Author Topic: crpg experiment  (Read 1629 times)

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Offline Ricky77

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crpg experiment
« on: August 05, 2012, 12:05:43 am »
-1
Im going to start at 8pm tonight and play 10 hours strait till 6am and start on a level 1 character / gen 1 and measure the average XP gain and see if its possible to retire in 10 hours of strait play. O.o wish me and the heart atack im going to have good luck . BTW UNBAN ALLERS

Offline Tears of Destiny

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Re: crpg experiment
« Reply #1 on: August 05, 2012, 12:06:14 am »
+17
You can't maths. o_O

At most 60 ticks an hour (somehow ignoring loading times though also balanced out by the first tick coming at 30 seconds then one every 60 after) at ten hours at 5000 max XP per tick that is three million XP.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Son Of Odin

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Re: crpg experiment
« Reply #2 on: August 05, 2012, 12:08:11 am »
+1
Well happy x5 then ;)
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Offline Volk.

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Re: crpg experiment
« Reply #3 on: August 05, 2012, 12:08:50 am »
+2
1st. U are drunk.
2nd. U are mad.
3rd. U are drunk mad.
4th. U are sick.

Offline Vodner

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Re: crpg experiment
« Reply #4 on: August 05, 2012, 12:09:16 am »
+1
Im going to start at 8pm tonight and play 10 hours strait till 6am and start on a level 1 character / gen 1 and measure the average XP gain and see if its possible to retire in 10 hours of strait play. O.o wish me and the heart atack im going to have good luck . BTW UNBAN ALLERS
Even if you have an x5 the entire time, you still will not be able to retire in 10 hours.

Offline Leshma

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Re: crpg experiment
« Reply #5 on: August 05, 2012, 12:14:05 am »
+2
As Tears said, at x5 max is somewhere around 300k-360k per hour. You'll need whole day at constant x5 to retire.

Offline Miwiw

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Re: crpg experiment
« Reply #6 on: August 05, 2012, 12:38:42 am »
+1
Wanna do the maths?

Let's say x5. Around 8,700,000 xp needed

gen 1:
1000 xp per tick, 5000 if x5

8,700,000 : 5,000 : 60 = 29 hours

gen 16:
1450 xp per tick, 7250 if x5

8,700,000 : 7,250 : 60 = 20 hours

It's often less on battle, because you get 2 ticks for the first minute so you probably save up to an hour.
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Offline FRANK_THE_TANK

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Re: crpg experiment
« Reply #7 on: August 05, 2012, 01:32:08 am »
+2
... I swear we have an on-line calculator just for doing this...
Fammi un pompino!

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Offline Ptolemy

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Re: crpg experiment
« Reply #8 on: August 05, 2012, 01:46:48 am »
+1
Gen 16 can retire in 20 hours of x5? Sweet. Wait... why would a gen 16 need to retire?

Le sigh.

Offline SeQuel

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Re: crpg experiment
« Reply #9 on: August 05, 2012, 01:49:58 am »
+2
Pointless and stupid thread.

Offline Miwiw

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Re: crpg experiment
« Reply #10 on: August 05, 2012, 01:52:36 am »
0
Wait... why would a gen 16 need to retire?

Or simply make 8,7mil xp. :P

like for level 36 you need 64 generations  :P
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Offline Tears of Destiny

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Re: crpg experiment
« Reply #11 on: August 05, 2012, 03:00:45 am »
+2
Pointless and stupid thread.
Someone needs a hug.
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« Last Edit: August 05, 2012, 04:00:03 am by Tears of Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Son Of Odin

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Re: crpg experiment
« Reply #12 on: August 05, 2012, 03:09:40 am »
0
Someone needs a hug.
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Offline TurmoilTom

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Re: crpg experiment
« Reply #13 on: August 05, 2012, 04:45:09 am »
+3
Ricky should wait until there are a ton of awesome strategus sieges going on and THEN play 10 hours straight. :D

Offline SeQuel

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Re: crpg experiment
« Reply #14 on: August 05, 2012, 04:56:10 am »
+2
Someone needs a hug.
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I would take a hug from you any day Tears.