Poll

Why do you think Cav is argued to be OP?

Archery is weak.
Pikes/Spears are unbalanced/weak.
Horses are overpowered.
Cavalry are fine as is.

Author Topic: Does Cav seem OP to you? Discuss.  (Read 9690 times)

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Offline LordBerenger

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Re: Cav seems OP? How to fix this?
« Reply #45 on: July 15, 2012, 03:37:05 pm »
0
You keep forgetting horsies got 0 leg armor so getting above Destrier/Warhorse is a waste.

When a 1 PS pitchfork peasant can rape your Plated Charger/Cata in 3-4 (5) Hits you know it's fucked up. I don't care bout realism (no leg armor) but add it dammit and make the heavy horses worth it. Don't complain bout arab/courser lancers when heavy horses are shiet and their legs get number one priority by aimbotting archer my old friends.
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Offline Adamar

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Re: Cav seems OP? How to fix this?
« Reply #46 on: July 15, 2012, 03:39:21 pm »
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Horse legs are very hard to shoot you dumbass, that's meant for melee.

Offline LordBerenger

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Re: Cav seems OP? How to fix this?
« Reply #47 on: July 15, 2012, 03:40:19 pm »
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Horse legs are very hard to shoot you dumbass, that's meant for melee.

Not if you're not a newbie. And pitchfork peasants...
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Offline Adamar

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Re: Cav seems OP? How to fix this?
« Reply #48 on: July 15, 2012, 03:57:58 pm »
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Not if you're not a high accuracy, low damage build. And pitchfork peasants...

Knowing a bit about the class helps.

Offline LordBerenger

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Offline tizzango

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Re: Cav seems OP? How to fix this?
« Reply #50 on: July 15, 2012, 05:05:13 pm »
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But teamwork is rare when working with pubs since there isn't a formation or looking out for others thing going on. People want their kills and want the glory more than they do working with others.[/spoiler]


+1  mother trucker.


Offline Adamar

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Re: Cav seems OP? How to fix this?
« Reply #51 on: July 15, 2012, 05:17:50 pm »
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And pitchfork peasants...

Hell if I care about peasants, they dont last long in the battlefield, so they could use some advantages. Any horseman who engages a polearm is either a fool, or taking a calculated risk, and pitchforks are tiny.

Offline Achelous

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Re: Cav seems OP? How to fix this?
« Reply #52 on: July 15, 2012, 06:34:47 pm »
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nerf everything this game blows now

Offline STOPHammerTime

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Re: Cav seems OP? How to fix this?
« Reply #53 on: July 15, 2012, 06:47:21 pm »
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I still think if you made throwing weapons explode on impact this whole problem would disappear!

You bring nothing positive to any game server except making a nice easy target for cav and archers.

Offline TurmoilTom

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Re: Cav seems OP? How to fix this?
« Reply #54 on: July 15, 2012, 06:48:15 pm »
+2
I still think if you made throwing weapons explode on impact this whole problem would disappear!

inb4firebombs

Offline RiPLeY_II

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Re: Cav seems OP? How to fix this?
« Reply #55 on: July 15, 2012, 07:25:15 pm »
-2
Plese, lets be analystic.

Cav is OP, everyone knows it, and it MUST BE OP. That's why men started riding horses on combat ... it they weren't OP, they would have left horses for the countrywork. They need a few tweaks, like cavmen getting damage when horse die and they fell 10 meters long, or the excessive, outstanding maneuvrability of the sarranid horses, or getting damage from stomping into a wall (these aren't nerfs, as they have no effect on a "proper" cavman, that doesn't go suiciding into walls or great groups to fall soon) ... but just minor tweaks, the way they work is the way they should.

So what's the problem? The problem is THE NUMBER OF CAV PLAYERS ON A SERVER AT A TIME, when a team have like 25 cavmen at a time, teamwork is useless as you'll be getting raped by horses on every direction, constantly bumped, and pikes are not a fix for that, every veteran player knows it as we've suffered/succeded on each side. Also, the awful autobalance system, that doesn't take into account your "class" when balancing, doesn't help at all.

So, the only thing that's needed to be fixed is that. Just cap the number of cav players  allowed to spawn to 10-15% of total players on a team and problem solved (with a horse in their equipment, they could spawn without it) ...

PD: +1 if you like the idea.
« Last Edit: July 15, 2012, 07:37:02 pm by RiPLeY_II »

Offline Havoco

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Re: Cav seems OP? How to fix this?
« Reply #56 on: July 15, 2012, 07:30:40 pm »
+1
Well, one thing that could be added without nerfing cav directly would be wooden stakes. It's been suggested many times before,but with the increasing amount of ppl thinking cav is op, it may be something the devs should seriously consider.

Maybe put them in stacks of 2-3 and 1 would cover the height  of a person.
« Last Edit: July 15, 2012, 07:34:39 pm by Havoco »
Pock gobblers

Offline v/onMega

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Re: Cav seems OP? How to fix this?
« Reply #57 on: July 15, 2012, 07:36:08 pm »
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A possible fix:

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Offline Elio

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Re: Cav seems OP? How to fix this?
« Reply #58 on: July 15, 2012, 07:44:10 pm »
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They removed whistle for cav, is it a new feature or another 'bug' like jump shot back?

Offline LordBerenger

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Re: Cav seems OP? How to fix this?
« Reply #59 on: July 15, 2012, 07:48:41 pm »
+1
So what's the problem? The problem is THE NUMBER OF CAV PLAYERS ON A SERVER AT A TIME, when a team have like 25 cavmen at a time, teamwork is useless as you'll be getting raped by horses on every direction, constantly bumped, and pikes are not a fix for that, every veteran player knows it as we've suffered/succeded on each side. Also, the awful autobalance system, that doesn't take into account your "class" when balancing, doesn't help at all.

So, the only thing that's needed to be fixed is that. Just cap the number of cav players  allowed to spawn to 10-15% of total players on a team and problem solved (with a horse in their equipment, they could spawn without it) ...


That's the gayest suggestion ever. Tons of butthurt melee foot kids have proposed the same with archers/HX/HA and cav as you just did and it's fail because you would basically make it impossible for players to play their classes just because uber race melee'ers wants to circle jerk eachother.
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