Just to beginn with, this is my first map, so some opinions and suggestions to improve it are always welcome.
Forest Attack:
Version: 1.2
Download *updated*:
http://www.mbrepository.com/file.php?id=2745This map generally is a standart siegemap. attackers spawn in a forest near a castle which contains the flag in the middle.
They can access the Castle via a ladder, a "to be opened"-maingate and a backdoor. i added some breakable doors in the way, so it shouldn't just be a rush map.
Also you can access the walls from nearly everywhere inside the castle, via several stairs and things like that, so it should be possible to defend the walls against ladders more easily.
I added quite a lot of small details to this map, because the most ones seem so empty and dead in my opinion. i didn't see any perfomance losses at my Pc though.
The playable part of the map is not that big, so there should be quite some action going on. It's totally sourrounded by invisible walls btw.
"patchnotes 1.1":
- fixed the size problem, map is now ~ 140 kb instead of 980 kb
- removed lots of plants and the falling leaf effects to improve performance on weaker machines
- deleted the inner doors to the gate-winch
- moved some respawnpoints
- smoothed the riverbed
- fixed the invisible walls
- removed the sword, stone and shining effect
- some further minor fixes
Patchnotes 1.2
- sligth balancing with spawnpoints
- added torches+lights for better nightcombat
- added the spiketrap of doom ;)
- fixed minor bugs
Some Screenshots
The complete set of Screens you can see here:
http://steamcommunity.com/profiles/76561197961053874/screenshots/