Author Topic: Fire arrows  (Read 1946 times)

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Offline gazda

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Fire arrows
« on: April 07, 2011, 10:01:21 am »
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Maybe adding fire arrows would make game more fun (for archers atleast)

It would need a torch in inventory, and would do more dammage, maybe a bit less accuracy.
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Offline Joxer

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Re: Fire arrows
« Reply #1 on: April 07, 2011, 06:38:32 pm »
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Torch idea ok. More damage definately no. When you use a firearrow you cant pull the arrow all the way back. If you shoot it like that it'll just go off. Fire arrows there for should do less damage, less range and have a possibility of setting fire on ladders, catapults and buildable siege towers and whatever construction sites spawn.
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Offline Tetris

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Re: Fire arrows
« Reply #2 on: April 07, 2011, 06:43:49 pm »
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Very possible due to the fact chadz has been adding Operational Siege Engines. But a better idea is a new set of arrows. For example, you may only have 5-10 fire arrows per match, and do a bit more damage?

Offline Tears of Destiny

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Re: Fire arrows
« Reply #3 on: April 07, 2011, 07:40:14 pm »
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This would make night battles look pretty, and I want to see a Miley charge out of the darkness in full plate with three or so flaming arrows stuck out of her swinging at people.
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Offline Punisher

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Re: Fire arrows
« Reply #4 on: April 07, 2011, 07:48:22 pm »
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Torch idea ok. More damage definately no. When you use a firearrow you cant pull the arrow all the way back. If you shoot it like that it'll just go off. Fire arrows there for should do less damage, less range and have a possibility of setting fire on ladders, catapults and buildable siege towers and whatever construction sites spawn.

+1

Offline gazda

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Re: Fire arrows
« Reply #5 on: April 07, 2011, 09:19:33 pm »
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im glad your discusing it,

ok so torch thing is imo ok, dammage stays the same ok, but if there will be new siege engine, maybe destructable wooden parts, or even doors id say fire arrows should be able to destroy that
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Offline Zisa

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Re: Fire arrows
« Reply #6 on: April 07, 2011, 10:12:37 pm »
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It would be especially awesome to light on fire the straw roofs and burn campers to death. Oh, need 2h/polearm torches too.
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Offline Hirlok

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Re: Fire arrows
« Reply #7 on: April 07, 2011, 11:54:54 pm »
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It would be especially awesome to light on fire the straw roofs and burn campers to death. Oh, need 2h/polearm torches too.

LOL - all for it. Vikingr mod already has something like that included (the torches and the burning roofs, not the fire arrows).  Could be "borrowed", maybe.

Fire arrows were discussed a few times already - if the game engine permits, it would be awsome if several of them (forcing more than one archer to cooperate on this) could set siege ladders and ramps on fire... because that, besides the psychological effect or scaring horses and elephants, was their purpose, against human targets good old bodkins were more effective...
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Offline DeadlyDick

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Re: Fire arrows
« Reply #8 on: April 09, 2011, 04:04:39 pm »
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Fire is best.
We could have a secondary toggle for all weapons that would set them on fire.
it would help brighten up the night battles.

Offline Mtemtko

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Re: Fire arrows
« Reply #9 on: April 09, 2011, 04:57:05 pm »
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Arrows on fire= more draw time, less accuracy and when hitting a target dealing DoT :D
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Offline Teeth

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Re: Fire arrows
« Reply #10 on: April 09, 2011, 05:02:06 pm »
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Fire arrows would be awesome. They should have a bonus against shield or something and deal damage over time but indeed with reduced accuracy and reduced draw and flight speed.

Offline EliteDragon

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Re: Fire arrows
« Reply #11 on: April 10, 2011, 08:52:47 am »
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I remember fire arrows being discussed many times before as well, never like this though. So let's talk about fire arrows. I'm loving the ability to take down anything wooden already.
  • To incorporate this in-game, I would say 2.5x damage on wooden structures and the fire went out when they hit (to avoid visual lag of course)?
  • Using fire arrows would require a torch in inventory and enable a mode switch on your bow.
  • The mode switch would mean that all existing bows are changed before-hand to have a secondary mode with all the damage, speed, accuracy pre-set.
  • You would only be able to switch your bow to this mode when it detects a torch in your inventory and as I already stated, everything stat-wise related to having fire arrows would already be pre-set on the bows.
The hardest part would probably be making the models for each kind of fire arrow (barbed/khergit/bodkin arrow on fire).
I wish the developers the best of luck if they were to implement this idea in-game.
« Last Edit: April 10, 2011, 08:56:48 am by EliteDragon »

Offline Cyclopsided

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Re: Fire arrows
« Reply #12 on: April 10, 2011, 09:01:52 am »
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....or just add a type of arrows called 'burning arrows'
make it do bonus to shield, and have cut damage type rather than pierce.
+damage to ladders and stuff
ta-da~
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Offline EliteDragon

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Re: Fire arrows
« Reply #13 on: April 10, 2011, 09:34:51 am »
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....or just add a type of arrows called 'burning arrows'
make it do bonus to shield, and have cut damage type rather than pierce.
+damage to ladders and stuff
ta-da~

How do you make them less accurate to shoot with, etc. then?

Offline ToxicKilla

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Re: Fire arrows
« Reply #14 on: April 10, 2011, 02:29:29 pm »
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I think fire arrows should do a bit more damage, or even better light players on fire, (or maybe even knock them down, stop, drop and roll kinda thing) be super pimp at taking out siege engines but have less accuracy, and less projectile speed.
« Last Edit: April 10, 2011, 02:32:39 pm by ToxicKilla »