Author Topic: Swingable polearm cavalry is bØrked  (Read 2753 times)

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Offline Spa_geh_tea

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Re: Swingable polearm cavalry is bØrked
« Reply #15 on: August 22, 2012, 08:26:35 pm »
0
Actually hafted blade on horseback is just as shit in native. It was overlooked and never buffer. All it needs is a reduction in swing speed penalty. Dont increase the range or everyone will use it and all cav would be lance and hafted blade since they are the same wpf.

Oops said too much ;)

Offline Elmuri

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Re: Swingable polearm cavalry is bØrked
« Reply #16 on: August 22, 2012, 09:21:01 pm »
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Btw your current Snufkin is ugly, change back to old one!

Offline Ragnar

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Re: Swingable polearm cavalry is bØrked
« Reply #17 on: August 22, 2012, 09:30:40 pm »
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stick 3lbs on the end of a broom stick and swing it around while riding an actual horse, how easy is it lol
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Offline Zlisch_The_Butcher

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Re: Swingable polearm cavalry is bØrked
« Reply #18 on: August 22, 2012, 09:38:12 pm »
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stick 3lbs on the end of a broom stick and swing it around while riding an actual horse, how easy is it lol
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1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zlisch_The_Butcher

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Re: Swingable polearm cavalry is bØrked
« Reply #19 on: August 22, 2012, 09:38:51 pm »
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Btw your current Snufkin is ugly, change back to old one!
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1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Vibe

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Re: Swingable polearm cavalry is bØrked
« Reply #20 on: August 22, 2012, 10:49:55 pm »
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Actually hafted blade on horseback is just as shit in native. It was overlooked and never buffer. All it needs is a reduction in swing speed penalty. Dont increase the range or everyone will use it and all cav would be lance and hafted blade since they are the same wpf.

Oops said too much ;)

It's not mega effective in Native, but still much better than in cRPG.

Offline Son Of Odin

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Re: Swingable polearm cavalry is bØrked
« Reply #21 on: August 23, 2012, 01:06:08 am »
+1
It would be nice to see more swingable polearms on horseback too. Maybe the iron staff (and other staves) could make a return if the grip position gets changed and the reach wouldn't be too massive like it was before? I'm talking about 1h grip ofc. Long spiked club for the lulz maybe? It would look awesome :D
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Offline Teeth

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Re: Swingable polearm cavalry is bØrked
« Reply #22 on: August 23, 2012, 12:14:31 pm »
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I love the animations that hafted blade cavalry has. I remember this guy with a long hafted blade on horse rode up to me, brought his horse to a standstill and just hit me on the top of the head with that awesome kung fu swing. That was epic.

Swingable polearms deserve a place in this mod. Buff!

Which polearms are swingable btw?

Edit: Oh crap, they don't have that weird kung fu spinny animation anymore. Aww, the reach on this seems quite considerable.
« Last Edit: August 23, 2012, 12:26:25 pm by SgtTeeh »

Offline Son Of Odin

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Re: Swingable polearm cavalry is bØrked
« Reply #23 on: August 23, 2012, 12:54:23 pm »
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Hafted blade and long hafted blade are the only ones to my understanding... I would love to see the staff cavalry return :).
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Offline Teeth

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Re: Swingable polearm cavalry is bØrked
« Reply #24 on: August 23, 2012, 01:35:15 pm »
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After giving this a spin on EU_3 I can agree with Vibe that its completely borked. The hit detection is awful. You can't count on the reach, I missed 4 times trying to kill a stationary horse while my swing went right through it.

Offline Vibe

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Re: Swingable polearm cavalry is bØrked
« Reply #25 on: August 23, 2012, 01:57:13 pm »
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Yeah that would be the most annoying thing about it right now. The animation is really weird. I noticed that if you aim down your weapon goes through even more stuff.. I should make a video showcasing all these wonky animations and weapon passing through solid objects, but I kind of cba right now D:

Either way it's like you said, you can't really count on your weapon model to display whether you're gonna hit something or not.

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Re: Swingable polearm cavalry is bØrked
« Reply #26 on: August 24, 2012, 04:32:12 pm »
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Offline Lemmy_Winks

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Re: Swingable polearm cavalry is bØrked
« Reply #27 on: August 27, 2012, 06:46:18 pm »
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I believe there actually is a damage penalty for using anything other than lances or 1h weapons on horseback. 1h/2h type weapons (morningstar/longsword) get 25% reduction and anything else including LHB gets a 50% reduction which hurts it quite a bit. Even with teh damage penalty teh morning-star still hits alot harder than any other weapon from horseback (It ties steel pick though), but the LHB cant really take a 50% reduction and still be good with cut damage. Using a slow weapon from horseback is hard i know, but its something you get used to and once you get it down its not so hard, but LHB is pretty slow. This is all assumeing the crpg damage calculator is correct, dont know if it is.
« Last Edit: August 27, 2012, 06:55:00 pm by Lemmy_Winks »
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Offline CrazyCracka420

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Re: Swingable polearm cavalry is bØrked
« Reply #28 on: August 27, 2012, 07:54:16 pm »
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Every melee weapon swings slower on horseback (25 or 33% sounds about right, can't remember exactly what it is).  Plus swinging a bastard weapon as 1h vs 2h also receives a speed/damage reduction.  I think those numbers just stack.

But it does seem like the LHB swings just as slow as my MW Heavy lance from horseback, so something else must be at play there.
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Offline Smoothrich

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Re: Swingable polearm cavalry is bØrked
« Reply #29 on: August 27, 2012, 09:05:21 pm »
-4
didn't read thread, any cav buff is automatic -1 and should be moved to spam/deleted with the OP muted for trolling

and the long hafted blade on horseback is easy mode, just like everything else on horseback.  don't balance based on the bottom level of skill (the OP) you balance for the best.  and any good player will dominate with a LHB on horseback because he's ON HORSEBACK.  not to mention swinging a weapon longer then any 1 or 2 hander doing tons of cut damage with animations most players will be clueless about

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