Author Topic: Full on horse collisions  (Read 3376 times)

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Offline oprah_winfrey

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Re: Full on horse collisions
« Reply #30 on: August 07, 2012, 10:54:01 pm »
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If you add this, shouldn't horse bumps do A LOT more damage? You aren't going to just get up after being runover by a courser galloping full speed. There would be a large chance that you wouldnt get up at all

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Offline Rumblood

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Re: Full on horse collisions
« Reply #31 on: August 07, 2012, 11:01:44 pm »
+1
If you add this, shouldn't horse bumps do A LOT more damage? You aren't going to just get up after being runover by a courser galloping full speed. There would be a large chance that you wouldnt get up at all

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I think it would have to be a part of a broader cavalry rework. You can't just add pieces of it.
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Offline Lech

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Re: Full on horse collisions
« Reply #32 on: August 07, 2012, 11:32:44 pm »
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FYI: Maps in cRPG/Warband are littered with various invisible/microscopic obstacles, that rear horses.

Fix those, as well as fix horse collision meshes ?

Offline _Tak_

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Re: Full on horse collisions
« Reply #33 on: August 07, 2012, 11:39:12 pm »
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I am Cav and I totally support this, nerf fachers to hell, too OP atm, imo only Great Lance and Jousting Lance should be able to couch

It's very sad to see courser rider charge into my infantry and couch 1 person bump like few people then left unharm, as lancer cannot protect own infantry is lame...

Offline PhantomZero

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Re: Full on horse collisions
« Reply #34 on: August 08, 2012, 12:15:04 am »
-1

My argument is that this is just a way to nerf light horses in the same way heavy horses have been removed from the equation (by having armor not effect the legs.)

It makes no sense and only contributes to the 2H circlejerk in the middle of the field.
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Offline Froto_the_Loc

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Re: Full on horse collisions
« Reply #35 on: August 08, 2012, 12:41:23 am »
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Can rearing also bump the rider?
I can't tell you how many times I've stopped a horse with a spear, only to get a heavy lance to the face from the guy just sitting there.
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Offline Spook Island

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Re: Full on horse collisions
« Reply #36 on: August 23, 2012, 05:28:10 pm »
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If horses can hurt players by bumping them, I don't see any reason a horse hitting a wall or tree going fast wouldn't hurt it.  Cav players want to have their cake and eat it too when they already have the fastest speed, nearly always the longest reach, and an instant kill move that can't be blocked.

Pretty ridiculous.
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Offline Spook Island

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Re: Full on horse collisions
« Reply #37 on: August 23, 2012, 05:32:57 pm »
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A horse should never take moredamage from hitting an obstacle, as a man (no matter how armored) taking damage from being hit by a horse.

This is probably the 100th time it has been suggested, please stop making these threads. It's not realistic and it wouldn't be fun for anyone involved, I can't even remember the last time I crashed into an obstacle but this is an awful suggestion.

This is probably the most absurd thing I've ever read on this forum.
Anybody who thinks a horse wouldn't get hurt by hitting a tree or a wall should probably go outside, get some fresh air, maybe do a few basic physics problems, and come back when their feet are firmly planted on the ground.
« Last Edit: August 23, 2012, 05:36:17 pm by Spook Island »
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Offline Zlisch_The_Butcher

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Re: Full on horse collisions
« Reply #38 on: August 23, 2012, 07:18:47 pm »
+1
Make 'em take damage for colliding with obstacles.
Don't make 'em take any damage for ctrl+J'ing.
Permaban  Angelwhore for saying he'd rather bump a bunch of teammates than lose his horse even though the reason he's in that situation is that he sucks at cav.
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Offline Spook Island

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Re: Full on horse collisions
« Reply #39 on: August 25, 2012, 03:30:49 pm »
+1
If the horse dies because it hits an obstacle, the remaining damage dealt should be done to the rider.

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Offline Kajia

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Re: Full on horse collisions
« Reply #40 on: August 25, 2012, 04:02:39 pm »
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the warband mod "Vikingr" features ways to throw a rider off his horse, if one hits him on high speed. just saying.

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Offline ToxicKilla

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Re: Full on horse collisions
« Reply #41 on: August 25, 2012, 04:29:11 pm »
+1
This is probably the most absurd thing I've ever read on this forum.
Anybody who thinks a horse wouldn't get hurt by hitting a tree or a wall should probably go outside, get some fresh air, maybe do a few basic physics problems, and come back when their feet are firmly planted on the ground.
A horse would never run into a tree. And for that matter, a horse also wouldn't run into a block of foot men in a tight formation, like people, horses don't like running into things that would seriously hurt them or kill them.

Offline Spook Island

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Re: Full on horse collisions
« Reply #42 on: August 25, 2012, 05:05:01 pm »
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A horse would never run into a tree. And for that matter, a horse also wouldn't run into a block of foot men in a tight formation, like people, horses don't like running into things that would seriously hurt them or kill them.

Well horse bumps don't seem to be going anywhere, nor does plowing into foot men in formation, so I think it's pretty certain collision damage needs to be implemented to level out the playing field.  The vast majority of the community seems to agree judging by how highly rated the original post is.  Frankly, I've never seen a post that highly rated on the forum.

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Offline Jarlek

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Re: Full on horse collisions
« Reply #43 on: August 25, 2012, 08:42:44 pm »
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Well horse bumps don't seem to be going anywhere, nor does plowing into foot men in formation, so I think it's pretty certain collision damage needs to be implemented to level out the playing field.  The vast majority of the community seems to agree judging by how highly rated the original post is.  Frankly, I've never seen a post that highly rated on the forum.
+38 is the highest you have seen?
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Offline Spook Island

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Re: Full on horse collisions
« Reply #44 on: August 25, 2012, 09:25:23 pm »
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+38 is the highest you have seen?

Yeah, I don't live on the forums.
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