Author Topic: melee mechanics  (Read 1019 times)

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Offline seddrik

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melee mechanics
« on: August 22, 2012, 05:17:27 am »
+3
Lots of comments lately in chat, so it seems pretty generally an issue.

Swings going through various blocks.  Mount and blade always had issues on very uneven terrain of swings going thru people.  But now its much worse.  Swings going through blocks and hitting people, and swings going through people without hitting them.  In particular overhead swings seem affected.

Dunno what has or hasnt been done to the game.  Some people say the game mechanics have been fiddled with.  Whatever it is, please note that its messing the game up.  Kinda a pain to swing through a guy 2-3 times on over heads and not hit him.  And block up and get hit anyway.

Stabs too seem... odd.  Miss a lot even if they go thru people.

« Last Edit: August 22, 2012, 12:00:24 pm by seddrik »

Offline Gricks

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Re: melee mechanics
« Reply #1 on: August 22, 2012, 09:23:51 am »
0
servers are shit basically. i don't know what they did recently to the servers that made them run like a fucking ham sandwich.

Offline Skyline

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Re: melee mechanics
« Reply #2 on: August 22, 2012, 03:42:33 pm »
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Yea i have noticed on my thrower that alot of the projectiles go right through people now.....
Common sense is not so common.

"Anyways, there is no TK in this screenshot.  Only one guy killing another"  - Smoothrich

Offline Vibe

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Re: melee mechanics
« Reply #3 on: August 22, 2012, 03:47:42 pm »
+5
Working as intended!


Following in the next patch:

- more delay on controls
- more ghost reach
- completely cubical hitboxes twice the size of your character
- exploding lance couch
- Earth turn speed nerf, resulting in more night time and rain for everyone's enjoyment
- HATS

Offline Patoson

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Re: melee mechanics
« Reply #4 on: August 23, 2012, 02:45:16 pm »
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This happens very often on Strategus sieges. I swing at someone and the hit doesn't connect, and the same goes for blocking sometimes.

Offline Skyline

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Re: melee mechanics
« Reply #5 on: August 23, 2012, 03:31:23 pm »
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this started recently.... from one of the last patches... it wasnt this bad 2 weeks ago. We were dueling last night for abit and ALOT of swings either didnt register, didnt get blocked with block up, and sometimes acted as it got chambered from a block. Not sure if this was intended but its rather odd..
Common sense is not so common.

"Anyways, there is no TK in this screenshot.  Only one guy killing another"  - Smoothrich

Offline Skyline

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Re: melee mechanics
« Reply #6 on: August 23, 2012, 06:02:20 pm »
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no one else noticing this?
Common sense is not so common.

"Anyways, there is no TK in this screenshot.  Only one guy killing another"  - Smoothrich

Offline seddrik

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Re: melee mechanics
« Reply #7 on: August 24, 2012, 04:56:05 am »
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this started recently.... from one of the last patches... it wasnt this bad 2 weeks ago. We were dueling last night for abit and ALOT of swings either didnt register, didnt get blocked with block up, and sometimes acted as it got chambered from a block. Not sure if this was intended but its rather odd..

Ive noticed the passing thru up block and the not registering when it goes thru people, but not the chamber from a block.

Offline bimmerson

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Re: melee mechanics
« Reply #8 on: August 26, 2012, 06:14:04 am »
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Yes i definitley notice these issuses.....

Have been playing alot the last month, was just starting to get the hang of things... consistantly blocking people with slower weapons etc...

Now blocking/ hitting people with anything (arrows, thrown or one hand swords) is just a luck thing... WTF happened