Author Topic: STR/AGI Weight penalty  (Read 1489 times)

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Offline Nyalan

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STR/AGI Weight penalty
« on: July 31, 2012, 08:06:48 pm »
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Does the weight penalty on Athletics and AGI is lesser if you have more strenght?

That means if you have 18/21 Stats with 7 Athletics, rising your strenght will render your Athletics and AGI less affected by wearing heavy armor, making the AGI + Ath more efficient with more strenght when you do?

Offline _Sebastian_

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Re: STR/AGI Weight penalty
« Reply #1 on: July 31, 2012, 08:31:00 pm »
+1
Does the weight penalty on Athletics and AGI is lesser if you have more strenght?
Yep.
Strength reduces the movement speed penalty from weight.

Offline Nyalan

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Re: STR/AGI Weight penalty
« Reply #2 on: July 31, 2012, 08:47:20 pm »
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Thanks,  do you know where you can find how much % of your speed each Lbs reduces your movement, and how much % of that % each point of STR saves you from that penalty?

The reason I'm asking is to know if 3 points put in STR would give you more speed than a 3 points in AGI (with +1 Ath)l with a heavy equipment (34 Lbs) with 24 STR 21 AGI (7 Athl), (rather than 27 STR 18 AGI -6 Athl). --Meaning 3 points in AGI with an athletics would be wasted with heavy equipment on foot as the STR would reduce the movement penalty more with that weight than the AGI and Athl would raise it
Sorry for asking, but there is no way to test it past level 31

I was thinking a balanced build with AGI and lots of STR could still make a pretty armored character running fast with the STR penalty reduction and Athletics at high level
« Last Edit: August 01, 2012, 12:06:15 am by Nyalan »

Offline _Sebastian_

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Re: STR/AGI Weight penalty
« Reply #3 on: August 01, 2012, 08:59:56 pm »
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Thanks,  do you know where you can find how much % of your speed each Lbs reduces your movement, and how much % of that % each point of STR saves you from that penalty?

I finally made a movement speed test on a complete flat 1020x1020m map.

I tested two different builds(0str/30str) with different carry weights(10/20/30/40/50/100).

Quote
carry weight= 0.0kg      10.0kg    20.0kg    30.0kg    40.0kg    50.0kg    100.0kg
 
   0str  0agi= 3.49m/s  3.39m/s  3.31m/s  3.25m/s  3.20m/s  3.16m/s  3.02m/s

  30str  0agi= 3.44m/s  3.35m/s  3.28m/s  3.22m/s  3.17m/s  3.13m/s  3.00m/s


 carry weight= 0.0kg

   0str 30agi= 4.08m/s +10ath= 4.98m/s

  30str 30agi= 4.08m/s +10ath= 4.98m/s
The strange thing is, that strength actually lowers the speed if it has a higher value than agility.
Only if strength is on the same level as agility, you wont get any speed penalty from strength.

But now lets take a look on how much strength reduces the speed penalty from weight.

Quote
carry weight= 0.0kg      10.0kg  20.0kg 30.0kg  40.0kg  50.0kg  100.0kg
 
   0str  0agi= 3.49m/s  -0.10    -0.18    -0.26    -0.29    -0.33    -0.47

  30str  0agi= 3.44m/s  -0.09    -0.16    -0.22    -0.27    -0.31    -0.44
As you can see strength has an effect on the movement speed.
It's not realy that much, but better than nothing. :wink:
« Last Edit: August 01, 2012, 09:17:35 pm by _Sebastian_ »

Offline Jarlek

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Re: STR/AGI Weight penalty
« Reply #4 on: August 01, 2012, 09:04:11 pm »
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Just to confirm it Sevastian:

That test was done in cRPG?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline _Sebastian_

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Re: STR/AGI Weight penalty
« Reply #5 on: August 01, 2012, 09:08:26 pm »
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That test was done in cRPG?
No I tested it in my mod, but the movement related stuff is completly hardcoded, so it should be the same in crpg.

Offline oprah_winfrey

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Re: STR/AGI Weight penalty
« Reply #6 on: August 01, 2012, 09:15:05 pm »
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I have seen a lot of people talking about this, but the part that seems to be left out is that AGI is a lot more effective in lowering the weight penalty.

Also the biggest reason that strength builds can wear heavy armor is because they are not focused around moving fast, so the weight penalty is not as important to them.

Offline Jarlek

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Re: STR/AGI Weight penalty
« Reply #7 on: August 01, 2012, 09:29:27 pm »
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No I tested it in my mod, but the movement related stuff is completly hardcoded, so it should be the same in crpg.
cmpx and his WSE voodoo magic :P
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline _Sebastian_

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Re: STR/AGI Weight penalty
« Reply #8 on: August 01, 2012, 10:25:54 pm »
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cmpx and his WSE voodoo magic :P
I smell witches.

Offline Nyalan

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Re: STR/AGI Weight penalty
« Reply #9 on: August 01, 2012, 10:51:35 pm »
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 :oops: Cool! Thanks Sebastian, but are we 100% sure it's the same than Crpg?

Offline _Sebastian_

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Re: STR/AGI Weight penalty
« Reply #10 on: August 01, 2012, 11:05:14 pm »
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:oops: Cool! Thanks Sebastian, but are we 100% sure it's the same than Crpg?

I'm pretty sure it is...
Cmp knows more. :wink:

I can't test it in crpg, because I have no access to it's module system...
So I'm not able to port my agent speed caluculation script into crpg.
« Last Edit: August 02, 2012, 12:20:03 am by _Sebastian_ »

Offline Araxiel

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Re: STR/AGI Weight penalty
« Reply #11 on: August 01, 2012, 11:10:37 pm »
+1
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Re: STR/AGI Weight penalty
« Reply #12 on: August 02, 2012, 01:20:36 am »
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