Author Topic: pike  (Read 3188 times)

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Offline Penitent

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Re: pike
« Reply #15 on: July 26, 2012, 09:08:19 pm »
+2
so you want to ruin fix pike even more?

The realism/balance discussion is a black-and-white argument that doesn't apply here I don't think.  Outside of realism and balance, we all have certain assumptions that we share regarding this game.

We assume gravity won't reverse, and we'll all stay flat on the ground.
We assume getting smacked in the head will hurt more than getting poked in the foot.
We assume weapons can't attack through walls.
We assume that if a weapon is out of range OR too close to a player, damage won't be dealt.

Why does the pike get an exception to those last two assumptions?  It doesn't make any sense.  NO weapon should have these abilities.  It doesn't matter if its OP, UP, or peepee.  It's a glitch, a bug, and it should be fixed.  There aren't any questions about it.  I can't see an argument for allowing the pike to behave differently than ALL the other weapon in the game making any sense.

However, I know humans can be very creative and nuanced.  If you or anyone else has any compelling reasons why the pike should be able to defy these very basic and universal assumptions we all share about how the mechanics of CRPG work...please share!

Offline kaassaus

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Re: pike
« Reply #16 on: July 26, 2012, 09:10:12 pm »
0
idd i too think its a bug.

Offline Korgoth

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Re: pike
« Reply #17 on: July 26, 2012, 09:15:18 pm »
+3
this is a balance issue, not a realism issue.

edit: actually, i think its more of a glitch/bug that needs to be corrected.

Well what you just illustrated is a problem with most weapons in the game and I'm pretty sure it can't be fixed.
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Offline CrazyCracka420

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Re: pike
« Reply #18 on: July 26, 2012, 09:17:22 pm »
0
The game is in many, many, many ways realistic.

Also, its true that pikes can stab when ppl or things are too close to them.  When the pike is held back, you can stand to where the point is past you, but when they thrust you'll still get stabbed.
They can also "curve stab" around walls and through windows.

It's absolutely ridiculous.

This affects every weapon in the game.  It's the same reason I'm able to bump/stab or bump/couch someone with my heavy lance on horseback. 

*EDIT* Sorry Kor, read the first two posts and responded :P
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Offline Penitent

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Re: pike
« Reply #19 on: July 26, 2012, 09:21:38 pm »
+2
with 1h weapons I cannot stab someone that is too close to be stabbed.  Even if they are far away enough that the point of my sword can concievably be thrust into their body, it will "bounce back."

So no, this does not happen with all weapons.
Maybe it is a problem with poles, or just very long weapons?

Offline Toodles

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Re: pike
« Reply #20 on: July 26, 2012, 09:43:17 pm »
+2
All boohoo-don't-nerf-my-weapon people need to understand that while the pike and many long weapons are now balanced with the GLITCH TAKEN INTO ACCOUNT, they can just as well be balanced ONCE IT'S FIXED through STAT changes.

You want to cover your buddies with a pike? Be sure to be covered in return, or prepare sidearm.

Offline rustyspoon

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Re: pike
« Reply #21 on: July 26, 2012, 09:53:02 pm »
0
All boohoo-don't-nerf-my-weapon people need to understand that while the pike and many long weapons are now balanced with the GLITCH TAKEN INTO ACCOUNT, they can just as well be balanced ONCE IT'S FIXED through STAT changes.

You want to cover your buddies with a pike? Be sure to be covered in return, or prepare sidearm.

That's something I would like. It would also help the game be more dynamic. I already do that with my hoplite. If I'm about to be overrun, or someone's trying to facehug me, I pull out my sword which auto drops my ashwood pike. Once I kill them, I pick my pike back up again.
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Offline Toodles

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Re: pike
« Reply #22 on: July 26, 2012, 10:04:16 pm »
+2
That's something I would like. It would also help the game be more dynamic. I already do that with my hoplite. If I'm about to be overrun, or someone's trying to facehug me, I pull out my sword which auto drops my ashwood pike. Once I kill them, I pick my pike back up again.

Not to mention generating a greater emphasis on teamwork, which I'm all for! :)

Without knowing much about archery build dynamics, I'd say we'd see a hell of a lot more slower moving / high damage archers if they trusted the infantry to protect them. If anything, the sudden boom in hoplites is likely an indication that more and more people are coming to the realisation that the mob rules in cRPG, pikemen are just a bit further down the line of selflessness.

Anyway, sorry for the off topic there. :)

Offline Zerran

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Re: pike
« Reply #23 on: July 27, 2012, 01:47:33 am »
+1
Oh wow, it's been a while since we've had a NARF PIKE I CANT BLCOK DOWN thread.

PROTIP: Block down, wait for thrust stun: profit.
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Offline Toodles

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Re: pike
« Reply #24 on: July 27, 2012, 01:59:35 am »
+1
Oh wow, it's been a while since we've had a NARF PIKE I CANT BLCOK DOWN thread.

PROTIP: Block down, wait for thrust stun: profit.

Read - the - words.

Hell, someone even painted a PICTURE for you.

Offline Zerran

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Re: pike
« Reply #25 on: July 27, 2012, 02:11:49 am »
0
Read - the - words.

Hell, someone even painted a PICTURE for you.

I read them fine, point is the only way to "fix" the pike is to change fundamental game mechanics which would have a serious impact on every other weapon as well. Every single weapon in the game can stab with it's full length, so explain to me why you only expect the pike to not be able to do this?

So again: Block down, all your problems are solved.
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Offline Chris_P_Bacon

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Re: pike
« Reply #26 on: July 27, 2012, 06:13:47 am »
0
There's possibly a fix for this. CMP developed a system that gives different weapon damages to different parts of weapons. Therefore they could reduce the damage the pole of a pike does and make it blunt but give it a hitbox so it doesn't go through shit.
http://www.youtube.com/watch?v=rZIWhK8VXUo&feature=g-all-u

Offline Toodles

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Re: pike
« Reply #27 on: July 27, 2012, 06:43:17 am »
+1
I read them fine, point is the only way to "fix" the pike is to change fundamental game mechanics which would have a serious impact on every other weapon as well. Every single weapon in the game can stab with it's full length, so explain to me why you only expect the pike to not be able to do this?

So again: Block down, all your problems are solved.

A) I don't think ANYONE here mentioned having TROUBLE fighting pikemen, the issue being raised is the SENSELESSNESS involved.

B) Who said pikes should be the only weapons affected by this change? Anything that is too long to stab with at close range ought to stun at most and anyone chanting "balance over realism" fails to understand that the game CAN be balanced around that which ISN'T utterly devoid of LOGIC. Pikes are currently well balanced with their glitchiness taken into account, without they'll surely be balanced another way - higher damage or speed for instance.

C) The Vikingr mod has featured a minimal range script on ALL weapons for months now and from what I gathered cmp is working on an improved version of his own! So yes, it's possible.

:)

Offline Strider

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Re: pike
« Reply #28 on: July 27, 2012, 06:53:20 am »
+2
i don't get what your sayin. The pike is weaker than ever.
3 slots, unshealthable, no overhead swing, only 24 pierce, lower speed.

Offline Tanken

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Re: pike
« Reply #29 on: July 27, 2012, 06:58:42 am »
0
i don't get what your sayin. The pike is weaker than ever.
3 slots, unshealthable, no overhead swing, only 24 pierce, lower speed.

Not to mention we can't be tornadoes any more..

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