Author Topic: Fun  (Read 5596 times)

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Offline Teeth

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Re: Fun
« Reply #45 on: August 19, 2012, 05:33:59 pm »
+1
Without glitching, multiple pathways to the flag can be unreachable and overpowered, lame.
Fixed

Offline Rhekimos

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Re: Fun
« Reply #46 on: August 19, 2012, 05:38:09 pm »
0

Offline Elmuri

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Re: Fun
« Reply #47 on: August 19, 2012, 05:39:27 pm »
+6
Ladderspamming can be easily avoided in siege if you just limit the number of ladders by player or by team. Nowadays many siege maps are just idiotic: either you hit some stupid gate for minutes and wait for archers to shoot you, or charge up some of the few laddres and hope that theres no maulergang waiting for you. I might be wrong, because I haven't played much siege after the removal of ladders, but when I've played, I have got bored very quickly.

Offline Idzo

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Re: Fun
« Reply #48 on: August 19, 2012, 05:46:47 pm »
+3
maulergang waiting for you.


That would be me.  :mrgreen:

Fun  :mrgreen:
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Offline Kafein

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Re: Fun
« Reply #49 on: August 19, 2012, 05:50:36 pm »
+1
A better solution for kiting would be to lessen the huge close range damage. (Without killing their effectiveness farther away.)

This way running after archers wouldn't be a one or two shot death, and the pursuers would get a lot more chances at catching the running archer.

And if you just can't catch the runner, why are you going after him in the first place? Leave it to someone else.

That leads to the same kind of problems as with camping. Someone will have to kill that guy.

So, there's a situation where you desperately want to push inside enemy lines and out of the arrow rain. And the camping enemy wants to keep that from happening. If you want to win, solve the tactical problem. Or just camp yourself, some patience can bring victory as well.

Nice words. But words don't magically solve problems.


So, people quit rather than play the game and deal with the problem.

Why are tactics dead in cRPG?

Is it because we pander to these people who won't even try?

You shouldn't reverse things. We play games because we want to have a fun time, not the other way around.

You can't blame the players for doing what they do, and since you cannot change the behavior of players, it's the game that needs to be changed accordingly to what the players make of it.

Situations when both teams camp are the absolute worst moments in this game. It's very understandable players try to get away from these situations by the most effective means since there is no fun and no xp/gold to be made.

Also, "tactics" does not equal "testing which team will be bored first".



For me, the best thing that can happen to battle mode to fix all the camping is changing the gamemode's objective. The goal shouldn't be killing the other team, I think it should be much closer to something like a conquest mode.
« Last Edit: August 19, 2012, 05:53:42 pm by Kafein »

Offline Rhekimos

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Re: Fun
« Reply #50 on: August 19, 2012, 06:08:35 pm »
0
For me, the best thing that can happen to battle mode to fix all the camping is changing the gamemode's objective. The goal shouldn't be killing the other team, I think it should be much closer to something like a conquest mode.

I'm a fan of objective based teamwork games, so I'll agree.

But I don't think camping is that bad. It's a valid game decision if the perceived advantage of the enemy team is simply too large at that time.

Having to keep your multi used to be a good reason for the winning team to charge, but MOTF largely took that incentive away.

And it's very much up to the game to reward certain behaviors, the game in fact has all the power, as long as the player wants score/xp/gold/wins and isn't there to simply grief.

Offline Lizard_man

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Re: Fun
« Reply #51 on: August 19, 2012, 08:22:09 pm »
+1
Ladders would be fine in siege, and there were times in battle when they were fun. But in the end it only caused frustration. I don't want to see ladders in battle again, especially now with the huge increase of ranged players...
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Offline Miley

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Re: Fun
« Reply #52 on: August 19, 2012, 08:32:14 pm »
+1
Seriously... it's like "enjoy this rooftop/etc while you can because it's going to be blocked soon."

Offline Arathian

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Re: Fun
« Reply #53 on: August 19, 2012, 08:52:35 pm »
+5
My take on this:

The main problem with the modern maps is not "herp derp they don't have glitches!" but that they are all the same, ie: open field/some village in which you walk to the opposite side until you reach the guys in the middle/bottleneck and whomever has the most force will win. Fin. No chance for tactics or anything like that.

In the meantime, maps like that map where there is a village and a tower in the middle that everyone fought over were removed because they were "unbalanced". Or that mine map where you could defend a room if you were severely handicapped.

Maps that aren't "we will clash somewhere in the middle" get instantly removed. WHY?? They are fun! Yes, some might exploit them, but mini-sieges are god damn fun. Seriously people.

And not even only these mini-sieges, many more map types could be made that are fun, probably not as perfectly balanced but still fun. Why don't we have an arena map? Why aren't there maps with hazards? Why can't we have a map where bots spawn trying to kill both sides?

Why did the maps grew so boring? It is a freeking game, perfect 100% never-changing balance is not bloody needed, gosh.
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Offline Rage_Guy

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Re: Fun
« Reply #54 on: August 20, 2012, 08:52:10 am »
+3
I think maps from spring 2011 were the best.
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Offline Lord_Craton

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Re: Fun
« Reply #55 on: August 22, 2012, 07:51:37 pm »
+3
Ladderpulting. Good old times...
« Last Edit: August 22, 2012, 07:57:29 pm by Lord_Craton »

Offline Arathian

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Re: Fun
« Reply #56 on: August 23, 2012, 12:42:55 am »
+1
Ladderpulting. Good old times...
Fun times, fun times :3
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Offline Kirbies

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Re: Fun
« Reply #57 on: August 23, 2012, 02:14:24 am »
0
Allow seige equipment  :twisted:
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Offline Grumpy_Nic

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Re: Fun
« Reply #58 on: August 23, 2012, 03:35:28 pm »
+2
if we had only random plains we wouldnt need ladder anymore

Offline Tzar

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Re: Fun
« Reply #59 on: August 23, 2012, 03:42:58 pm »
0
Removal of ladders is one a the few changes that made sense and at least for the majority has improved the gameplay.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.