Author Topic: Pack of suggestions/fixes. Things which will make cRPG a better game to play.  (Read 836 times)

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Offline DaveUKR

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First of all, I want to say that I made a similar topic several months ago and a lot of things from that topic got fixed, so I thank everyone from the Dev Team who helped with that.

What has been fixed (not important to read, just a text)
(click to show/hide)

There are still some things that should be made/fixed to make this game more interesting. Unfortunately, I don't play that much to judge some things but I'm definitely sure about problems written below. I hope that you'll take me serious and give me a solid argument if I'm wrong.

1. Make a "Drop all ammo" button and/or "Drop all equipment".
cRPG needs this button since the early versions. Sometimes it's impossible to drop some items and it annoys players. I.e. a thrower used all his ammo, he picks up a different throwing weapon and he gets his melee weapon dropped on the ground so he doesn't even see that it drops and dies after that trying to switch weapon. Situation gets worse when he uses something that doesn't have a visible bag or container so you never know if you have an empty bag of throwing weapons or not. The other situation is when you spawn with 4 stacks of arrows or bolts on Strategus battle and you can't drop them because you can't pick up a bow/crossbow. Yes, weapon racks can help but you don't have them all the time.

2. Make a suicide button.
Sometimes it happens that you get stuck. The best thing would be to fix all the maps which have such places, but I bet that more than 50% of the maps have places where you can get stuck. And the worst thing about this is that your game tends to crash most of the time you get stuck. This is not a player's fault so there should be a possibility to make a suicide without going to spectators or getting game crashed losing a multiplier. Another suggestion about solving this problem is #7.


3. Make models for weapon containers, fastenings and bindings.
It will make people look different. Making a different and individual character is what cRPG brings to Warband, doesn't it? And will not only make cRPG look really better but also will fix some problems like throwing axes/lances appearing out of the blue in the hands of a thrower who looks like a melee player. And you should agree that a sword which has something to be sheathed in looks way better than just a sword hanging on the back the way no one knows how.

I think it's not necessary to make huge jackets for all the swords, little frogs like this should be fine.
Something like this for medium swords;
(click to show/hide)
onehanded/throwing axes
(click to show/hide)
throwing daggers (yes, it's medieval, just on a modern guy)
(click to show/hide)
or at least this for small throwing weapons
(click to show/hide)


4. Add more alternative modes for equipment.
It will diversify battles and make it more interesting for players. There are some things that should be done (you're free to suggest) like these:
- Add melee mode for throwing knives/daggers
- Add throwing mode to Practice Dagger (9 blunt), Peasant Knife (16 cut), Knife (19 cut), Cleaver (throwing axe animation, 20 cut), Dagger (21 cut), Long Dagger (22 cut), Hand Axe (throwing axe animation, 23 cut)
- Add the alternative mode to Board Shields, so they can be thrown on the ground (like a Siege Shield), I don't know if it is difficult to code (calculate how much HP this placed shield should have and if there will be a possibility to pick it up back, just suggesting) because they're useless right now. No sense in using them because they don't give a better cover (all shields cover the whole body with decent shield skill) and they have a bad resistance (so it's not that difficult to penetrate them by heavy crossbows), they're slow. Old Board Shield, Plain Board Shield, Board Shield, Heavy Board Shield. Here is the screenshot from the Korgoth's thread (Mercenaries mod)
(click to show/hide)

7. Make unstuck button
Everyone hates being stuck and there is a solution. Once you get stuck and you're sure you can't get out of it - you can use a button in crpg menu. It will allow you to get teleported to your spawn point after some certain time (or where you look, both are possible, needs discussion). When you do this - a global message appears that you're trying to unstuck. After 20 (or more/less) seconds you'll get teleported and get some damage. If you got unstuck - you will be able to cancel the teleport function. And it will be a bannable offense if you use it without getting stuck. Also, server will record the coordinates of the place where you got stuck and the name of the map, so devs could recreate it and fix it.

8. Make it impossible to drop/pick up empty quivers
Sometimes it happens that there are a lot of empty quivers/stacks of bolts/throwing weapons on the ground. When you pick them up - you don't have anything besides a busy slot. So empty quivers should disappear upon being dropped on the ground to prevent glitching.

Here I'll place some discussable suggestions, in which I'm not sure:

5. Make TeamKill penalties. DONE
It happens sometimes when you teamkill or get teamkilled. Most of the time it's not on purpose and it's okay. But sometimes happens that player who teamkilled you often does this because he doesn't care who and where he hits (or just a frag chaser) and in most of the cases you can't report of him or just don't find it useful, it won't change anything, it's just his playstyle. So what I suggest is: the player who TKed you should pay the upkeep for the items which got broken in the round when you got TKed. If he doesn't have enough money - he loses his multiplier. It sounds fair, isn't it? And don't forget to add the rule that provoking teamhits (like trying to catch a bolt or an arrow of your teammate, or trying to run under the horse) is forbidden.

