Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 9729 times)

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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #90 on: October 30, 2012, 09:31:42 pm »
0
Any strategus map made will have to have manually placed entry points.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #91 on: October 30, 2012, 09:52:29 pm »
-1
By the way Jacko, any word on if devs are planning about doing somthing about the odd cav spawns that are not near any flag?
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #92 on: November 05, 2012, 05:03:16 pm »
+1
No, nothing that I know of (tho I'm a pretty crappy inside source all things considered, I usually notice stuff when you do).

Very roughly, we can assume that the first implementation of this will be after all the bridges are done, as a first stepping stone.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #93 on: November 05, 2012, 09:44:12 pm »
0
Just south of Curaw is the main route into the city from most of Calradia. Not far east from Sargoth and the Nord controlled shores, Curaw is a very important river trading city for the Vaegirs, acting as a trade hub for supplies destined for Khudan and Reyvadin. Here at this bridge defenders of Curaw can make a first stand before needing to fall back to the walls of the city.
(click to show/hide)

I'll update it with the snowy bridge when it's included in the patch. But for now, here it is.
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Offline Tears of Destiny

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Re: Community Map Project - Strategus Fixin'
« Reply #94 on: November 05, 2012, 09:51:33 pm »
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Can we demolish the bridge with a catapult?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #95 on: November 06, 2012, 01:29:08 am »
0
I believe that is being considered, but not right now.
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Offline Tears of Destiny

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Re: Community Map Project - Strategus Fixin'
« Reply #96 on: November 06, 2012, 01:52:42 am »
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Bugger, I long for the days when three or so kittypults can level everything on the map.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #97 on: November 06, 2012, 02:21:51 am »
+1
Certainly was fun when that was the case. Lowering buildings like I'm wielding the hammer of God. But for playability purposes this is a better system, we just need to continue to get more destroyable props.
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Offline Bjarky

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Re: Community Map Project - Strategus Fixin'
« Reply #98 on: November 09, 2012, 10:47:22 am »
+1
The village of Saren in Strat has a retarded spawn for attackers.
Would be nice to have that moved to a more balanced position than below a big hill next to the village :wink:

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #99 on: November 09, 2012, 02:15:09 pm »
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Warcat, I was committing some maps and noticed you didn't add any scene entries with your uploads?
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #100 on: November 09, 2012, 02:19:11 pm »
0
The entry points are not there? Which ones. I may have forgotten that part?
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #101 on: November 09, 2012, 02:47:28 pm »
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The scenes.txt part, no terrain info, only .sco's.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #102 on: November 09, 2012, 04:31:26 pm »
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oh yeah, sorry bout that. I think these are all the right ones.

Curaw Bridge - 0x00000002400ec91e000589600000784400007c9300006007 : outer_terrain_snow
Khudan Bridge-0x0000000040000c910003e8fa0000538900003e9e00005301 : outer_terrain_snow
Prezzar Bridge- 0x000000003000050000049d2a0000018f0000602a00004b0a  : outer_terrain_plain
Haringoth Bridge-0x00000000b00257ce8006c1be00004ec400001f720000600e : outer_terrain_plain
« Last Edit: November 09, 2012, 04:45:41 pm by Warcat »
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #103 on: November 10, 2012, 12:27:23 am »
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New poll added.

..Yes, I have no imagination.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #104 on: November 10, 2012, 06:12:51 am »
+1
Yeah, not the greatest poll question I've ever seen considering that right now the choices are 4 normal bridges and a fortress.
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