Poll

BALANCE of MAP

Offense has a big advantage
1 (3.3%)
Offense has a slight advantage
5 (16.7%)
Balanced
10 (33.3%)
Defense has a slight advantage
7 (23.3%)
Defense has a big advantage
7 (23.3%)

Total Members Voted: 30

Author Topic: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery  (Read 2033 times)

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Offline Elindor

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SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« on: July 18, 2012, 09:24:20 am »
+5
Thread WAS locked because most comments are not helpful, but decided to open it up anyhow....try to be constructive, if you think it's "horrible" say why and what would make it better in your opinion.  Thanks.

Himmelsberg Monastery (Siege NA2/EU2) V1.0

There is a main gate, a side door on attackers' left, and a tunnel on backside.  Main door is slightly ajar creating chokepoint into sanctuary where flag is.  On side of main sanctuary (accessable from main courtyard) there is a switchback stair that leads to top of sanctuary and attacker's can climb down towards flag. 

:: SCREENSHOTS ::
(click to show/hide)
« Last Edit: July 19, 2012, 08:49:50 am by Elindor »
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Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #1 on: July 18, 2012, 03:48:13 pm »
0
Bump - opened this up to comments because I'm a masochist  :mrgreen:
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Offline dynamike

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #2 on: July 18, 2012, 04:46:28 pm »
0
Wow, this looks fantastic!  :shock: Can't wait to play it!
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Offline Lech

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #3 on: July 18, 2012, 07:16:57 pm »
0
Pretty map, but have no points defenders try to hold not counting the flag.

There are three entrances to the flag: Doors, Backdoors and Roof. Doors and backdoors are very easy to defend. Roof is bit harder without mauls, but still very good for defenders.

So the proven tactic is just camp the flag and entrances after stabbing trough the main gate to delay defenders at the start of round.

Offline Chagan_Arslan

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #4 on: July 18, 2012, 07:19:49 pm »
0
isnt there a forum section for threads like this ?

Offline Zlisch_The_Butcher

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #5 on: July 18, 2012, 07:21:18 pm »
0
isnt there a forum section for threads like this ?
You are aware no one ever reads that section, right?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #6 on: July 18, 2012, 07:31:40 pm »
0
^ This.

cmp moves them after a while, but he and I have an agreement.
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Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #7 on: July 18, 2012, 07:32:34 pm »
0
Pretty map, but have no points defenders try to hold not counting the flag.

There are three entrances to the flag: Doors, Backdoors and Roof. Doors and backdoors are very easy to defend. Roof is bit harder without mauls, but still very good for defenders.

So the proven tactic is just camp the flag and entrances after stabbing trough the main gate to delay defenders at the start of round.

Partially true. (Partially not the case, too).  But that's partially true of any map right now.
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Offline Bjord

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #8 on: July 18, 2012, 07:35:11 pm »
0
Hills look unrealistic, just saying.
When you stare into the abyss, the abyss stares back.

Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #9 on: July 18, 2012, 07:40:13 pm »
0
Your hair looks unrealistic  8-)
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Offline Joker86

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #10 on: July 18, 2012, 07:42:37 pm »
0
Hills look unrealistic, just saying.

True, but there's nothing that can't be fixed with a nice, fitting texture - no need to remodel them. Make them "rockier" with snow only on the tops and it will look as perfect as the rest. (Although nobody would build those stairs to directly lead onto the roof  :wink: )

Edit: to judge the map properly:

a) is the wall inside the monastery low enough to shoot from the sides down onto the entrance road?
b) that tower on that corner, left of the gate (from the view of the attackers), which is between the main and the side gate, does it have those "murder holes" (that's how they are called in German) in the floor? Looks it could have them. Would make that corner a pretty deadly bottleneck.
« Last Edit: July 18, 2012, 07:46:50 pm by Joker86 »
Joker makes a very good point.
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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #11 on: July 18, 2012, 07:44:07 pm »
+1
I love it, a unique feel instead of "Another small weird castle."

I can't wait to test it properly.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #12 on: July 18, 2012, 08:07:08 pm »
0
One thing I have noticed is that offense is usually missing a major route to the flag.

Once attack gets into the main courtyard, they can go RIGHT to the doors of the sanctuary, or they can go LEFT through an arch.  Past that arch is the staircase that leads up the side of the sanctuary to the roof.  From the roof you can climb down a ladder into the upper level of the sanctuary and then either jump down (usually no dmg) or take the stairs down.  Also, defenders spawn here so you can take many out as they spawn and cut off their reinforcements to the flag.

Even if 1/3 the attacking team goes this way it can lead to success.  If the defending team has the doorway of the sanctuary sealed up, at least half the attacking team should go the way I just described.

Here you can see the arch on the left side...
(click to show/hide)

It leads to this...
(click to show/hide)
« Last Edit: July 18, 2012, 08:22:34 pm by Elindor »
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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #13 on: July 18, 2012, 08:14:18 pm »
-1
why do you keep posting these in general section?

Also map gameplay was less than stellar.  I like the theme/setting and hope you will make some serious revisions.

1)  Obvious shortest way to flag was WAY too constricted and easy to defend. 
2)  Side door was too close to the front, so defenders could all fight in a 20x40 blob.  Every archer on defense covering the main entrance could also shoot at people coming in side door which shouldnt be possible.
3)  Flag area is too small.  Basically anyone without a 70 reach 1h is going to teamhit or get stuck on something.

Offline Joker86

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #14 on: July 18, 2012, 08:14:45 pm »
0
Edit: to judge the map properly:

a) is the wall inside the monastery low enough to shoot from the sides down onto the entrance road?
b) that tower on that corner, left of the gate (from the view of the attackers), which is between the main and the side gate, does it have those "murder holes" (that's how they are called in German) in the floor? Looks it could have them. Would make that corner a pretty deadly bottleneck.

c) I see a ladder right of the sanctuary gate, leading up the "ring wall roof". Can you reach the sanctuary roof from there, or only over the left side via stairs?
Joker makes a very good point.
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