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Changed soak/reduction values. Apparently the script is faulty at high armor levels with these values, cut damage starts to behave funny. Interpret that as you will, damage calc has always been a guideline and not exact magic.
Elmokki integrated his improved damage calculation and effective wpf stuff into my base frame, effectively fixing my old inaccurate damage calculator with his.http://forum.c-rpg.net/index.php/topic,24237.0.htmlAll hail!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
''fixing''cough..euhmin and max are inversed in your formula at high armor value you know. (i think the damage went in negative...)and that thing behave strangely at cut with BIG armor(like 70 more.. ) and low str (3str 0ps 1wpf)65: 1,570: 1.575: 380: avg for 30 cut is 3.5 85: 590: 7and for fun400: 745,5with ''normal'' built it work fine!(was testing damage on a 3/39 built and was looking to see at wich point someone could gear crutch me and ignore my hits)continue your good work!
The fixed damage and the weight calculator is gone on the website. i can't find it here or there. i only see damae calculated but not with the weight thing and the wps? where is it
Is it down?