Author Topic: Please reconsider the balance on 2h use  (Read 2649 times)

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Offline Spa_geh_tea

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Please reconsider the balance on 2h use
« on: August 17, 2012, 12:10:41 am »
+8
I have an excellent example player's build to share that support the claim that 2h hitboxes need to re-adjusted as well as their weapon speeds.

Earthforce has graciously agreed to be my example, he plays on seige if you want to catch the action.

So his build is 30-9. Seemingly high str slow char build right?

Nope wrong.

Earthforce is able to hiltslash and swing faster than the server can pickup and the char can block. It is quite impressive for a str build, but at the same time. This is a broken and frequently abused game mechanic by all 2h users. (They can also swing through walls if animation is started at the proper angle)

I request for the sake of balance and order to the game to reduce the effective hitbox of 2h or its effective swing arc. It currently detracts from the fun of the game when players are able to continuously swing and strike before a player can even consider making a blocking motion. Or, when players are able to swing through scene objects or around friendly players(even though visually they are cutting their teammate).

Thank you for your time.

Thank you Earthforce for providing a character example for 2h exploitation of M&B mechanics.

Offline Earthdforce

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Re: Please reconsider the balance on 2h use
« Reply #1 on: August 17, 2012, 12:12:49 am »
+1
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Offline BDsaysHi

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Re: Please reconsider the balance on 2h use
« Reply #2 on: August 17, 2012, 12:19:23 am »
0
I agree with this. :)

(It would help your case if you could show some clips of your example)

Offline Tydeus

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Re: Please reconsider the balance on 2h use
« Reply #3 on: August 17, 2012, 01:05:31 am »
+3
Hilt slashing, it's not just 2hers, it's any weapon. What happens is you do enough damage that you can hit extremely early in a release animation and not bounce, thus you hit "before" your opponent. You're not exactly faster, you're just able to utilize an earlier part of your swing due to how much damage you do.

If you are someone who doesn't turn into their swings, you're going to get destroyed by someone doing this.

tldr; It's not just 2h that can abuse this, it's any high str build. You simply have to learn what it looks like, and how to counter it.
chadz> i wouldnt mind seeing some penis on my character

Offline Torben

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Re: Please reconsider the balance on 2h use
« Reply #4 on: August 17, 2012, 01:10:03 am »
+7
the stab being effective longer than the animation lasts is what annoys me the most.  fix that too,  while your at it : )
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Offline Silveredge

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Re: Please reconsider the balance on 2h use
« Reply #5 on: August 17, 2012, 01:25:47 am »
+1
Another broken aspect is the speed of long polearms.  If you take a Elegant Poleaxe, English Bill, GLA, etc.  Watch a full str character swing it, then look at the speed of the weapon.  It's amazing how fast they can swing it with no weapon master.  If I remember right, this is a deep problem with the game engine, not sure how it would ever get addressed.

Offline Torben

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Re: Please reconsider the balance on 2h use
« Reply #6 on: August 17, 2012, 01:44:35 am »
0
Another broken aspect is the speed of long polearms.  If you take a Elegant Poleaxe, English Bill, GLA, etc.  Watch a full str character swing it, then look at the speed of the weapon.  It's amazing how fast they can swing it with no weapon master.  If I remember right, this is a deep problem with the game engine, not sure how it would ever get addressed.

same with a flammy though.  aaaand,  a GLA and elegant arent long and have decent speed on them,  not good examples imh.  you prob meant poleaxe though anyways
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Offline cmp

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Re: Please reconsider the balance on 2h use
« Reply #7 on: August 17, 2012, 01:58:37 am »
+9
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Offline rustyspoon

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Re: Please reconsider the balance on 2h use
« Reply #8 on: August 17, 2012, 02:38:50 am »
0
Another broken aspect is the speed of long polearms.  If you take a Elegant Poleaxe, English Bill, GLA, etc.  Watch a full str character swing it, then look at the speed of the weapon.  It's amazing how fast they can swing it with no weapon master.  If I remember right, this is a deep problem with the game engine, not sure how it would ever get addressed.

I think it's more a problem with physics. If you have a really long pole and a short stick and each one takes the same amount of time to move 180 degrees, the end of the pole is moving MUCH faster than the end of the stick.
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Offline yurah

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Re: Please reconsider the balance on 2h use
« Reply #9 on: August 17, 2012, 04:30:17 am »
0
Rustyspoons got a point it's how the person on the receiving end will perceive the swing speed to be faster then the other weapons

Offline Earthdforce

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Re: Please reconsider the balance on 2h use
« Reply #10 on: August 17, 2012, 04:37:10 am »
0
I just remembered a video from cmp...

if you think hilt slashing is bad now, just wait!

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Offline Silveredge

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Re: Please reconsider the balance on 2h use
« Reply #11 on: August 17, 2012, 05:34:42 am »
-1
I think it's more a problem with physics. If you have a really long pole and a short stick and each one takes the same amount of time to move 180 degrees, the end of the pole is moving MUCH faster than the end of the stick.

I typed that out, but I wanted to try and explain it as it pertains to the game engine.  I realize this happens, however I remember there being a discussion that this would be the case.......except the weapons are not supposed to move at the same speed.  The speed of a longsword is 98, the speed of a glaive is 90, but the glaive can keep up with the longsword as if it were much faster.  A full str build can swing the glaive way faster then a 2h that was 90 speed, using the same amount of wpf with the same build.  It was an actual problem with the game.

Offline Vibe

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Re: Please reconsider the balance on 2h use
« Reply #12 on: August 17, 2012, 10:42:43 am »
+6
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Offline Teeth

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Re: Please reconsider the balance on 2h use
« Reply #13 on: August 17, 2012, 10:55:16 am »
+5
No clue what the OP exactly means, but 2h have a really kind swing arc. At the arse end of their swings and at horrible angles they won't glance as much as polearm and 1h. Lazy sideswing spamming actually works with 2h.

Offline Vex.

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Re: Please reconsider the balance on 2h use
« Reply #14 on: August 17, 2012, 06:24:42 pm »
0
Cuz you can hiltslash means its OP and need nerf?
to counter hiltslash, do a leftswing urself after he takes the rightswing and starts his hiltslash. Or simply block^^ (its only shitty melee players who fall for a hiltslash)
Nerf 1h aswell then with the leftswing spam. (weak)
Nerf polearms with the insta-stab that doesnt bounce if you have over 30P on the weapon. (much more effective than hiltslash)

And the 2h stab is a need to counter cav. the 2h's doesnt have a nice long spear or any kind of pike like polearms do. So if people really want a cav-fest go for it! yes see what happens!