Author Topic: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them  (Read 823 times)

0 Members and 2 Guests are viewing this topic.

Offline dontgothere

  • Count
  • *****
  • Renown: 295
  • Infamy: 40
  • cRPG Player
    • View Profile
  • Game nicks: DONT_GO_THERE, ARTIEstrongestmanINTHEWORLD, WHERES_MY_CHIPPY, PINGAS, derpyhooves, George_Costanza
+8
Heyooooooo

I play on NA, my ping is low, no spikes for me or most of the people I'm playing with.
Devs please double-check all this hit-detect stuff because in the last few patches, as compared against previous versions, a ridiculous number of bolts/throwing weapons have been going through enemies' models instead of registering hits. Maybe it's intentional, maybe it's accidental, but either way it's a fact.

Can I get an a-fuckin-men from the archers, shootists and throwbros? let it rain pierce damage
« Last Edit: August 08, 2012, 12:50:40 am by dontgothere »

Offline Gricks

  • Knight
  • ***
  • Renown: 58
  • Infamy: 50
  • cRPG Player
    • View Profile
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #1 on: August 08, 2012, 12:50:11 am »
0
AMEN BROTHA. But seriously, I don't think it is just ranged. I've had entire swings/stabs go through people and my blocks don't even work half the time anymore.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #2 on: August 08, 2012, 02:44:27 am »
0
AMEN. Has been brought up a few times. Only answer Ive seen so far from cmp, he said something like "Ill look into this". I dont know whether there is a dev playing a ranged class on regular basis to notice this. Maybe they think people bringing this up are just trolling. Or its hidden ranged nerf. Yes ... it has to be that.
visitors can't see pics , please register or login

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #3 on: August 08, 2012, 02:55:10 am »
0
cmp said the problem is server side, nonetheless I reported him the very same. Specially while shooting into big groups, p.e. DTV, which is kinda bizarre.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #4 on: August 08, 2012, 03:01:24 am »
0
cmp said the problem is server side, nonetheless I reported him the very same. Specially while shooting into big groups, p.e. DTV, which is kinda bizarre.

On DTV hitboxes warp freely in between time and space, dont get me even started on DTV. Sadly, hitdetection on the other servers appears to get closer to be just as bad as on DTV, patch by patch. The other day I was doing some damage testing with dansin_HRE. 7 consecutive arrows passed through his head without connecting. When we both noticed it he then ran up to me and gave me an overhead to see if duel is not active or something. He oneshotted me with his 1h of course.
visitors can't see pics , please register or login

Offline bigsean

  • Knight
  • ***
  • Renown: 74
  • Infamy: 50
  • cRPG Player
    • View Profile
  • Game nicks: Idlewild, BigSean, Tacabro
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #5 on: August 08, 2012, 10:20:00 pm »
0
I'm glad he's aware of the problem.
visitors can't see pics , please register or login

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #6 on: August 08, 2012, 10:25:45 pm »
0
I found it pure luck hitting an ennemy jumping to kill you, now.
Three out of four times, i hear the sound of me releasing the arrow, wait half a second for the hit to registered, but instead get chopped in two.

Weird hitboxes when someone jumps ?
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #7 on: August 09, 2012, 10:41:41 am »
0
Was playing with my archer the first time after the patch yesterday.

Its a joke.

Hitdetection for arrows must have been accidently switched with the code for knockdown or something. On second though, knockdown triggers more often than arrows connect with hitboxes. Yesterday I was shooting straight through a heavy board shield into someones head from close range (shield hitboxes failed, player hitboxes didnt I guess).

We get get a checkbox in the equipment screen, a powerjump in rageball, QQV, dead body damage soak, a lvl 20 server, polestagger removed, a turnlimit nerf, ect (which are all nice things) but fixing a bug which is making the game more and more unplayable for ranged is not concidered important enough to be fixed ?

Please devs.
visitors can't see pics , please register or login

Offline Swiftshot

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #8 on: August 10, 2012, 11:19:58 pm »
0
Yup ive had this same problem. Jarids going directly through people while i have 19 ping.  Cant even play on my thrower anymore, too frustrating. Also i noticed throws that seemed to be complete misses somehow hitting targets as if the hitbox was off of the characters model that i was throwing at.

Offline Godwin

  • Knight
  • ***
  • Renown: 26
  • Infamy: 15
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Merc_Godwin
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #9 on: August 13, 2012, 08:39:10 pm »
0
Amen, praise the lord!

Offline Osiris

  • King
  • **********
  • Renown: 1449
  • Infamy: 324
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Merc
  • Game nicks: Osiris. Aethelstan
  • IRC nick: _Osiris_
Re: Ranged Hit-detect boxes Boned in last few patches: Please Fix Them
« Reply #10 on: August 13, 2012, 09:32:44 pm »
0
its revenge :D for the ammount of times ive been killed or headshot by arrows that dont even touch me :D
i make terrible warband videos! https://youtu.be/jUdVGIOuULk