Poll

Why do you think Cav is argued to be OP?

Archery is weak.
Pikes/Spears are unbalanced/weak.
Horses are overpowered.
Cavalry are fine as is.

Author Topic: Does Cav seem OP to you? Discuss.  (Read 9691 times)

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Offline bonekuukkeli

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Re: Cav seems OP? How to fix this?
« Reply #15 on: July 14, 2012, 09:50:39 am »
0
They can't add playing IQ in patches, sorry.

What I would like to see though, is spear bracing that have been suggested earlier and mod called native expansion has it as well so it's very easily doable. While leaning on pike, horses can run to them and die (so people can actually form shieldwalls with spears in between etc).

Offline Sagar

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Re: Cav seems OP? How to fix this?
« Reply #16 on: July 14, 2012, 09:51:37 am »
-3
Make horses harder to maneuver, lover hp on horses, lover speed, lover charge, when rider fall from horse left him on random 20 - 30% hp. And make some noise for horses when they running around, you just cant hear them when they coming - they run around silent like on flying carpets.

Last days at battle servers cav is always on top of scoreboard. Cav become easiest OP class on battlefield - It is really hard to make a kill as cav, just run your motorcycle .... horse and pres X for couch.  :rolleyes:

Offline _Tak_

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Re: Cav seems OP? How to fix this?
« Reply #17 on: July 14, 2012, 09:54:45 am »
0
Crossbow damage is unaffected by wpf, just a minor point.

Does, the high wpf the more damage your crossbow will be, also it will affect your reloading speed + accuracy, if you have played single player on warband you should really know ;d

Offline bonekuukkeli

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Re: Cav seems OP? How to fix this?
« Reply #18 on: July 14, 2012, 09:57:14 am »
0
Here's video about spear bracing:

http://www.youtube.com/watch?v=NJVfLoQa9-A

I think it's stupid to always nerf things.... just add new elements to game that makes it easier to defeat problems and everyone will be happy.

Offline Michael

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Re: Cav seems OP? How to fix this?
« Reply #19 on: July 14, 2012, 10:06:53 am »
-5
What people often tend to forget in discussions like this one, just a few:

1) Those cavalry you see on top of the scoreboard are (with a few exceptions perhaps) all high level with all masterwork items. Now imagine a similiar two hander. He would be on top of the scoreboard as well. But the lack of awareness is a natural disease of two-handers. They spend most of their play-time on duel servers, and therefore dont understand battle very well. And those who do are always on top of the scoreboard.
Same for high-end rangers.
For pure shielders its difficult these days, they need to find a team that backs them up, so that they can focus on their thing.

2) Cavalry feed on themselves.
A good cavalry player (Oberyn for example) charges other cavalry to take them out of the game.
Cavalry players with no confidence spawn-rape to get at least one kill in a round. Those players would back-stab with a two-hander, or stick with the mob with a polearm. Its part of the game, actually its the core of battle. To find another way to kill a guy you cant beat in a 1 vs 1. For footmen you call it "teamwork", for cavalry you call it "overpowered". But its the same: cowardliness for the losing, cunning for the winning.

3) Rangers feed on cavalry.
Unarmored horses die in 2 shots.
But rangers are so stubborn, they rather shoot shielders on foot than wasting an arrow/ bolt on a horse.

4) Pikemen (and competent 2handers) feed on cavalry.
Sooner or later people will learn to carry a pike.
Maybe its time to allow to carry a pike in your pocket? Not very realistic, but swinging a huge axe like a pencil or feint-spam-swing-stab with a greatsword(and many other things) are physically impossible and are in the game as well, so why not sheath-able pikes like it always had been (and in native still is).

