Poll

Should free wpf points be removed an be placed in the wm gain.

Yes.
No.

Author Topic: Its time.  (Read 6975 times)

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Offline Leshma

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Re: Its time.
« Reply #30 on: August 22, 2012, 10:53:12 pm »
0
I'm against 180+ wpf but that's exactly what chadz&co are planning in the future.

Offline Tzar

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Re: Its time.
« Reply #31 on: August 22, 2012, 10:57:09 pm »
+1
cRPG could make good use of hybrid builds again imho.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Sagar

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Re: Its time.
« Reply #32 on: August 22, 2012, 11:37:07 pm »
-16

Offline sF_Guardian

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Re: Its time.
« Reply #33 on: August 22, 2012, 11:47:01 pm »
+1
NO. Cant believe that someone enjoy playing with agy build, its horrible. Devs shod limit athletics on 5, then game will be much better. Right now its pretty much stupid when you see someone running around like rabbit in medieval battle.

Devs:
- limit athletics on 5
- remove jump
- speed up weapons
- make shields weaker (its ridiculous how many hits shield can take in this game)
- or make shielder taking damage when you hit them with axe, morningstar ...
- and more ... make this mod better

- and more ... make this mod better

I loled.
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Offline HUtH

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Re: Its time.
« Reply #34 on: August 23, 2012, 12:00:58 am »
0
Generally it's stupid that you can be super fast, but weak or super strong but slow. That is some stereotypical view of human fitness.
When you're strong and fit, you can hit fast and hard. When you're some thin guy, you hit normal and light. When you're some big guy on steroids, you hit rather fast and hard. And there is also technique that can change things a lot.

I've wanted to write more about how I see agi/str, athl/ps/wpf, but again I get to the same conclusion:

Without STAMINA this shit ain't worth discussion. Balancing anything right now is pointless. You can be agi-whore or no-brain tank and it's good, primitive as fuck, but good.
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Offline Sagar

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Re: Its time.
« Reply #35 on: August 23, 2012, 12:16:59 am »
-7


I loled.

I loled every day reading suggestions like in this thread.

Making STAMINA, lots of things will come in write place:

- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)

Offline Tears of Destiny

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Re: Its time.
« Reply #36 on: August 23, 2012, 12:17:37 am »
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It honestly sounds like you really suck fighting Shields, to be blunt.

Making STAMINA, lots of things will come in write place:

- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
So basically make Agility builds even more useless then now?
Having to land one successful blow is significantly more powerful then having to do it 5 fast times, as the first relies on one mistake by your opponent while the other requires five.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Sagar

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Re: Its time.
« Reply #37 on: August 23, 2012, 12:24:49 am »
-1
I don't have any problem fighting against shielder, just telling facts here how its funny that shield can take so many hits, cos they cant. Take the shield and take axe, after two three strikes will break the shield or your hand.

Offline Tears of Destiny

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Re: Its time.
« Reply #38 on: August 23, 2012, 12:30:36 am »
+1
I don't have any problem fighting against shielder, just telling facts here how its funny that shield can take so many hits, cos they cant. Take the shield and take axe, after two three strikes will break the shield or your hand.

Real shields can withstand much more then two or three strikes, and are belted in two places on the arm, not held by your hand. Your example makes little sense from a balance perspective and zero sense from a realism perspective. There is a reason why shields dominated most warfare in most advanced regions before the invention of dominant firearms.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline HUtH

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Re: Its time.
« Reply #39 on: August 23, 2012, 04:01:52 am »
+1

Making STAMINA, lots of things will come in write place:

- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)

It's wrong... And it shouldn't be that simple agi vs str... because what do you mean by agi? Professional gymnasts have great agility, but they are well built too. Triathletes - they have super endurance, but aren't that well built... etc. etc. In WB apart from AGI and STR are also IF, PS/D/T and Athl - these skills can be used differently and better than now.
When you are fit, you hit fast, hard and you have good stamina. But if you're like Conan, you hit very hard, but also you can't fight very long at decent level - big muscles need more oxygen, and lungs and circulatory system just can't deliver it. But wearing heavy armour is actually easier than for thin guy - albeit he has good stamina in light gear... but it's much more complicated, I'd written post in some suggestion thread about stamina system, quite long...

Sagar, for real, have you ever see some martial arts or medieval tournament fight? Like boxing, featherweight - guys can fight for ages, heavyweight - guys just don't know where they are afer few rounds without KO...
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Offline Bobthehero

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Re: Its time.
« Reply #40 on: August 23, 2012, 04:04:37 am »
0
Don't care, already have points in WM, and I am a STR build.
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Offline Sagar

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Re: Its time.
« Reply #41 on: August 23, 2012, 09:00:29 am »
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Real shields can withstand much more then two or three strikes, and are belted in two places on the arm, not held by your hand. Your example makes little sense from a balance perspective and zero sense from a realism perspective. There is a reason why shields dominated most warfare in most advanced regions before the invention of dominant firearms.

Don't try to make a smart here. I'm very well familiar with history of medieval warfare. And yes, the shield was one of the great and the main components of all medieval armies. I don't have anything against shield, I'm talking about shield endurance.
Just saying if you take a big axe, shield can take only few hits (if shield wont brake you arm will, or from shock impact you will not be able to use that arm).  Maul crushthrough is the rare realistic part of this game.


but it's much more complicated, I'd written post in some suggestion thread about stamina system, quite long...

I understand that is much deeper and complicated to make. I just write some quick and simple stamina suggestion.
« Last Edit: August 23, 2012, 09:07:24 am by Sagar »

Offline Christo

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Re: Its time.
« Reply #42 on: August 23, 2012, 09:44:37 am »
+1
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)

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Offline Bobthehero

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Re: Its time.
« Reply #43 on: August 23, 2012, 09:54:33 am »
0
Don't try to make a smart here. I'm very well familiar with history of medieval warfare. And yes, the shield was one of the great and the main components of all medieval armies. I don't have anything against shield, I'm talking about shield endurance.
Just saying if you take a big axe, shield can take only few hits (if shield wont brake you arm will, or from shock impact you will not be able to use that arm).  Maul crushthrough is the rare realistic part of this game.

Well
actually
yes
and
no
http://www.hurstwic.org/history/articles/manufacturing/text/viking_shields.htm

scroll down and READ IT ALL
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Offline Haboe

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Re: Its time.
« Reply #44 on: August 23, 2012, 10:18:54 am »
-1


Making STAMINA, lots of things will come in write place:

- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)

More str more stamina?
So you are saying that this guy (strong):
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Should have a higher stamina then this guy (agi):
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These are extremes ofc, but you get my point, training on agility will increase your endurance (and thus the length of your stamina  bar) more then a guy that trains on strength.
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