Author Topic: QQ  (Read 1956 times)

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Offline Zerran

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Re: QQ
« Reply #30 on: August 03, 2012, 02:04:14 pm »
-1
I disagree with removing ranged stun and nerfing xbows, HOWEVER... CHANGE THE GOD DAMN KNOCKDOWN. 9 times out of 10 I get knocked down on the first hit, and then take a free hit, plus often a second free hit if they know how to kick.
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Offline Teeth

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Re: QQ
« Reply #31 on: August 03, 2012, 03:09:32 pm »
+2
Knockdown is pretty crazy sometimes. They should really make it impossible to do the hit, knockdown, hit, kick, hit combo. That makes knockdown OP, 3 hits for the price of one.

The archer stun is really long, pretty much like polestagger, but should stay.

Offline Herkkutatti666

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Re: QQ
« Reply #32 on: August 03, 2012, 03:15:59 pm »
-1
it is signed, it can only approved
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Offline Froto_the_Loc

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Re: QQ
« Reply #33 on: August 03, 2012, 05:42:22 pm »
+4
I've tried my share of ranged/melee hybrids. Both throwing, and archery take a lot of points to be decent at. Either your melee is gimped, or your ranged power. The crossbow is the bridge between pure classes, and hybrids. Adding a "Power Draw" to it would make it eat stat points just like the rest of the ranged.

Hooray for customization and hybridization!
Down with monotonous pure classes!
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Zandieer

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Re: QQ
« Reply #34 on: August 03, 2012, 06:58:47 pm »
+1
"Hooray for customization and hybridization!
Down with monotonous pure classes!"
-Froto

Offline karasu

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Re: QQ
« Reply #35 on: August 04, 2012, 02:55:43 am »
+4
  The only thing good archery has at the moment, is in fact the stun, aka support on melee encounters, which is already "complicated" by the consecutive arrow travel speed nerfs, projectiles passing through (server side problems), etc.

  Other than that, you get outlast in almost every aspect from crossbow users, since the only "advantage" is the fire rate (with the backlash of needing more projectiles, 2 stacks).

  You want to use a 2 slot bow (aka a decent bow, not a plastic machine gun bullshit toy bow), forget about a decent melee weapon.
  If you chose a 1 slot bow, you have the chance of having a decent 1 slot side arm (aka 2h Mace of doom and beyond), but with low WPF in it, since archery below 150 WPF is terribad.
  In either situation you NEED almost no gear/to be buttnaked, to avoid serious WPF penalties.
  So, the slot system pretty much killed archer hybrids. I miss having a longsword as side weapon.
It made every archer have to decide in being either an hard hitter slowpoke, or a agiwhore machinegunner. Too much min maxing, no balancing in it.


  Then people say "but I get almost 1 shot by those rus bows and bodkins!!1!"
  Well, it's all very situational, movement speed has AN HUGE weight on damage calcs.
P.E.: today I headshot kubel_the_Grey in almost point blank (2 meters from him), he uses a klappvisier, and he survived. I even saw him taking another 2 hits from a melee player. I have 7 Power Draw, +3 Rus Bow, and +3 Bodkin Arrows. He was standing still breaking a door.


So, if tl;dr,

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« Last Edit: August 04, 2012, 01:47:12 pm by karasu »

Offline rufio

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Re: QQ
« Reply #36 on: August 05, 2012, 03:20:56 pm »
0
down with paralize stuns, they dont make the game fun for enyclass hit by them, half the stun time and all will be glad.
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Offline Piok

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Re: QQ
« Reply #37 on: August 05, 2012, 03:34:14 pm »
0
Instead knock down make it stagger.

Offline Knitler

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Re: QQ
« Reply #38 on: August 05, 2012, 03:38:32 pm »
0
And please, i dont know how to call it except cooldown time ... when i thrust against a shield or armor when its too far away i glance of and have a cooldown of maybe 2 seconds so i never can block that guy i glanced off or someone else standing besides him. You know what i mean?
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Offline rufio

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Re: QQ
« Reply #39 on: August 05, 2012, 03:51:14 pm »
0
yes i know what you mean knitler, other stabs have same not only yours ":3 im not sure if it would be good to remove it thow,
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Offline Knitler

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Re: QQ
« Reply #40 on: August 05, 2012, 03:53:26 pm »
0
yes i know what you mean knitler, other stabs have same not only yours ":3 im not sure if it would be good to remove it thow,

Its just terrible when you thrust into one guy but he has done one step back - you glance and have cooldown - he makes a step forward and slash you in the head with his Maul/2H which are longer than my awlpike ... :P
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Offline rufio

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Re: QQ
« Reply #41 on: August 05, 2012, 03:58:28 pm »
0
my 2hander has the same mechanic on stabs :P
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Offline Knitler

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Re: QQ
« Reply #42 on: August 05, 2012, 04:16:47 pm »
0
my 2hander has the same mechanic on stabs :P

But its longer and can outrange me since this animation update "against" polearms ... its hard to get stabbed when you must stab :D
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Offline rufio

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Re: QQ
« Reply #43 on: August 05, 2012, 05:26:43 pm »
0
you have the advantage in your stab reach thow  :mrgreen:
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