Leshma doesn't get it.
You don't get it. I'm not supporting any of the sides here, I'm talking about cheating and other bullshit we all have witnessed in past versions of Strat.
There are few scenarios for future Strategus:
Unrealistic - late IP ban for those who cheated and exploited strategus which will allow decent players to have fun.
Realistic - nothing will change, which means mod will slowly die because those who will only enjoy strat will be UIF coalition.
Desireable - decent part of this community will unite with just one goal in mind, to wipe out the cheaters and force them to search for new game to exploit.
I don't think that chadz and cmp can fix Strat in a way that exploiting becomes impossible. For me, leaving Harpag in the game isn't even an option. He has to go, one way or the other. That is the only way to fix Strat.
After that, certain things must be done and that's changing the nature of Strategus. Currently Strategus is the intrigue and treachery simulation just like games in Clausewitz engine (Sengoku, Crusader Kings II). Means that diplomacy, trade and backstabbing are the keys to success.
That's not very appealing to majority of people who play multiplayer cRPG mod. We want action so therefore I propose change from diplomacy/trade simulator of carebear alliances into FFA battlefield for clans. That means:
+ no clan alliances
+ big clans are major players, smaller clans (bellow 20 players) are mercenary or bandit factions and have different goals in Strat
+ fight for terittory until last clan is left and then scirmish best EU vs best NA clan
That will turn Strategus into dynamic game with clear goals which will be more familiar to cRPG players. If clans lack players, they should work on recruitment and advertising within cRPG. Alliances forbidden, as I said.