Sure. That makes some sense. Unless it's the total since retirement.
We can take the K:D as an example:
The K:D ratio is totally irrelevant in it's current form.
Why not show the K:D ratio of the last 500 deaths or something?
Instead it shows the K:D ratio of all kills and deaths since your retirement.
That really doesn't reflect the K:D you get in average per round or map today.
Also, you don't get a good K:D if you don't care at all.
If you care a lot you can get a really high K:D ratio.
So, what's the point anyway?
- Life time (since retirement)- Life time (since retirement) BATTLE
- Life time (since retirement) SIEGE
...
- Life time (since latest 1000 deaths)- Life time (since latest 1000 deaths) BATTLE
- Life time (since latest 1000 deaths) SIEGE
...
- Life time (since one month)- Life time (since one month) BATTLE
- Life time (since one month) SIEGE
...
- Life time (since one week)- Life time (since one week) BATTLE
- Life time (since one week) SIEGE
...
All of the above lists would have all of these stats:
Kills
Deaths
K:D ratio
Average kills per map
Average kills per round
Average kills per minute
Rounds
Rounds won
Rounds lost
W:L ratio
Score
Average score per map
Average score per round
Average score per minute
Score from kills
Score from hits (no kills)
Score from assists (proximity)
Most killed players (list)
Killed most by: (list)
You could also track things like:
Number of enemies wounded
Number of enemies wounded by
Feints
Kicks
Jumps
Horses killed
Horses stopped
Horses mounted (your own counts as 1 per round)
Blocks (down, up, left, right)
Chambers (down, up, left, right)
Distance run
So much more than just K:D in total...I really think we need to have a "stats since last 1000 kills" or "stats since last month" though.
What stats we should have is another thing. Just having total life time stats are irrelevant imo.