Author Topic: Scene editing issue  (Read 513 times)

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Offline Zlisch_The_Butcher

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Scene editing issue
« on: July 12, 2012, 08:15:34 pm »
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I have a rather big issue with a map I'm working on, when I select blank 177 (scene I used to make the map) in order to test ladders and gates then some generic shit just appears, with random trees, hills, plants, etc, and none of the things I added in the editor, anyone able to help/tell me how to avoid this for further maps if there is no solution?
NOTE: Can access map in editor, not in multiplayer.
« Last Edit: July 12, 2012, 08:23:46 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Elindor

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Re: Scene editing issue
« Reply #1 on: July 12, 2012, 08:19:37 pm »
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did you replace the terrain info for blank_107 in the scenes.txt document with that of your map?

i usually overwrite Heisenberg when I work on maps, cause its easy to select in the list (scene.txt and the sco file) and just change the name when I submit.
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Offline Zlisch_The_Butcher

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Re: Scene editing issue
« Reply #2 on: July 12, 2012, 08:23:21 pm »
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Well I somewhat explained the issue badly, issue is, I can open the map fine in edit mode, but when i go into multiplayer to test ladders 'n' gates blank 177 is just some generic trees and hills, and the scenes.txt area containing this scene has not been modified since I started work on the map.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Scene editing issue
« Reply #3 on: July 13, 2012, 12:31:24 am »
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Sounds like you've mixed up the scenes somehow. Just go to the folder and look at what map you are modifying (latest modified file).

Also, you need to overwrite the scene entry for the old multiplayer map with the new (copy and rename blank_177.sco to multi_scene_1, for example, and edit that scene entry in scenes.txt,(the terrain code)). Only way to test the map in multiplayer, unless you are using the module system.
« Last Edit: July 13, 2012, 12:45:25 am by Jacko »
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