A CM for C-RPG isn't needed given the community isn't bigger, what sort of questions and tasks could he answer/do that the current team cannot?
It is true that most CMs for big companies are simply parrots, which usually repeat "
I don't know" OR "
I have to ask" and doesn't really answer any questions, he or she is just the one to write about new things happening, which anyone could have done really.
However, just taking questions and giving answers isn't the sole job of a Community Manager, there are plenty of other tasks involved which are highly useful to any company, it simply depends on what type of production that's going on. A CM would be the one taking care of fan sites, social media (trust me you'd want someone to handle that tedious crap
), outside-communities, web-related tasks, compiling user requests, real life event planning, tons of stuff, not just answering forum posts
CMs are great
when there's a big production going on, it is simply impossible to coordinate everything between your staff, so if you let everyone speak and post without any coordination it'll end up with plenty of people misunderstanding each other and the information presented to them - instead a 'front man' (or several) where everything can be forwarded to is hired.
Conclusion: Not needed here.
If there were several thousands of people active at any time though, with a staff working on the mod 8 hours a day etc then 100% a proper CM would be useful for everyone.