WHY the new system is bad.
I think you just ignored the comments
1) It punishes teams that can only get 1-4 archers for a battle.
2) This will damage cav and melee focused clans and will probably increase the number of archers on cRPG as more clans ask their members to switch to ensure they can get 5+ archers for their battles.
3) It punishes Horse Archery - how can 5 horse archers fight in close formation especially when the chances of getting 5 horse archers are minimal anyway?
4) It makes it harder to manage rosters. Now you actually have to count your archers to make sure you have enough for your tactics. This means that in general, commanders will have to pull in more applicants and reject more people to get the right balance.
5) It limits tactical options in battles and makes them predictable - You can only have flanking archers on both sides if you have enough archers for it.
6) The archer heavy clans ALREADY use archer squads that stick loosely together
7) It nerfs the longbow even more. The difference between the Long Bow speed and the Horn Bow speed is currently 11. After the speed increase this gap goes to 19. Between Rus and Long Bow it goes from 8 to 14. Not only are Long Bows even slower in comparison, but they now can't hide on their own either to get shots from unexpected angles.
8) It makes defending castles/Towns harder for archers. 5 archers often can't fit close enough in a castle to fire together and by forcing the archers to group together it negates one of the main defensive principals of castle building - make your enemy attack where they can be fired upon from multiple angles.
9) It doesn't address the real problem with archery in Strat which is the fact that it is OP early on when there is very little Cav around. Archery is pretty much balanced later in Strat when everybody has good armour and plenty of cav so why change it?
I can go on if you want