6. Make all equipment being dropped upon death.
I think it could be a very good thing for a game, because it often happens when an archer is chasing another archer to get some extra arrows and after all he switches to melee and doesn't drop his bow, just a hammer. Same happens with throwers or shielders who sheath their shields. Well, in overall, I think it would be much better if players could drop everything they had in their 4 slots after being killed.



Please discuss.
« Last Edit: August 16, 2012, 12:33:47 pm by DaveUKR »

Offline DaveUKR

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I will modify this thread when something gets added/fixed. And will also add your good suggestions. Please check the first post from time to time.

Offline Tydeus

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5. Make TeamKill penalties.
Please? Can we? Been talking about this for a while now. My guess is that no one came up with a creative way of implementing an appropriate penalty. Maybe that's simply due to our current xp system though? Maybe with the new xp system, we can have tks count as a negative xp bonus. So where you might gain xp for feats of strength or fighting around teammates and using teamwork, twing subtracts or nullifies some of those bonuses.

6. Make all equipment being dropped upon death.
I think it could be a very good thing for a game, because it often happens when an archer is chasing another archer to get some extra arrows and after all he switches to melee and doesn't drop his bow, just a hammer. Same happens with throwers or shielders who sheath their shields. Well, in overall, I think it would be much better if players could drop everything they had in their 4 slots after being killed.
Could be a good way to buff throwing, possibly could consider it a buff to xbows and maybe even archers as well.
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Offline DaveUKR

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Please? Can we? Been talking about this for a while now. My guess is that no one came up with a creative way of implementing an appropriate penalty. Maybe that's simply due to our current xp system though? Maybe with the new xp system, we can have tks count as a negative xp bonus. So where you might gain xp for feats of strength or fighting around teammates and using teamwork, twing subtracts or nullifies some of those bonuses.
Probably. But nobody knows when this will get implemented.

Could be a good way to buff throwing, possibly could consider it a buff to xbows and maybe even archers as well.
Xbows? You have to survive the whole round to run out of bolts, seriously.

Offline Miwiw

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TeamKill penalties:

Each tk gives 20% less xp and 10% less gold for the next 10 minutes. If it's possible to code something like that, otherwise just make people lose x amount of xp and x amount of gold then if thats possible.
Maybe a similar thing for teamhits, just 1% less xp and 0,5% less gold for the next 5 minutes. Probably let teamhits depend on the dmg dealt, as there are many th that are not on purpose nor depend on any kind of stupid action (e.g. lag whatever...).

I like the other suggestions. Nicely done.
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Offline Tydeus

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Xbows? You have to survive the whole round to run out of bolts, seriously.
Actually, yeah, that's true.
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Offline Adamar

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If the suicide button comes with its own animation, I agree.

Offline Jarlek

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Offline Bjord

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If the suicide button comes with its own animation, I agree.

Also, using a katana makes you do harakiri. That will satisfy the weaboos and stop all the whine about 17p on katana.
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Offline Adamar

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Weeboos killing themselfs will satisfy all.

Offline Zerran

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I like all of it except teamkill penalties.

99% of TKs are accidental, many of which by players that were doing their best to avoid TKs while fighting near friendlies. Implementing TK penalties will lead to both increased griefing, as well as reduced teamwork, as people are more afraid to fight near one another.
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Offline dodnet

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99% of TKs are accidental, many of which by players that were doing their best to avoid TKs while fighting near friendlies. Implementing TK penalties will lead to both increased griefing, as well as reduced teamwork, as people are more afraid to fight near one another.

This. I would never again go near others if I had to pay their upkeep on an accidental tk. Thats just stupid.

I don't like the models in #3, they look too modern. Doesn't fit the theme in my opinion. #6 only benefits ranged as they might find more ammo around. The other suggestions are OK.
« Last Edit: July 23, 2012, 03:44:03 am by dodnet »
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Everkistus

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Very good suggestions, would improve cRPG a lot!

Offline Winterly

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Awesome suggestions especially the board shield, it'll add some variation to gameplay/strategy...even as a Cavalry player myself, I wholly support the idea of more obstacles.
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Offline Molly

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Instead of paying the upkeep of the teamkilled or lose some multiplier, just bring reflect damage.

That way, people will be more careful cuz they lose the same amount of HP as the teamhit one. The M button isn't really working as intended anyway because some douchebags just press it every time they get hit. For those, it doesn't matter that they should only press it on intentional teamhits.

Reflect teamdamage is the way to go in my opinion but probably a lot are going to argue against it since it's not realistic or knowing that they are the teamhitter we're talking about.
Might not be realistic but this is still a game and 2h stab outreaches spears too, so bring reflected damage!
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