-->
Constant Auto-Couching on NA1
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join the Official
cRPG Discord!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
cRPG Technical problems
»
Constant Auto-Couching on NA1
Print
Pages: [
1
]
Author
Topic: Constant Auto-Couching on NA1 (Read 350 times)
0 Members and 1 Guest are viewing this topic.
dynamike
King
Renown: 1212
Infamy: 187
Let's be friends again?
Faction: Stratia
Game nicks: Remnant_dynamike
Constant Auto-Couching on NA1
«
on:
July 14, 2012, 03:29:32 am »
0
Cav is hard.
Logged
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?
Winterly
Count
Renown: 230
Infamy: 37
I play with Quiet Mode On.
Faction: Chaos
Re: Constant Auto-Couching on NA1
«
Reply #1 on:
July 14, 2012, 04:14:23 am »
0
i like that fish dance and yeah...very hard.
Logged
Winterly's Stuff(selling Courser/buying head and foot armor)
I love how most EU players insert an imaginary "f" into my name: Winterfly.
"Life is kind of like peeing into the snow in a dark winter night, you probably made a difference, but it's really hard to tell" - Joe Wong
Print
Pages: [
1
]
cRPG
»
cRPG
»
cRPG Technical problems
»
Constant Auto-Couching on NA1
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 350 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 9, iCurBoardChildLevel: 0, sCurBoardName: "cRPG Technical problems", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 9, iTopicId: 35904, sSessionId: "b4e2095bd6c1de897200cab8637c6405", sSessionVar: "d1e4bc5bfc02", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "d1e4bc5bfc02", sSessionId: "b4e2095bd6c1de897200cab8637c6405", iBoard: 9, iTopic: 35904, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->