
Not really. Instead of the free wpf being given it would simply be incorporated into weaponmaster only. If you're a hybrid you'll be getting weapon master just as is done now.

Offline HarunYahya

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Re: Its time.
« Reply #70 on: August 27, 2012, 06:23:49 am »
0
No.
There are lots of high level 31+ people without wm , if that gets implemented they'll be forced to respec/retire which is injustice.
If that comes with free of exp loss respec , i agree otherwise , no.
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Offline San

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Re: Its time.
« Reply #71 on: August 27, 2012, 06:46:24 am »
+1
I vote for No.
We need more hybrids not specialist.Instead make wpf gain linear per weaponmaster :idea:

I'd argue that the exponential curve should be steeper. There should be more of a difference between 5 and 8 WM for melee than it is now. The difference of effective wpf of the two currently is barely 20 wpf in medium armor. 0-3 WM should be more heavily punished. I swing fast with only a moderate amount in my main weapon, enough for a secondary weapon, and 5WM.

It should be relatively easy to get to 100wpf with a few points in WM even with a steeper curve, but it should be harder than it is now to go over that. WPP given from WM should also see a large increase at higher levels so hybrids don't get gimped and pure builds (incl. archery) will still be just fine.

I think the effective wpf formula should also be checked, since it inherently punishes higher WM users. I believe it should just be a linear reduction.

Offline Leshma

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Re: Its time.
« Reply #72 on: August 27, 2012, 01:01:40 pm »
+2
There is a noticeable difference between 180 and 120 wpf, even with heavier armor. I know, because I almost have 180 wpf in 2H on my main. I also have alts with 120 wpf max in one weapon proficiency.

Having more than 180 wpf is just plain wrong and broken, no matter what class you're playing. Even at 175 wpf Katana is broken weapon and it's pretty damn hard to block it.

Allowing higher max wpf just helps people with low ping and flawless connections and considering how small this community is and that only tiny part of it has ping bellow 30, I think that buffing those players while nerfing everyone with higher ping is bad idea (now I have around 45 ping so I'm not in that category but there's at least 50% of players in this community with ping higher than 60).

I would rather buff infantry movement speed. Not to the silly levels like when weight bug happened but somewhere in between.

If they are going to buff WM, better buff hybridization.

Offline Piok

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Re: Its time.
« Reply #73 on: August 27, 2012, 03:45:17 pm »
0
WM is good as it is now. If you want to help hybrids make WM linear not progressive and also make ranged weapon damage depend only on PT,PD and WM affect only accuracy +  speed.

Offline Fartface

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Re: Its time.
« Reply #74 on: August 27, 2012, 04:43:58 pm »
0
So then I canĀ“t play my 39/3 anymore , no dont do this :(
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