Author Topic: lolfient Wpf  (Read 1322 times)

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Offline Kirbies

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lolfient Wpf
« on: August 16, 2012, 05:47:38 pm »
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Is around 150 WPF enough to lolfeint (Retarded spaztic feinting) effectively? With a Danish/German my old friendsword of course.
And- Anyone know how much WPF the "Swadian Infantry" have in native multiplayer?
« Last Edit: August 16, 2012, 05:50:42 pm by Kirbies »
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Offline Elindor

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Re: lolfient Wpf
« Reply #1 on: August 16, 2012, 08:35:49 pm »
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150 should be enough in very light armor for that.  But remember the more armor you wear (helm and gloves are multiplied by 2 or 3) the more your effective wpf is diminished.  if you wanna wear medium to heavy armor and still swordplay pretty fast id get a bit more wpf maybe.

not sure how much wpf swadians had, but crpg is so different from native its probably not worth a comparison.
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Offline Rhaelys

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Re: lolfient Wpf
« Reply #2 on: August 17, 2012, 12:24:27 am »
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Less than 30 ping is best for lolfeinting.
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Re: lolfient Wpf
« Reply #3 on: August 17, 2012, 06:40:59 am »
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Less than 30 ping is best for lawlthings.
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Offline Torben

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Re: lolfient Wpf
« Reply #4 on: August 17, 2012, 06:55:36 am »
+1
I have 15 ping and cant do shit.  it must be something else...  :mrgreen:
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Re: lolfient Wpf
« Reply #5 on: August 17, 2012, 12:22:43 pm »
+1
Macros are good for lolfeinting.
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Re: lolfient Wpf
« Reply #6 on: August 17, 2012, 01:35:59 pm »
+1
Less than 30 ping is best for lolfeinting.
^
it's all input timing. if you're fast with your fingers, and it can be orderly sent to the server, you will do fucked up fast feints.
WPF is hardly relevant. Higher wpf will make the weapon slightly faster though, but not enough to matter for the feint itself.
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Re: lolfient Wpf
« Reply #7 on: August 17, 2012, 02:32:48 pm »
+2
^
if you're fast with your fingers

Not only will you be able to lolfeint but you will get all the ladies.

Offline Phew

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Re: lolfient Wpf
« Reply #8 on: August 17, 2012, 03:43:35 pm »
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Mouse macro is all you need, wpf and ping be damned. Also, don't bother with the excessive feints against bad players; they will ignore your feints, then spam you dead. Also, most competent shielders have a Pavlovian response to attack only after they hear the block "thud" sound, so your feinting antics will be lost on them.

Holds are a different story; they are often more effective than feints, ruin any attempts to chamber you,  and they increase your damage. You'd be surprised how many players get impatient and try to attack while you are holding.

Of course, the best players mix in feints and holds to control the rhythm of the fight. I don't really do either very often, which is probably why I'm pretty bad at this game.
« Last Edit: August 17, 2012, 03:48:11 pm by Phew »