Author Topic: Gz new GM abooze for gaylords  (Read 1600 times)

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Offline Bonze

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Gz new GM abooze for gaylords
« on: July 15, 2012, 05:12:43 pm »
-3
Get Champion Arabian Warhorse get a bow , join a high populated like  eu1 , turn on a torrent download (   for maximum effect) . Be happy, you are nearly untouchable for other cav players,  the server and netcode  cant handle with high maneuver/speed horses, when a ha  riding with full speed you have only one cance to hit him , but the server calculated a piece of shit. Its not a  problem for you as HA  (bow = machinegun in this mod) ^^ if someone riding 5 meter behind you you need no precision just 10 arrows , someone hit the enemy horse ....

lame  really lame

Nerf the fucking riding precision radical, plz not this -1 way ... 


BTW my Ping is 30 ^^
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Offline tizzango

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Re: Gz new GM abooze for gaylords
« Reply #1 on: July 15, 2012, 05:21:38 pm »
0
what?

Offline Bonze

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Re: Gz new GM abooze for gaylords
« Reply #2 on: July 15, 2012, 05:30:56 pm »
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Got no Balls? Play archer. Got no sex? Play horse archer.

Offline Paul

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Re: Gz new GM abooze for gaylords
« Reply #3 on: July 15, 2012, 05:32:49 pm »
0
wat

Offline Miwiw

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Re: Gz new GM abooze for gaylords
« Reply #4 on: July 15, 2012, 05:35:57 pm »
0
I'm not sure if anyone understood anything.
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Offline Zerran

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Re: Gz new GM abooze for gaylords
« Reply #5 on: July 15, 2012, 05:38:07 pm »
0
I... think he's talking about the game trying to correct for excessively high ping, and making characters harder to hit in doing so; especially on a fast, maneuverable horse...

Actually... does this game even do that?
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Offline cmp

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Re: Gz new GM abooze for gaylords
« Reply #6 on: July 15, 2012, 05:38:25 pm »
+9
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.

Offline _Tak_

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Re: Gz new GM abooze for gaylords
« Reply #7 on: July 15, 2012, 05:43:48 pm »
-1
They should make horse archery limit back to where it was like in warband, even with 5 HA you can't really aim for shit, and HA accuracy is shit as hell, arabian horse can die very easily, even if they are small, don;t understand why they nerf the riding bonus though, ain't fun anymore gotta say

before the patches and nerf HA was ok, now they are pretty much near the stage of being completely useless to the team except good at killing horses

Offline Rumblood

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Re: Gz new GM abooze for gaylords
« Reply #8 on: July 15, 2012, 05:44:00 pm »
0
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.

Rebuttal?  :twisted:
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Offline Mlekce

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Re: Gz new GM abooze for gaylords
« Reply #9 on: July 15, 2012, 05:47:30 pm »
0
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.

Can i get transation to human languge? :mrgreen:

Offline cmp

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Re: Gz new GM abooze for gaylords
« Reply #10 on: July 15, 2012, 05:50:52 pm »
+4
Rebuttal?  :twisted:

You can try on any of the cRPG servers. Just grab a horse and a bow, then ride towards a wall and shoot. If you look at the generated sine wave closely, you will notice an acyclic interruption where your horse rode past the intended target, just before the replicated drawing animation. That's obviously the exponential factorization that I mentioned in the post above kicking in, because there are no other plausible explanations (except maybe for a quantum tunneling phenomenon, which was definitely not implemented by Armagan).

Offline Paul

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Re: Gz new GM abooze for gaylords
« Reply #11 on: July 15, 2012, 05:54:30 pm »
+1
A related thing sometimes causes the ball to go through walls in Rageball.

Offline Arrowblood

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Re: Gz new GM abooze for gaylords
« Reply #12 on: July 15, 2012, 05:57:19 pm »
+1
HA is UP

Offline Vibe

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Re: Gz new GM abooze for gaylords
« Reply #13 on: July 15, 2012, 06:33:57 pm »
0
aliens

Offline Oberyn

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Re: Gz new GM abooze for gaylords
« Reply #14 on: July 15, 2012, 09:05:37 pm »
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bow = machinegun in this mod

Have you even played native, or any other mods? Not that I don't hate practically every archer with the burning passion of a thousand suns, but there's no comparison.
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