First of all, I want to say that I made a similar topic several months ago and a lot of things from that topic got fixed, so I thank everyone from the Dev Team who helped with that.
What has been fixed (not important to read, just a text)
Slot system should be fixed. Nowadays it causes a lot of problems, especially with ranged weapons. First of all, instant reloading bug is still possible to do. Second thing is that ammo often disappears when you try to pick something.
Slot system got fixed as far as I see. Reloading bug is fixed, ammo doesn't disappear but drops on the ground or merges with ammo you carry. So after all I consider this system as working as intended. Thank you.
Remove ladders from the battles.
Ladders frustrated most of the players, because archers and crossbowmen used to climb on the roofs, destroy ladders and camp all the round getting easy kills. Thank you.
Something should be done with polearms. Nowadays they're the most bugged weapons.
a) polestagger should be removed or the speed of polearms should be nerfed somehow.
b) The animation speed of the thrust is way too fast.
c) Some long weapons should be unbalanced or speed should be nerfed
d) Long spears/pikes and other poking polearms still have ridiculous thrusts. Maybe the rotation speed with the pressed attack button should be defined by the weapon's attack speed.
e) Most of polearms are still way too powerful (like Bec de Corbin)
Polestagger has been removed, so the problem #1 got solved. I believe that was one of the most discussed problems among others, lots of tears and whine got stopped. I believe that animation speed got tweaked also, even if it wasn't - without a polestagger it doesn't matter that much. Long spears/pikes got fixed because the angle of rotation and turning speed got limited. Thank you.
There are still some things that should be made/fixed to make this game more interesting. Unfortunately, I don't play that much to judge some things but I'm definitely sure about problems written below. I hope that you'll take me serious and give me a solid argument if I'm wrong.
1. Make a "Drop all ammo" button and/or "Drop all equipment". cRPG needs this button since the early versions. Sometimes it's impossible to drop some items and it annoys players. I.e. a thrower used all his ammo, he picks up a different throwing weapon and he gets his melee weapon dropped on the ground so he doesn't even see that it drops and dies after that trying to switch weapon. Situation gets worse when he uses something that doesn't have a visible bag or container so you never know if you have an empty bag of throwing weapons or not. The other situation is when you spawn with 4 stacks of arrows or bolts on Strategus battle and you can't drop them because you can't pick up a bow/crossbow. Yes, weapon racks can help but you don't have them all the time.
2. Make a suicide button.Sometimes it happens that you get stuck. The best thing would be to fix all the maps which have such places, but I bet that more than 50% of the maps have places where you can get stuck. And the worst thing about this is that your game tends to crash most of the time you get stuck. This is not a player's fault so there should be a possibility to make a suicide without going to spectators or getting game crashed losing a multiplier. Another suggestion about solving this problem is #7.
3. Make models for weapon containers, fastenings and bindings.It will make people look different. Making a different and individual character is what cRPG brings to Warband, doesn't it? And will not only make cRPG look really better but also will fix some problems like throwing axes/lances appearing out of the blue in the hands of a thrower who looks like a melee player. And you should agree that a sword which has something to be sheathed in looks way better than just a sword hanging on the back the way no one knows how.
I think it's not necessary to make huge jackets for all the swords, little frogs like this should be fine.
Something like this for medium swords;
onehanded/throwing axes
throwing daggers (yes, it's medieval, just on a modern guy)
or at least this for small throwing weapons
4. Add more alternative modes for equipment.It will diversify battles and make it more interesting for players. There are some things that should be done (you're free to suggest) like these:
- Add melee mode for throwing knives/daggers
- Add throwing mode to Practice Dagger (9 blunt), Peasant Knife (16 cut), Knife (19 cut), Cleaver (throwing axe animation, 20 cut), Dagger (21 cut), Long Dagger (22 cut), Hand Axe (throwing axe animation, 23 cut)
- Add the alternative mode to Board Shields, so they can be thrown on the ground (like a Siege Shield), I don't know if it is difficult to code (calculate how much HP this placed shield should have and if there will be a possibility to pick it up back, just suggesting) because they're useless right now. No sense in using them because they don't give a better cover (all shields cover the whole body with decent shield skill) and they have a bad resistance (so it's not that difficult to penetrate them by heavy crossbows), they're slow. Old Board Shield, Plain Board Shield, Board Shield, Heavy Board Shield. Here is the screenshot from the Korgoth's thread (Mercenaries mod)
7. Make unstuck buttonEveryone hates being stuck and there is a solution. Once you get stuck and you're sure you can't get out of it - you can use a button in crpg menu. It will allow you to get teleported to your spawn point after some certain time (or where you look, both are possible, needs discussion). When you do this - a global message appears that you're trying to unstuck. After 20 (or more/less) seconds you'll get teleported and get some damage. If you got unstuck - you will be able to cancel the teleport function. And it will be a bannable offense if you use it without getting stuck. Also, server will record the coordinates of the place where you got stuck and the name of the map, so devs could recreate it and fix it.
8. Make it impossible to drop/pick up empty quiversSometimes it happens that there are a lot of empty quivers/stacks of bolts/throwing weapons on the ground. When you pick them up - you don't have anything besides a busy slot. So empty quivers should disappear upon being dropped on the ground to prevent glitching.
Here I'll place some discussable suggestions, in which I'm not sure:
5. Make TeamKill penalties. DONEIt happens sometimes when you teamkill or get teamkilled. Most of the time it's not on purpose and it's okay. But sometimes happens that player who teamkilled you often does this because he doesn't care who and where he hits (or just a frag chaser) and in most of the cases you can't report of him or just don't find it useful, it won't change anything, it's just his playstyle. So what I suggest is: the player who TKed you should pay the upkeep for the items which got broken in the round when you got TKed. If he doesn't have enough money - he loses his multiplier. It sounds fair, isn't it? And don't forget to add the rule that provoking teamhits (like trying to catch a bolt or an arrow of your teammate, or trying to run under the horse) is forbidden.6. Make all equipment being dropped upon death.I think it could be a very good thing for a game, because it often happens when an archer is chasing another archer to get some extra arrows and after all he switches to melee and doesn't drop his bow, just a hammer. Same happens with throwers or shielders who sheath their shields. Well, in overall, I think it would be much better if players could drop everything they had in their 4 slots after being killed.
Please discuss.