5) Remove horse-knockdown. Its ridiculious that an unarmored horse with the incredible speed of about 1 mph can circle around and knockdown a man in full armor. Some sort of stagger/ stun would be all right, but knockdown is ridiculous.
Riding your courser into a group of infantry should always lead to your death, no matter how competent the footmen are. Right now, I often see a guy on a courser lancing one footman, then bumping several armored guys (usually knock-down for the whole group) and escaping. Thats silly. I am thinking about a char with 13 shield skill on a courser and let the elephant return, this time as white one. Cavalry should do their cav-fights away from the infantry, then the winning side should support their infantry against the remaining foes. But as long as a courser (or destrier) is the best knockdown-weapon in game, why would exploiters change their play-style?
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Offline bruce

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Re: Cav seems OP? How to fix this?
« Reply #20 on: July 14, 2012, 10:08:22 am »
+2
it will affect your reloading speed + accuracy

Yes it does boost accuracy and reload, but not damage. Maybe you get better chances in the random number generator but it doesn't boost damage in the classical straightforward way wpf boosts damage for other weapons.
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Offline dodnet

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Re: Cav seems OP? How to fix this?
« Reply #21 on: July 14, 2012, 10:13:49 am »
-1
Last days at battle servers cav is always on top of scoreboard.

This has always been.


My ultimate suggestion: Remove couch on all lances except the couchonly ones. And remove one of the horses legs.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline _Tak_

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Re: Cav seems OP? How to fix this?
« Reply #22 on: July 14, 2012, 10:14:11 am »
0
Yes it does boost accuracy and reload, but not damage. Maybe you get better chances in the random number generator but it doesn't boost damage in the classical straightforward way wpf boosts damage for other weapons.

so wpf only increase minor damage on melee weapons but not ranged got it ;d

Offline bruce

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Re: Cav seems OP? How to fix this?
« Reply #23 on: July 14, 2012, 10:14:45 am »
0
Actually on ranged too but not crossbow, for unknown reason (realism?).

It still makes you much more accurate then without it, quicker reload and for horse crossbows agi enables you to get HA skill which is everything.

Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline dodnet

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Re: Cav seems OP? How to fix this?
« Reply #24 on: July 14, 2012, 10:21:09 am »
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3) Rangers feed on cavalry.
Unarmored horses die in 2 shots.

Lies.

4) Pikemen (and competent 2handers) feed on cavalry.
Sooner or later people will learn to carry a pike.
Maybe its time to allow to carry a pike in your pocket? Not very realistic, but swinging a huge axe like a pencil or feint-spam-swing-stab with a greatsword(and many other things) are physically impossible and are in the game as well, so why not sheath-able pikes like it always had been (and in native still is).

No. Im polearmer and I like that not everyone is carrying a pike as backup.

5) Remove horse-knockdown. Its ridiculious that an unarmored horse with the incredible speed of about 1 mph can circle around and knockdown a man in full armor. Some sort of stagger/ stun would be all right, but knockdown is ridiculous.
Riding your courser into a group of infantry should always lead to your death, no matter how competent the footmen are.

Seems you have never seen a horse in real life. If you manage to charge with a horse in a group of people, most of them would get thrown somewhere and get wounded.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline bruce

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Re: Cav seems OP? How to fix this?
« Reply #25 on: July 14, 2012, 10:26:26 am »
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I would be very surprised if I saw any unarmoured horse actually die in two arrows ingame, bar some gimmick str archer which has the accuracy of a blind crossbowman in rain after being hit on the head with a mallet.
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

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Re: Cav seems OP? How to fix this?
« Reply #26 on: July 14, 2012, 10:29:16 am »
+1
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Offline Tibe

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Re: Cav seems OP? How to fix this?
« Reply #27 on: July 14, 2012, 11:07:24 am »
0
Teamplay....

Thats why I joined Deserters. When there are alot of us in battle, its always tight infantry watching eachothers backs. Often I always had a clanmate aiming a pike and frightening cav behind me so I can run on the field feeling safe.  :mrgreen:

Offline Overdriven

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Re: Cav seems OP? How to fix this?
« Reply #28 on: July 14, 2012, 12:17:59 pm »
+1
A thousand times no.

HA have always been a natural counter to cav. Guess what happens when HA gets nerfed into the ground time after time  :)

Offline bruce

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Re: Cav seems OP? How to fix this?
« Reply #29 on: July 14, 2012, 12:27:53 pm »
0
HA have always been a natural counter to cav. Guess what happens when HA gets nerfed into the ground time after time  :)

HA and foot archers. Both have been nerfed so many, many times.

However, flat out HA / HX buff is a problem. They should always be inferior to foot ranged for the sake of balance, else... you have problems.
« Last Edit: July 14, 2012, 12:59:10 pm by bruce »
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".